void DefaultLocalAssemblerForOperatorsOnSurfacesUtilities<BasisFunctionType>:: checkConsistencyOfGeometryAndShapesets( const RawGridGeometry<CoordinateType> &rawGeometry, const std::vector<const Shapeset<BasisFunctionType> *> &shapesets) { if (rawGeometry.vertices().n_rows != 3) throw std::invalid_argument( "DefaultLocalAssemblerForOperatorsOnSurfacesUtilities::" "checkConsistencyOfGeometryAndShapesets(): " "vertex coordinates must be three-dimensional"); const size_t elementCount = rawGeometry.elementCornerIndices().n_cols; if (rawGeometry.elementCornerIndices().n_rows < 3 || 4 < rawGeometry.elementCornerIndices().n_rows) throw std::invalid_argument( "DefaultLocalAssemblerForOperatorsOnSurfacesUtilities::" "checkConsistencyOfGeometryAndShapesets(): " "Elements must have either 3 or 4 corners"); if (!rawGeometry.auxData().is_empty() && rawGeometry.auxData().n_cols != elementCount) throw std::invalid_argument( "DefaultLocalAssemblerForOperatorsOnSurfacesUtilities::" "checkConsistencyOfGeometryAndShapesets(): " "number of columns of auxData must match that of " "elementCornerIndices"); if (shapesets.size() != elementCount) throw std::invalid_argument( "DefaultLocalAssemblerForOperatorsOnSurfacesUtilities::" "checkConsistencyOfGeometryAndShapesets(): " "size of shapesets must match the number of columns of " "elementCornerIndices"); }
inline typename DefaultLocalAssemblerForOperatorsOnSurfacesUtilities< BasisFunctionType>::CoordinateType DefaultLocalAssemblerForOperatorsOnSurfacesUtilities<BasisFunctionType>:: elementSizeSquared(int elementIndex, const RawGridGeometry<CoordinateType> &rawGeometry) { // This implementation could be optimised CoordinateType maxEdgeLengthSquared = 0.; const arma::Mat<int> &cornerIndices = rawGeometry.elementCornerIndices(); const arma::Mat<CoordinateType> &vertices = rawGeometry.vertices(); arma::Col<CoordinateType> edge; if (cornerIndices(cornerIndices.n_rows - 1, elementIndex) == -1) { // Triangular element const int cornerCount = 3; for (int i = 0; i < cornerCount; ++i) { edge = vertices.col(cornerIndices((i + 1) % cornerCount, elementIndex)) - vertices.col(cornerIndices(i, elementIndex)); CoordinateType edgeLengthSquared = arma::dot(edge, edge); maxEdgeLengthSquared = std::max(maxEdgeLengthSquared, edgeLengthSquared); } } else { // Quadrilateral element. We assume it is convex. edge = vertices.col(cornerIndices(2, elementIndex)) - vertices.col(cornerIndices(0, elementIndex)); maxEdgeLengthSquared = arma::dot(edge, edge); edge = vertices.col(cornerIndices(3, elementIndex)) - vertices.col(cornerIndices(1, elementIndex)); CoordinateType edgeLengthSquared = arma::dot(edge, edge); maxEdgeLengthSquared = std::max(maxEdgeLengthSquared, edgeLengthSquared); } return maxEdgeLengthSquared; }
inline Vector<typename DefaultLocalAssemblerForOperatorsOnSurfacesUtilities< BasisFunctionType>::CoordinateType> DefaultLocalAssemblerForOperatorsOnSurfacesUtilities<BasisFunctionType>:: elementCenter(int elementIndex, const RawGridGeometry<CoordinateType> &rawGeometry) { const Matrix<int> &cornerIndices = rawGeometry.elementCornerIndices(); const Matrix<CoordinateType> &vertices = rawGeometry.vertices(); const int maxCornerCount = cornerIndices.rows(); // each element has at least one corner Vector<CoordinateType> center(vertices.col(cornerIndices(0, elementIndex))); int i = 1; for (; i < maxCornerCount; ++i) { int cornerIndex = cornerIndices(i, elementIndex); if (cornerIndex == -1) break; center += vertices.col(cornerIndex); } // now i contains the number of corners of the specified element center /= i; return center; }