void onAudio(AudioIOData& io){ while(io()){ if(tmr()){ // Our sequence of pitches float pitches[] = {0,0,12,0,0,10,-5,0}; // Map pitch class to a frequency in Hz float f = 55 * pow(2, pitches[step]/12.); // Increment step counter step = (step + 1) % 8; // Set new target frequence of portamento freq = f; // Restart envelope using a soft reset (to avoid clicks) env.resetSoft(); } // Set saw frequency from portamento filter saw.freq(freq()); // Get next envelope value float e = env(); // Map envelope value to cutoff frequency lpf.freq(e * (modCutoff.paraU()*6000 + 500) + 40); // Generate next saw sample float s = saw() * 0.3; // Filter saw sample s = lpf(s) * e; // Send sample to DAC io.out(0) = io.out(1) = s; } }
MyApp(){ feedType=0; tmr.phaseMax(); tmr.period(4); mod.period(4); src.freq(100); comb.maxDelay(1./100); }
void play(double &left, double &right) { if (count%(int)(SAMPLE_RATE*1.6)==0) { kick_freq.reset(); env_kick.reset(); } if (count%(int)(SAMPLE_RATE*6.4)==0) { env_bass.reset(); bass_freq.reset(); bass2_freq.reset(); } left += kick.freq(kick_freq.val()).val() * env_kick.val() * 0.3; left += fil_bass.io( bass.freq(bass_freq.val()).val() + bass2.freq(bass2_freq.val()).val() ) * env_bass.val() * 0.3; if (count%(int)(SAMPLE_RATE*25.6)==0) { for (int i = 0; i < 8; i++) { s0_freq[i] = rand()%5000+500; } } if (count%(int)(SAMPLE_RATE*3.2)==0) { s0_fade.reset(); } if (count%(int)(SAMPLE_RATE*0.1)==0) { if (s0_i > 7) s0_i = 0; s0.freq(s0_freq[s0_i++]); env_s0.reset(); if (rand()%4==0) { env_s1.reset(); } } left += s0.val() * env_s0.val() * s0_fade.val() * 0.1; left += s1.val() * env_s1.val() * 0.05; for (int n = 0; n < num; n++) { if (ars[n].done()) { sines[n].freq(rand()%1000+100); ars[n].set(0, 1, rand()%1000*0.01, 0, rand()%1000*0.01); } } for (int n = 0; n < num; n++) { left += sines[n].val() * ars[n].val() * 0.02; } right = left; }
MyApp() : // STFT(winSize, hopSize, padSize, winType, spectralFormat) stft(4096, 4096/4, 0, HANN, MAG_PHASE) { saw.freq(220); }