MonoObject* ScriptStringTableManager::internal_GetTable(UINT32 id)
	{
		HStringTable table = StringTableManager::instance().getTable(id);

		ScriptResourceBase* scriptStringTable = ScriptResourceManager::instance().getScriptResource(table, true);
		return scriptStringTable->getManagedInstance();
	}
	MonoObject* ScriptEditorApplication::internal_SaveScene(MonoString* path)
	{
		Path nativePath = MonoUtil::monoToString(path);
		HSceneObject sceneRoot = gSceneManager().getRootNode();
		
		SPtr<ProjectResourceMeta> resMeta = gProjectLibrary().findResourceMeta(nativePath);
		HPrefab scene;
		if (resMeta != nullptr)
		{
			if (resMeta->getTypeID() != TID_Prefab)
				return nullptr;

			scene = static_resource_cast<Prefab>(gProjectLibrary().load(nativePath));
			scene->update(sceneRoot);

			gProjectLibrary().saveEntry(scene);
		}
		else
		{
			scene = Prefab::create(sceneRoot);
			gProjectLibrary().createEntry(scene, nativePath);
		}

		ScriptResourceBase* scriptPrefab = ScriptResourceManager::instance().getScriptResource(scene, true);
		return scriptPrefab->getManagedInstance();
	}
예제 #3
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	MonoObject* ScriptBuiltin::internal_GetDefaultFont()
	{
		HFont font = BuiltinResources::instance().getDefaultFont();

		ScriptResourceBase* scriptFont = ScriptResourceManager::instance().getScriptResource(font, true);
		return scriptFont->getManagedInstance();
	}
예제 #4
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	MonoObject* ScriptBuiltin::internal_GetMesh(BuiltinMesh meshType)
	{
		HMesh mesh = BuiltinResources::instance().getMesh(meshType);

		ScriptResourceBase* scriptMesh = ScriptResourceManager::instance().getScriptResource(mesh, true);
		return scriptMesh->getManagedInstance();
	}
예제 #5
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	MonoObject* ScriptBuiltin::internal_GetBuiltinShader(BuiltinShader type)
	{
		HShader diffuseShader = BuiltinResources::instance().getBuiltinShader(type);

		ScriptResourceBase* scriptShader = ScriptResourceManager::instance().getScriptResource(diffuseShader, true);
		return scriptShader->getManagedInstance();
	}
예제 #6
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	MonoObject* ScriptBuiltin::internal_GetWhiteTexture()
	{
		HSpriteTexture whiteTexture = BuiltinResources::instance().getWhiteSpriteTexture();

		ScriptResourceBase* scriptSpriteTex = ScriptResourceManager::instance().getScriptResource(whiteTexture, true);
		return scriptSpriteTex->getManagedInstance();
	}
	void ScriptRenderTexture2D::internal_getDepthStencilSurface(ScriptRenderTexture2D* thisPtr, MonoObject** value)
	{
		SPtr<RenderTexture> tex = thisPtr->getRenderTexture();
		HTexture depthTex = tex->getDepthStencilTexture();

		ScriptResourceBase* scriptSurface = ScriptResourceManager::instance().getScriptResource(depthTex, true);
		*value = scriptSurface->getManagedInstance();
	}
	MonoObject* ScriptGUIResourceField::nativeToManagedResource(const HResource& instance)
	{
		if (instance == nullptr)
			return nullptr;
		else
		{
			ScriptResourceBase* scriptResource = ScriptResourceManager::instance().getScriptResource(instance, true);
			return scriptResource->getManagedInstance();
		}
	}
	ScriptGUIElementStateStyleStruct ScriptGUIElementStateStyle::toManaged(const GUIElementStyle::GUIElementStateStyle& state)
	{
		ScriptResourceBase* scriptTexture = nullptr;

		if (state.texture != nullptr)
			scriptTexture = ScriptResourceManager::instance().getScriptResource(state.texture, true);

