bool ArtisanManager::handleRequestSurvey(Object* playerObject,Object* target,Message* message,ObjectControllerCmdProperties* cmdProperties) { PlayerObject* player = dynamic_cast<PlayerObject*>(playerObject); std::shared_ptr<SimpleEvent> start_survey_event = nullptr; if(cmdProperties) mSurveyMindCost = cmdProperties->mMindCost; // don't allow survey in buildings if(player->getParentId()) { gMessageLib->SendSystemMessage(::common::OutOfBand("error_message", "survey_in_structure"), player); return false; } if(player->GetCreature()->getPerformingState() != PlayerPerformance_None) { gMessageLib->SendSystemMessage(::common::OutOfBand("error_message", "wrong_state"), player); return false; } if(player->getSurveyState()) { gMessageLib->SendSystemMessage(::common::OutOfBand("error_message", "survey_cant"), player); return false; } if(player->getSamplingState()) { gMessageLib->SendSystemMessage(::common::OutOfBand("error_message", "survey_sample"), player); return false; } // checks if we are in combat, dead or incapacitated if (player->GetCreature()->states.checkState(CreatureState_Combat) || player->GetCreature()->states.checkPosture(CreaturePosture_Dead) || player->GetCreature()->states.checkLocomotion(CreatureLocomotion_Incapacitated)) { gMessageLib->SendSystemMessage(::common::OutOfBand("error_message", "wrong_state"), player); return false; } SurveyTool* tool = dynamic_cast<SurveyTool*>(target); CurrentResource* resource = NULL; BString resourceName; message->getStringUnicode16(resourceName); resourceName.convert(BSTRType_ANSI); resource = reinterpret_cast<CurrentResource*>(gResourceManager->getResourceByNameCRC(resourceName.getCrc())); if(tool && resource) { player->setSurveyState(true); // play effect std::string effect = gWorldManager->getClientEffect(tool->getInternalAttribute<uint32>("survey_effect")); gMessageLib->sendPlayClientEffectLocMessage(effect,player->mPosition,player); gContainerManager->sendToRegisteredWatchers(player, [effect, player] (PlayerObject* const recipient) { gMessageLib->sendPlayClientEffectLocMessage(effect, player->mPosition, recipient); }); auto ham = gWorldManager->getKernel()->GetServiceManager()->GetService<swganh::ham::HamService>("HamService"); uint32 survey_cost = mSurveyMindCost; //are we able to sample in the first place ?? if(!ham->ApplyModifiedHamCosts(player->GetCreature(), 0, 0, survey_cost)) { gMessageLib->SendSystemMessage(::common::OutOfBand("error_message", "sample_mind"), player); //message for stop sampling gMessageLib->SendSystemMessage(::common::OutOfBand("survey", "sample_cancel"), player); player->getSampleData()->mPendingSurvey = false; player->GetCreature()->updateMovementProperties(); return false; } // send system message resourceName.convert(BSTRType_Unicode16); gMessageLib->SendSystemMessage(::common::OutOfBand("survey", "start_survey", L"", L"", resourceName.getUnicode16()), player); // schedule execution start_survey_event = std::make_shared<SimpleEvent>(EventType("start_survey"),0, 5000, std::bind(&ArtisanManager::surveyEvent, this, player, resource, tool)); } else { gMessageLib->SendSystemMessage(::common::OutOfBand("ui","survey_nothingfound")); return false; } // notify any listeners if (start_survey_event) gEventDispatcher.Notify(start_survey_event); return true; }
