예제 #1
0
Polygon_2 remove_collinear(const Polygon_2& p, Number_type epsilon)
{
  static log4cplus::Logger logger = log4cplus::Logger::getInstance("polygon_utils.remove_collinear");

  LOG4CPLUS_TRACE(logger, pp(p));

  if (!p.is_simple()) {
    stringstream ss;
    ss << "Polygon is not simple in remove_collinear: " << pp(p);
    throw logic_error(ss.str());
  }

  Polygon_2::Vertex_circulator start = p.vertices_circulator();
  Polygon_2::Vertex_circulator c = start;
  Polygon_2::Vertex_circulator n = c;
  Polygon_2::Vertex_circulator prev = c;
  ++n;
  --prev;
  Polygon_2 newp;
  do
  {
    Triangle_2 t(*prev, *c, *n);
    Number_type a = abs(t.area());
    if (a > epsilon)
//     if (!CGAL::collinear(*prev, *c, *n))
      newp.push_back(*c);
    else
      LOG4CPLUS_TRACE(logger, "Removing collinearity at " << pp(*c) << " area = " << a);
    ++prev;
    ++c;
    ++n;
  } while (c != start);

  return newp;
}
예제 #2
0
static Point_2 centroid(const Polygon_2& poly)
{
  assert(poly.size() >= 3);

  Polygon_2::Vertex_circulator vcir = poly.vertices_circulator();
  Polygon_2::Vertex_circulator vend = vcir;
  Polygon_2::Vertex_circulator vnext = vcir; ++vnext;

  Vector_2 centre(0, 0);
  NT a(0), asum(0);
  do {
    a = (vcir->x() * vnext->y()) - (vnext->x() * vcir->y());
    centre = centre + a * ((*vcir - CGAL::ORIGIN) + (*vnext - CGAL::ORIGIN)); // slow...
    asum += a;
    vcir = vnext;
    ++vnext;
  } while(vcir != vend);
  centre = centre / (asum * 3);
  return CGAL::ORIGIN + centre;
}
예제 #3
0
bool is_strictly_convex(const Polygon_2& polygon, 
			const boost::unordered_map<Point_3, boost::unordered_set<Segment_3_undirected> >& point2edges)
{
  Polygon_2::Vertex_circulator start = polygon.vertices_circulator();
  Polygon_2::Vertex_circulator c = start;
  Polygon_2::Vertex_circulator p = c;
  Polygon_2::Vertex_circulator n = c;
  --p;
  ++n;
  do
  {
    if (!CGAL::left_turn(*p, *c, *n) || 
	!is_legal(*p, *c, *n, point2edges))
      return false;

    ++p;
    ++c;
    ++n;
  } while (c != start);
  return true;
}