예제 #1
0
HTMLTableCellElement* HTMLTableCellElement::cellAbove() const
{
    RenderObject* cellRenderer = renderer();
    if (!cellRenderer)
        return 0;
    if (!cellRenderer->isTableCell())
        return 0;

    RenderTableCell* tableCellRenderer = toRenderTableCell(cellRenderer);
    RenderTableCell* cellAboveRenderer = tableCellRenderer->table()->cellAbove(tableCellRenderer);
    if (!cellAboveRenderer)
        return 0;

    return static_cast<HTMLTableCellElement*>(cellAboveRenderer->node());
}
AccessibilityObject* AccessibilityTableColumn::headerObjectForSection(RenderTableSection* section, bool thTagRequired)
{
    if (!section)
        return 0;
    
    int numCols = section->numColumns();
    if (m_columnIndex >= numCols)
        return 0;
    
    if (!section->numRows())
        return 0;
    
    RenderTableCell* cell = 0;
    // also account for cells that have a span
    for (int testCol = m_columnIndex; testCol >= 0; --testCol) {
        RenderTableCell* testCell = section->primaryCellAt(0, testCol);
        if (!testCell)
            continue;
        
        // we've reached a cell that doesn't even overlap our column 
        // it can't be our header
        if ((testCell->col() + (testCell->colSpan()-1)) < m_columnIndex)
            break;
        
        Node* node = testCell->node();
        if (!node)
            continue;
        
        if (thTagRequired && !node->hasTagName(thTag))
            continue;
        
        cell = testCell;
    }
    
    if (!cell)
        return 0;

    return m_parentTable->axObjectCache()->getOrCreate(cell);
}
AccessibilityObject* AccessibilityTableCell::titleUIElement() const
{
    // Try to find if the first cell in this row is a <th>. If it is,
    // then it can act as the title ui element. (This is only in the
    // case when the table is not appearing as an AXTable.)
    if (isTableCell() || !m_renderer || !m_renderer->isTableCell())
        return 0;

    // Table cells that are th cannot have title ui elements, since by definition
    // they are title ui elements
    Node* node = m_renderer->node();
    if (node && node->hasTagName(thTag))
        return 0;
    
    RenderTableCell* renderCell = toRenderTableCell(m_renderer);

    // If this cell is in the first column, there is no need to continue.
    int col = renderCell->col();
    if (!col)
        return 0;

    int row = renderCell->rowIndex();

    RenderTableSection* section = renderCell->section();
    if (!section)
        return 0;
    
    RenderTableCell* headerCell = section->primaryCellAt(row, 0);
    if (!headerCell || headerCell == renderCell)
        return 0;

    Node* cellElement = headerCell->node();
    if (!cellElement || !cellElement->hasTagName(thTag))
        return 0;
    
    return axObjectCache()->getOrCreate(headerCell);
}
예제 #4
0
파일: AXTable.cpp 프로젝트: Igalia/blink
bool AXTable::isDataTable() const
{
    if (!m_renderer)
        return false;

    // Do not consider it a data table is it has an ARIA role.
    if (hasARIARole())
        return false;

    // When a section of the document is contentEditable, all tables should be
    // treated as data tables, otherwise users may not be able to work with rich
    // text editors that allow creating and editing tables.
    if (node() && node()->rendererIsEditable())
        return true;

    // This employs a heuristic to determine if this table should appear.
    // Only "data" tables should be exposed as tables.
    // Unfortunately, there is no good way to determine the difference
    // between a "layout" table and a "data" table.

    RenderTable* table = toRenderTable(m_renderer);
    Node* tableNode = table->node();
    if (!tableNode || !isHTMLTableElement(tableNode))
        return false;

    // if there is a caption element, summary, THEAD, or TFOOT section, it's most certainly a data table
    HTMLTableElement* tableElement = toHTMLTableElement(tableNode);
    if (!tableElement->summary().isEmpty() || tableElement->tHead() || tableElement->tFoot() || tableElement->caption())
        return true;

    // if someone used "rules" attribute than the table should appear
    if (!tableElement->rules().isEmpty())
        return true;

    // if there's a colgroup or col element, it's probably a data table.
    for (Node* child = tableElement->firstChild(); child; child = child->nextSibling()) {
        if (child->hasTagName(colTag) || child->hasTagName(colgroupTag))
            return true;
    }

    // go through the cell's and check for tell-tale signs of "data" table status
    // cells have borders, or use attributes like headers, abbr, scope or axis
    table->recalcSectionsIfNeeded();
    RenderTableSection* firstBody = table->firstBody();
    if (!firstBody)
        return false;

    int numCols = firstBody->numColumns();
    int numRows = firstBody->numRows();

    // If there's only one cell, it's not a good AXTable candidate.
    if (numRows == 1 && numCols == 1)
        return false;

    // If there are at least 20 rows, we'll call it a data table.
    if (numRows >= 20)
        return true;

    // Store the background color of the table to check against cell's background colors.
    RenderStyle* tableStyle = table->style();
    if (!tableStyle)
        return false;
    Color tableBGColor = tableStyle->visitedDependentColor(CSSPropertyBackgroundColor);