void ArtisanManager::handleUIEvent(uint32 action,int32 element,std::u16string inputStr,UIWindow* window, std::shared_ptr<WindowAsyncContainerCommand> AsyncContainer) { PlayerObject* player = window->getOwner(); std::shared_ptr<SimpleEvent> sample_UI_event = nullptr; if(!player) { DLOG(error) << "ArtisanManager::handleUIEvent :: no player"; return; } auto equip_service = gWorldManager->getKernel()->GetServiceManager()->GetService<swganh::equipment::EquipmentService>("EquipmentService"); auto inventory = dynamic_cast<Inventory*>(equip_service->GetEquippedObject(player->GetCreature(), "inventory")); if(!inventory) { DLOG(error) << "ArtisanManager::handleUIEvent :: no inventory"; return; } if(!AsyncContainer) { DLOG(error) << "ArtisanManager::handleUIEvent :: no asynccontainer"; return; } switch(window->getWindowType()) { // Sampling Radioactive Msg Box case SUI_Window_SmplRadioactive_MsgBox: { auto ham = gWorldManager->getKernel()->GetServiceManager()->GetService<swganh::ham::HamService>("HamService"); //we stopped the sampling if(action == 1) { player->getSampleData()->mPassRadioactive = false; player->getSampleData()->mPendingSample = false; gStateManager.setCurrentPostureState(player->GetCreature(), CreaturePosture_Upright); return; } else { player->getSampleData()->mPassRadioactive = true; player->getSampleData()->mPendingSample = true; if(ham->checkMainPool(player->GetCreature(), HamBar_Action, mSampleActionCost*2)) { SurveyTool* tool = dynamic_cast<SurveyTool*>(gWorldManager->getObjectById(AsyncContainer->ToolId)); CurrentResource* resource = (CurrentResource*)AsyncContainer->CurrentResource; player->getSampleData()->mNextSampleTime = Anh_Utils::Clock::getSingleton()->getStoredTime() + 4000; sample_UI_event = std::make_shared<SimpleEvent>(EventType("sample_radioactive"),0, 4000, std::bind(&ArtisanManager::sampleEvent,this, player, resource, tool)); } else { gMessageLib->SendSystemMessage(::common::OutOfBand("survey", "gamble_no_action"), player); return; } } } break; case SUI_Window_SmplGamble_ListBox: { auto ham = gWorldManager->getKernel()->GetServiceManager()->GetService<swganh::ham::HamService>("HamService"); //action == 1 is cancel if(action == 1) { player->getSampleData()->mPendingSample = false; player->getSampleData()->mSampleGambleFlag = false; gStateManager.setCurrentPostureState(player->GetCreature(), CreaturePosture_Upright); player->GetCreature()->updateMovementProperties(); gMessageLib->sendUpdateMovementProperties(player); gMessageLib->sendPostureAndStateUpdate(player->GetCreature()); return; } else { if(element == 0) { player->getSampleData()->mPendingSample = true; player->getSampleData()->mSampleGambleFlag = false; SurveyTool* tool = dynamic_cast<SurveyTool*>(gWorldManager->getObjectById(AsyncContainer->ToolId)); CurrentResource* resource = (CurrentResource*)AsyncContainer->CurrentResource; player->getSampleData()->mNextSampleTime = Anh_Utils::Clock::getSingleton()->getLocalTime() + 1000; sample_UI_event = std::make_shared<SimpleEvent>(EventType("sample_gamble"),0, 1000, std::bind(&ArtisanManager::sampleEvent,this, player, resource, tool)); } else { //action costs if(!ham->checkMainPool(player->GetCreature(), HamBar_Action ,mSampleActionCost*2)) { gStateManager.setCurrentPostureState(player->GetCreature(), CreaturePosture_Upright); player->getSampleData()->mSampleEventFlag = false; player->getSampleData()->mSampleGambleFlag = false; gMessageLib->SendSystemMessage(::common::OutOfBand("survey", "gamble_no_action"), player); return; } player->getSampleData()->mPendingSample = true; //determine whether gamble is good or not int32 gambleRoll = int(gRandom->getRand()%2) + 1; if(gambleRoll == 1) { player->getSampleData()->mSampleEventFlag = true; player->getSampleData()->mSampleGambleFlag = true; } else { player->getSampleData()->mSampleEventFlag = false; player->getSampleData()->mSampleGambleFlag = false; gMessageLib->SendSystemMessage(::common::OutOfBand("survey", "gamble_fail"), player); } SurveyTool* tool = dynamic_cast<SurveyTool*>(gWorldManager->getObjectById(AsyncContainer->ToolId)); CurrentResource* resource = (CurrentResource*)AsyncContainer->CurrentResource; player->getSampleData()->mNextSampleTime = Anh_Utils::Clock::getSingleton()->getLocalTime() + 1000; sample_UI_event = std::make_shared<SimpleEvent>(EventType("sample_gamble"),0, 1000, std::bind(&ArtisanManager::sampleEvent,this, player, resource, tool)); } } } break; case SUI_Window_SmplWaypNode_ListBox: { if(action == 0) { //we hit ok and went for the wp if(element == 1) { player->getSampleData()->mPendingSample = false; player->getSampleData()->mSampleNodeFlag = true; player->getSampleData()->Position.x = player->mPosition.x +(((gRandom->getRand()%50)+1)); player->getSampleData()->Position.z = player->mPosition.z +(((gRandom->getRand()%50)+1)); player->getSampleData()->zone = gWorldManager->getZoneId(); player->getSampleData()->resource = (CurrentResource*)AsyncContainer->CurrentResource; Datapad* datapad = player->getDataPad(); std::string name("Resource Node"); std::u16string name_u16 (name.begin(), name.end()); datapad->requestNewWaypoint(name_u16, player->getSampleData()->Position ,static_cast<uint16>(gWorldManager->getZoneId()),Waypoint_blue); gMessageLib->SendSystemMessage(::common::OutOfBand("survey", "node_waypoint"), player); gStateManager.setCurrentPostureState(player->GetCreature(), CreaturePosture_Upright); return; } //we ignored the node - so continue sampling if(element == 0) { player->getSampleData()->mPendingSample = true; player->getSampleData()->mSampleGambleFlag = false; SurveyTool* tool = dynamic_cast<SurveyTool*>(gWorldManager->getObjectById(AsyncContainer->ToolId)); CurrentResource* resource = (CurrentResource*)AsyncContainer->CurrentResource; player->getSampleData()->mNextSampleTime = Anh_Utils::Clock::getSingleton()->getLocalTime() + 10000; sample_UI_event = std::make_shared<SimpleEvent>(EventType("sample_continue"),0, 10000, std::bind(&ArtisanManager::sampleEvent,this, player, resource, tool)); } } else { player->getSampleData()->mPendingSample = false; player->getSampleData()->mSampleNodeFlag = false; player->getSampleData()->Position.x = 0; player->getSampleData()->Position.z = 0; player->getSampleData()->resource = NULL; player->getSampleData()->zone = 0; gStateManager.setCurrentPostureState(player->GetCreature(), CreaturePosture_Upright); return; } } break; } //notify the listeners if (sample_UI_event) gEventDispatcher.Notify(sample_UI_event); }
bool ArtisanManager::handleRequestCoreSample(Object* player,Object* target, Message* message,ObjectControllerCmdProperties* cmdProperties) { PlayerObject* playerObject = dynamic_cast<PlayerObject*>(player); if(cmdProperties) // unfortunately it's not in this opcode // hardcode for now //mSampleActionCost = cmdProperties->mActionCost; mSampleActionCost = 150; if(playerObject->GetCreature()->getPerformingState() != PlayerPerformance_None || playerObject->checkIfMounted() || playerObject->GetCreature()->isDead() || playerObject->GetCreature()->states.checkState(CreatureState_Combat)) { gMessageLib->SendSystemMessage(::common::OutOfBand("error_message", "wrong_state"), playerObject); return false; } // can't sample while surveying if(playerObject->getSurveyState()) { gMessageLib->SendSystemMessage(::common::OutOfBand("survey", "sample_survey"), playerObject); return false; } // don't allow sampling in buildings if(playerObject->getParentId()) { gMessageLib->SendSystemMessage(::common::OutOfBand("error_message", "survey_in_structure"), playerObject); return