		ScriptGUIElementStateStyleStruct output;
		output.texture = scriptTexture != nullptr ? scriptTexture->getManagedInstance() : nullptr;
		output.textColor = state.textColor;

		return output;
	}
	__Blend2DInfoInterop ScriptBlend2DInfo::toInterop(const Blend2DInfo& value)
	{
		__Blend2DInfoInterop output;
		ScriptResourceBase* scripttopLeftClip;
		scripttopLeftClip = ScriptResourceManager::instance().getScriptResource(value.topLeftClip, true);
		MonoObject* tmptopLeftClip;
		if(scripttopLeftClip != nullptr)
			tmptopLeftClip = scripttopLeftClip->getManagedInstance();
		else
			tmptopLeftClip = nullptr;
		output.topLeftClip = tmptopLeftClip;
		ScriptResourceBase* scripttopRightClip;
		scripttopRightClip = ScriptResourceManager::instance().getScriptResource(value.topRightClip, true);
		MonoObject* tmptopRightClip;
		if(scripttopRightClip != nullptr)
			tmptopRightClip = scripttopRightClip->getManagedInstance();
		else
			tmptopRightClip = nullptr;
		output.topRightClip = tmptopRightClip;
		ScriptResourceBase* scriptbotLeftClip;
		scriptbotLeftClip = ScriptResourceManager::instance().getScriptResource(value.botLeftClip, true);
		MonoObject* tmpbotLeftClip;
		if(scriptbotLeftClip != nullptr)
			tmpbotLeftClip = scriptbotLeftClip->getManagedInstance();
		else
			tmpbotLeftClip = nullptr;
		output.botLeftClip = tmpbotLeftClip;
		ScriptResourceBase* scriptbotRightClip;
		scriptbotRightClip = ScriptResourceManager::instance().getScriptResource(value.botRightClip, true);
		MonoObject* tmpbotRightClip;
		if(scriptbotRightClip != nullptr)
			tmpbotRightClip = scriptbotRightClip->getManagedInstance();
		else
			tmpbotRightClip = nullptr;
		output.botRightClip = tmpbotRightClip;

		return output;
	}
	void ScriptRenderTexture2D::internal_getColorSurfaces(ScriptRenderTexture2D* thisPtr, MonoArray** value)
	{
		SPtr<RenderTexture> tex = thisPtr->getRenderTexture();

		UINT32 numColorSurfaces = BS_MAX_MULTIPLE_RENDER_TARGETS;
		ScriptArray outArray = ScriptArray::create<ScriptTexture>(numColorSurfaces);

		for (UINT32 i = 0; i < numColorSurfaces; i++)
		{
			HTexture colorTex = tex->getColorTexture(i);

			if (colorTex != nullptr)
			{
				ScriptResourceBase* scriptSurface = ScriptResourceManager::instance().getScriptResource(colorTex, true);
				outArray.set<MonoObject*>(i, scriptSurface->getManagedInstance());
			}
			else
				outArray.set<MonoObject*>(i, nullptr);
		}

		*value = outArray.getInternal();
	}
	MonoArray* ScriptEditorUtility::internal_FindDependencies(MonoObject* resource, bool recursive)
	{
		ScriptResource* srcResource = ScriptResource::toNative(resource);
		if (srcResource == nullptr)
		{
			ScriptArray emptyArray = ScriptArray::create<ScriptResource>(0);
			return emptyArray.getInternal();
		}

		HResource srcHandle = srcResource->getGenericHandle();
		Vector<ResourceDependency> dependencies = Utility::findResourceDependencies(srcHandle, recursive);

		UINT32 numEntries = (UINT32)dependencies.size();
		ScriptArray output = ScriptArray::create<ScriptResource>(numEntries);
		for (UINT32 i = 0; i < numEntries; i++)
		{
			ScriptResourceBase* dependency = ScriptResourceManager::instance().getScriptResource(dependencies[i].resource, true);
			output.set(i, dependency->getManagedInstance());
		}

		return output.getInternal();
	}