    // check enough of the cells to find if the table matches our criteria
    // Criteria:
    //   1) must have at least one valid cell (and)
    //   2) at least half of cells have borders (or)
    //   3) at least half of cells have different bg colors than the table, and there is cell spacing
    unsigned validCellCount = 0;
    unsigned borderedCellCount = 0;
    unsigned backgroundDifferenceCellCount = 0;
    unsigned cellsWithTopBorder = 0;
    unsigned cellsWithBottomBorder = 0;
    unsigned cellsWithLeftBorder = 0;
    unsigned cellsWithRightBorder = 0;

    Color alternatingRowColors[5];
    int alternatingRowColorCount = 0;

    int headersInFirstColumnCount = 0;
    for (int row = 0; row < numRows; ++row) {

        int headersInFirstRowCount = 0;
        for (int col = 0; col < numCols; ++col) {
            RenderTableCell* cell = firstBody->primaryCellAt(row, col);
            if (!cell)
                continue;
            Node* cellNode = cell->node();
            if (!cellNode)
                continue;

            if (cell->width() < 1 || cell->height() < 1)
                continue;

            validCellCount++;

            bool isTHCell = cellNode->hasTagName(thTag);
            // If the first row is comprised of all <th> tags, assume it is a data table.
            if (!row && isTHCell)
                headersInFirstRowCount++;

            // If the first column is comprised of all <th> tags, assume it is a data table.
            if (!col && isTHCell)
                headersInFirstColumnCount++;

            // in this case, the developer explicitly assigned a "data" table attribute
            if (cellNode->hasTagName(tdTag) || cellNode->hasTagName(thTag)) {
                HTMLTableCellElement* cellElement = toHTMLTableCellElement(cellNode);
                if (!cellElement->headers().isEmpty() || !cellElement->abbr().isEmpty()
                    || !cellElement->axis().isEmpty() || !cellElement->scope().isEmpty())
                    return true;
            }

            RenderStyle* renderStyle = cell->style();
            if (!renderStyle)
                continue;

            // If the empty-cells style is set, we'll call it a data table.
            if (renderStyle->emptyCells() == HIDE)
                return true;

            // If a cell has matching bordered sides, call it a (fully) bordered cell.
            if ((cell->borderTop() > 0 && cell->borderBottom() > 0)
                || (cell->borderLeft() > 0 && cell->borderRight() > 0))
                borderedCellCount++;

            // Also keep track of each individual border, so we can catch tables where most
            // cells have a bottom border, for example.
            if (cell->borderTop() > 0)
                cellsWithTopBorder++;
            if (cell->borderBottom() > 0)
                cellsWithBottomBorder++;
            if (cell->borderLeft() > 0)
                cellsWithLeftBorder++;
            if (cell->borderRight() > 0)
                cellsWithRightBorder++;

            // If the cell has a different color from the table and there is cell spacing,
            // then it is probably a data table cell (spacing and colors take the place of borders).
            Color cellColor = renderStyle->visitedDependentColor(CSSPropertyBackgroundColor);
            if (table->hBorderSpacing() > 0 && table->vBorderSpacing() > 0
                && tableBGColor != cellColor && cellColor.alpha() != 1)
                backgroundDifferenceCellCount++;

            // If we've found 10 "good" cells, we don't need to keep searching.
            if (borderedCellCount >= 10 || backgroundDifferenceCellCount >= 10)
                return true;

            // For the first 5 rows, cache the background color so we can check if this table has zebra-striped rows.
            if (row < 5 && row == alternatingRowColorCount) {
                RenderObject* renderRow = cell->parent();
                if (!renderRow || !renderRow->isBoxModelObject() || !toRenderBoxModelObject(renderRow)->isTableRow())
                    continue;
                RenderStyle* rowRenderStyle = renderRow->style();
                if (!rowRenderStyle)
                    continue;
                Color rowColor = rowRenderStyle->visitedDependentColor(CSSPropertyBackgroundColor);
                alternatingRowColors[alternatingRowColorCount] = rowColor;
                alternatingRowColorCount++;
            }
        }

        if (!row && headersInFirstRowCount == numCols && numCols > 1)
            return true;
    }

    if (headersInFirstColumnCount == numRows && numRows > 1)
        return true;

    // if there is less than two valid cells, it's not a data table
    if (validCellCount <= 1)
        return false;

    // half of the cells had borders, it's a data table
    unsigned neededCellCount = validCellCount / 2;
    if (borderedCellCount >= neededCellCount
        || cellsWithTopBorder >= neededCellCount
        || cellsWithBottomBorder >= neededCellCount
        || cellsWithLeftBorder >= neededCellCount
        || cellsWithRightBorder >= neededCellCount)
        return true;

    // half had different background colors, it's a data table
    if (backgroundDifferenceCellCount >= neededCellCount)
        return true;

    // Check if there is an alternating row background color indicating a zebra striped style pattern.
    if (alternatingRowColorCount > 2) {
        Color firstColor = alternatingRowColors[0];
        for (int k = 1; k < alternatingRowColorCount; k++) {
            // If an odd row was the same color as the first row, its not alternating.
            if (k % 2 == 1 && alternatingRowColors[k] == firstColor)
                return false;
            // If an even row is not the same as the first row, its not alternating.
            if (!(k % 2) && alternatingRowColors[k] != firstColor)
                return false;
        }
        return true;
    }

    return false;
}