false; } uint64 localTime = Anh_Utils::Clock::getSingleton()->getLocalTime(); // don't allow more than one sample at a time if(playerObject->getSamplingState()) { playerObject->getSampleData()->mPendingSample = false; playerObject->setNextSampleTime(localTime + 18000); gMessageLib->SendSystemMessage(::common::OutOfBand("survey", "tool_recharge_time", 0, 0, 0, (int32)(playerObject->getNextSampleTime() - localTime) / 1000), playerObject); return false; } if(!playerObject->getNextSampleTime() || (int32)(playerObject->getNextSampleTime() - localTime) <= 0) { playerObject->getSampleData()->mPendingSample = false; playerObject->setNextSampleTime(localTime + 18000); } else { gMessageLib->SendSystemMessage(::common::OutOfBand("survey", "tool_recharge_time", 0, 0, 0, (int32)(playerObject->getNextSampleTime() - localTime) / 1000), playerObject); return false; } SurveyTool* tool = dynamic_cast<SurveyTool*>(target); CurrentResource* resource = NULL; BString resourceName; message->getStringUnicode16(resourceName); resourceName.convert(BSTRType_ANSI); resource = reinterpret_cast<CurrentResource*>(gResourceManager->getResourceByNameCRC(resourceName.getCrc())); if(resource == NULL || tool == NULL) { gMessageLib->SendSystemMessage(::common::OutOfBand("ui","survey_noresource"), playerObject); return false; } if((resource->getType()->getCategoryId() == 903)||(resource->getType()->getCategoryId() == 904)) { gMessageLib->SendSystemMessage(::common::OutOfBand("survey", "must_have_harvester"), playerObject); return false; } playerObject->setSamplingState(true); auto terrain = gWorldManager->getKernel()->GetServiceManager()->GetService<swganh::terrain::TerrainService>("TerrainService"); if(terrain->IsWater(gWorldManager->getZoneId(), playerObject->mPosition.x, playerObject->mPosition.z)) { gMessageLib->SendSystemMessage(::common::OutOfBand("error_message", "survey_swimming"), playerObject); return false; } resourceName.convert(BSTRType_Unicode16); gMessageLib->SendSystemMessage(::common::OutOfBand("survey", "start_sampling", L"", L"", resourceName.getUnicode16()), playerObject); // change posture gStateManager.setCurrentPostureState(playerObject->GetCreature(), CreaturePosture_Crouched); // play animation gWorldManager->getClientEffect(tool->getInternalAttribute<uint32>("sample_effect")); // schedule execution std::shared_ptr<SimpleEvent> start_sample_event = nullptr; start_sample_event = std::make_shared<SimpleEvent>(EventType("start_sample"), 0, 2000, std::bind(&ArtisanManager::sampleEvent,this, playerObject, resource, tool)); // notify any listeners gEventDispatcher.Notify(start_sample_event); return true; }
bool ArtisanManager::handleRequestSurvey(Object* playerObject,Object* target,Message* message,ObjectControllerCmdProperties* cmdProperties) { PlayerObject* player = dynamic_cast<PlayerObject*>(playerObject); std::shared_ptr<SimpleEvent> start_survey_event = nullptr; if(cmdProperties) mSurveyMindCost = cmdProperties->mMindCost; // don't allow survey in buildings if(player->getParentId()) { gMessageLib->SendSystemMessage(::common::OutOfBand("error_message", "survey_in_structure"), player); return false; } if(player->getPerformingState() != PlayerPerformance_None) { gMessageLib->SendSystemMessage(::common::OutOfBand("error_message", "wrong_state"), player); return false; } if(player->getSurveyState()) { gMessageLib->SendSystemMessage(::common::OutOfBand("error_message", "survey_cant"), player); return false; } if(player->getSamplingState()) { gMessageLib->SendSystemMessage(::common::OutOfBand("error_message", "survey_sample"), player); return false; } SurveyTool* tool = dynamic_cast<SurveyTool*>(target); CurrentResource* resource = NULL; BString resourceName; message->getStringUnicode16(resourceName); resourceName.convert(BSTRType_ANSI); resource = reinterpret_cast<CurrentResource*>(gResourceManager->getResourceByNameCRC(resourceName.getCrc())); if(tool && resource) { player->setSurveyState(true); // play effect std::string effect = gWorldManager->getClientEffect(tool->getInternalAttribute<uint32>("survey_effect")); gMessageLib->sendPlayClientEffectLocMessage(effect,player->mPosition,player); PlayerObjectSet* playerList = player->getKnownPlayers(); PlayerObjectSet::iterator it = playerList->begin(); while(it != playerList->end()) { gMessageLib->sendPlayClientEffectLocMessage(effect,player->mPosition,(*it)); ++it; } uint32 mindCost = mSurveyMindCost; Ham* hamz = player->getHam(); //are we able to sample in the first place ?? if(!hamz->checkMainPools(0,0,mindCost)) { int32 myMind = hamz->mAction.getCurrentHitPoints(); //return message for sampling cancel based on HAM if(myMind < (int32)mindCost) { gMessageLib->SendSystemMessage(::common::OutOfBand("error_message", "sample_mind"), player); } //message for stop sampling gMessageLib->SendSystemMessage(::common::OutOfBand("survey", "sample_cancel"), player); player->getSampleData()->mPendingSurvey = false; hamz->updateRegenRates(); player->updateMovementProperties(); return false; } hamz->performSpecialAction(0,0,(float)mindCost,HamProperty_CurrentHitpoints); // send system message resourceName.convert(BSTRType_Unicode16); gMessageLib->SendSystemMessage(::common::OutOfBand("survey", "start_survey", L"", L"", resourceName.getUnicode16()), player); // schedule execution start_survey_event = std::make_shared<SimpleEvent>(EventType("start_survey"),0, 5000, std::bind(&ArtisanManager::surveyEvent, this, player, resource, tool)); } else { gMessageLib->SendSystemMessage(::common::OutOfBand("ui","survey_nothingfound")); return false; } // notify any listeners if (start_survey_event) gEventDispatcher.Notify(start_survey_event); return true; }
void ArtisanManager::handleUIEvent(uint32 action,int32 element,BString inputStr,UIWindow* window) { PlayerObject* player = window->getOwner(); std::shared_ptr<SimpleEvent> sample_UI_event = nullptr; if(!player) { return; } Inventory* inventory = dynamic_cast<Inventory*>(player->getEquipManager()->getEquippedObject(CreatureEquipSlot_Inventory)); if(!inventory) { return; } WindowAsyncContainerCommand* asyncContainer = (WindowAsyncContainerCommand*)window->getAsyncContainer(); if(!asyncContainer) return; Ham* ham = player->getHam(); switch(window->getWindowType()) { // Sampling Radioactive Msg Box case SUI_Window_SmplRadioactive_MsgBox: { //we stopped the sampling if(action == 1) { player->getSampleData()->mPassRadioactive = false; player->getSampleData()->mPendingSample = false; gStateManager.setCurrentPostureState(player, CreaturePosture_Upright); return; } else { player->getSampleData()->mPassRadioactive = true; player->getSampleData()->mPendingSample = true; if(ham->checkMainPools(0,mSampleActionCost*2,0)) { SurveyTool* tool = dynamic_cast<SurveyTool*>(inventory->getObjectById(asyncContainer->ToolId)); CurrentResource* resource = (CurrentResource*)asyncContainer->CurrentResource; player->getSampleData()->mNextSampleTime = Anh_Utils::Clock::getSingleton()->getLocalTime() + 4000; sample_UI_event = std::make_shared<SimpleEvent>(EventType("sample_radioactive"),0, 4000, std::bind(&ArtisanManager::sampleEvent,this, player, resource, tool)); } else { gMessageLib->SendSystemMessage(::common::OutOfBand("survey", "gamble_no_action"), player); return; } } } break; case SUI_Window_SmplGamble_ListBox: { //action == 1 is cancel if(action == 1) { player->getSampleData()->mPendingSample = false; player->getSampleData()->mSampleGambleFlag = false; gStateManager.setCurrentPostureState(player, CreaturePosture_Upright); player->updateMovementProperties(); gMessageLib->sendUpdateMovementProperties(player); gMessageLib->sendPostureAndStateUpdate(player); gMessageLib->sendSelfPostureUpdate(player); return; } else { if(element == 0) { player->getSampleData()->mPendingSample = true; player->getSampleData()->mSampleGambleFlag = false; SurveyTool* tool = dynamic_cast<SurveyTool*>(inventory->getObjectById(asyncContainer->ToolId)); CurrentResource* resource = (CurrentResource*)asyncContainer->CurrentResource; player->getSampleData()->mNextSampleTime = Anh_Utils::Clock::getSingleton()->getLocalTime() + 1000; sample_UI_event = std::make_shared<SimpleEvent>(EventType("sample_gamble"),0, 1000, std::bind(&ArtisanManager::sampleEvent,this, player, resource, tool)); } else { //action costs if(!ham->checkMainPools(0,mSampleActionCost*2,0)) { gStateManager.setCurrentPostureState(player, CreaturePosture_Upright); player->getSampleData()->mSampleEventFlag = false; player->getSampleData()->mSampleGambleFlag = false; gMessageLib->SendSystemMessage(::common::OutOfBand("survey", "gamble_no_action"), player); return; } player->getSampleData()->mPendingSample = true; //determine whether gamble is good or not int32 gambleRoll = int(gRandom->getRand()%2) + 1; if(gambleRoll == 1) { player->getSampleData()->mSampleEventFlag = true; player->getSampleData()->mSampleGambleFlag = true; } else { player->getSampleData()->mSampleEventFlag = false; player->getSampleData()->mSampleGambleFlag = false; gMessageLib->SendSystemMessage(::common::OutOfBand("survey", "gamble_fail"), player); } SurveyTool* tool = dynamic_cast<SurveyTool*>(inventory->getObjectById(asyncContainer->ToolId)); CurrentResource* resource = (CurrentResource*)asyncContainer->CurrentResource; player->getSampleData()->mNextSampleTime = Anh_Utils::Clock::getSingleton()->getLocalTime() + 1000; sample_UI_event = std::make_shared<SimpleEvent>(EventType("sample_gamble"),0, 1000, std::bind(&ArtisanManager::sampleEvent,this, player, resource, tool)); } } } break; case SUI_Window_SmplWaypNode_ListBox: { if(action == 0) { //we hit ok and went for the wp if(element == 1) { player->getSampleData()->mPendingSample = false; player->getSampleData()->mSampleNodeFlag = true; player->getSampleData()->Position.x = player->mPosition.x +(((gRandom->getRand()%50)+1)); player->getSampleData()->Position.z = player->mPosition.z +(((gRandom->getRand()%50)+1)); player->getSampleData()->zone = gWorldManager->getZoneId(); player->getSampleData()->resource = (CurrentResource*)asyncContainer->CurrentResource; Datapad* datapad = player->getDataPad(); datapad->requestNewWaypoint("Resource Node", player->getSampleData()->Position ,static_cast<uint16>(gWorldManager->getZoneId()),Waypoint_blue); gMessageLib->SendSystemMessage(::common::OutOfBand("survey", "node_waypoint"), player); gStateManager.setCurrentPostureState(player, CreaturePosture_Upright); return; } //we ignored the node - so continue sampling if(element == 0) { player->getSampleData()->mPendingSample = true; player->getSampleData()->mSampleGambleFlag = false; SurveyTool* tool = dynamic_cast<SurveyTool*>(inventory->getObjectById(asyncContainer->ToolId)); CurrentResource* resource = (CurrentResource*)asyncContainer->CurrentResource; player->getSampleData()->mNextSampleTime = Anh_Utils::Clock::getSingleton()->getLocalTime() + 10000; sample_UI_event = std::make_shared<SimpleEvent>(EventType("sample_continue"),0, 10000, std::bind(&ArtisanManager::sampleEvent,this, player, resource, tool)); } } else { player->getSampleData()->mPendingSample = false; player->getSampleData()->mSampleNodeFlag = false; player->getSampleData()->Position.x = 0; player->getSampleData()->Position.z = 0; player->getSampleData()->resource = NULL; player->getSampleData()->zone = 0; gStateManager.setCurrentPostureState(player, CreaturePosture_Upright); return; } } break; } //notify the listeners if (sample_UI_event) gEventDispatcher.Notify(sample_UI_event); SAFE_DELETE(asyncContainer); }
bool ArtisanManager::handleRequestCoreSample(Object* player,Object* target, Message* message,ObjectControllerCmdProperties* cmdProperties) { PlayerObject* playerObject = dynamic_cast<PlayerObject*>(player); if(cmdProperties) // unfortunately it's not in this opcode // hardcode for now //mSampleActionCost = cmdProperties->mActionCost; mSampleActionCost = 150; if(playerObject->getPerformingState() != PlayerPerformance_None || playerObject->checkIfMounted() || playerObject->isDead()) { gMessageLib->SendSystemMessage(::common::OutOfBand("error_message", "wrong_state"), playerObject); return false; } // can't sample while surveying if(playerObject->getSurveyState()) { gMessageLib->SendSystemMessage(::common::OutOfBand("survey", "sample_survey"), playerObject); return false; } // don't allow sampling in buildings if(playerObject->getParentId()) { gMessageLib->SendSystemMessage(::common::OutOfBand("error_message", "survey_in_structure"), playerObject); return false; } uint64 localTime = Anh_Utils::Clock::getSingleton()->getLocalTime(); // don't allow more than one sample at a time if(playerObject->getSamplingState()) { playerObject->getSampleData()->mPendingSample = false; playerObject->setNextSampleTime(localTime + 18000); gMessageLib->SendSystemMessage(::common::OutOfBand("survey", "tool_recharge_time", 0, 0, 0, (int32)(playerObject->getNextSampleTime() - localTime) / 1000), playerObject); return false; } if(!playerObject->getNextSampleTime() || (int32)(playerObject->getNextSampleTime() - localTime) <= 0) { playerObject->getSampleData()->mPendingSample = false; playerObject->setNextSampleTime(localTime + 18000); } else { gMessageLib->SendSystemMessage(::common::OutOfBand("survey", "tool_recharge_time", 0, 0, 0, (int32)(playerObject->getNextSampleTime() - localTime) / 1000), playerObject); return false; } SurveyTool* tool = dynamic_cast<SurveyTool*>(target); CurrentResource* resource = NULL; BString resourceName; message->getStringUnicode16(resourceName); resourceName.convert(BSTRType_ANSI); resource = reinterpret_cast<CurrentResource*>(gResourceManager->getResourceByNameCRC(resourceName.getCrc())); if(resource == NULL || tool == NULL) { gMessageLib->SendSystemMessage(::common::OutOfBand("ui","survey_noresource"), playerObject); return false; } if((resource->getType()->getCategoryId() == 903)||(resource->getType()->getCategoryId() == 904)) { gMessageLib->SendSystemMessage(::common::OutOfBand("survey", "must_have_harvester"), playerObject); return false; } playerObject->setSamplingState(true); ArtisanHeightmapAsyncContainer* container = new ArtisanHeightmapAsyncContainer(this, HeightmapCallback_ArtisanSurvey); container->addToBatch(playerObject->mPosition.x,playerObject->mPosition.z); container->playerObject = playerObject; container->resource = resource; container->resourceName = resourceName; container->tool = tool; gHeightmap->addNewHeightMapJob(container); return true; }