DlgCreateGame::DlgCreateGame(const ServerInfo_Game &gameInfo, const QMap<int, QString> &_gameTypes, QWidget *parent) : QDialog(parent), room(0), gameTypes(_gameTypes) { sharedCtor(); descriptionEdit->setEnabled(false); maxPlayersEdit->setEnabled(false); passwordEdit->setEnabled(false); onlyBuddiesCheckBox->setEnabled(false); onlyRegisteredCheckBox->setEnabled(false); spectatorsAllowedCheckBox->setEnabled(false); spectatorsNeedPasswordCheckBox->setEnabled(false); spectatorsCanTalkCheckBox->setEnabled(false); spectatorsSeeEverythingCheckBox->setEnabled(false); descriptionEdit->setText(QString::fromStdString(gameInfo.description())); maxPlayersEdit->setValue(gameInfo.max_players()); onlyBuddiesCheckBox->setChecked(gameInfo.only_buddies()); onlyRegisteredCheckBox->setChecked(gameInfo.only_registered()); spectatorsAllowedCheckBox->setChecked(gameInfo.spectators_allowed()); spectatorsNeedPasswordCheckBox->setChecked(gameInfo.spectators_need_password()); spectatorsCanTalkCheckBox->setChecked(gameInfo.spectators_can_chat()); spectatorsSeeEverythingCheckBox->setChecked(gameInfo.spectators_omniscient()); QSet<int> types; for (int i = 0; i < gameInfo.game_types_size(); ++i) types.insert(gameInfo.game_types(i)); QMapIterator<int, QString> gameTypeIterator(gameTypes); while (gameTypeIterator.hasNext()) { gameTypeIterator.next(); QCheckBox *gameTypeCheckBox = gameTypeCheckBoxes.value(gameTypeIterator.key()); gameTypeCheckBox->setEnabled(false); gameTypeCheckBox->setChecked(types.contains(gameTypeIterator.key())); } connect(buttonBox, SIGNAL(accepted()), this, SLOT(accept())); setWindowTitle(tr("Game information")); }
void Servatrice_DatabaseInterface::storeGameInformation(const QString &roomName, const QStringList &roomGameTypes, const ServerInfo_Game &gameInfo, const QSet<QString> &allPlayersEver, const QSet<QString> &allSpectatorsEver, const QList<GameReplay *> &replayList) { if (!checkSql()) return; QVariantList gameIds1, playerNames, gameIds2, userIds, replayNames; QSetIterator<QString> playerIterator(allPlayersEver); while (playerIterator.hasNext()) { gameIds1.append(gameInfo.game_id()); const QString &playerName = playerIterator.next(); playerNames.append(playerName); } QSet<QString> allUsersInGame = allPlayersEver + allSpectatorsEver; QSetIterator<QString> allUsersIterator(allUsersInGame); while (allUsersIterator.hasNext()) { int id = getUserIdInDB(allUsersIterator.next()); if (id == -1) continue; gameIds2.append(gameInfo.game_id()); userIds.append(id); replayNames.append(QString::fromStdString(gameInfo.description())); } QVariantList replayIds, replayGameIds, replayDurations, replayBlobs; for (int i = 0; i < replayList.size(); ++i) { QByteArray blob; const unsigned int size = replayList[i]->ByteSize(); blob.resize(size); replayList[i]->SerializeToArray(blob.data(), size); replayIds.append(QVariant((qulonglong) replayList[i]->replay_id())); replayGameIds.append(gameInfo.game_id()); replayDurations.append(replayList[i]->duration_seconds()); replayBlobs.append(blob); } { QSqlQuery query(sqlDatabase); query.prepare("update " + server->getDbPrefix() + "_games set room_name=:room_name, descr=:descr, creator_name=:creator_name, password=:password, game_types=:game_types, player_count=:player_count, time_finished=now() where id=:id_game"); query.bindValue(":room_name", roomName); query.bindValue(":id_game", gameInfo.game_id()); query.bindValue(":descr", QString::fromStdString(gameInfo.description())); query.bindValue(":creator_name", QString::fromStdString(gameInfo.creator_info().name())); query.bindValue(":password", gameInfo.with_password() ? 1 : 0); query.bindValue(":game_types", roomGameTypes.isEmpty() ? QString("") : roomGameTypes.join(", ")); query.bindValue(":player_count", gameInfo.max_players()); if (!execSqlQuery(query)) return; } { QSqlQuery query(sqlDatabase); query.prepare("insert into " + server->getDbPrefix() + "_games_players (id_game, player_name) values (:id_game, :player_name)"); query.bindValue(":id_game", gameIds1); query.bindValue(":player_name", playerNames); query.execBatch(); } { QSqlQuery query(sqlDatabase); query.prepare("update " + server->getDbPrefix() + "_replays set id_game=:id_game, duration=:duration, replay=:replay where id=:id_replay"); query.bindValue(":id_replay", replayIds); query.bindValue(":id_game", replayGameIds); query.bindValue(":duration", replayDurations); query.bindValue(":replay", replayBlobs); query.execBatch(); } { QSqlQuery query(sqlDatabase); query.prepare("insert into " + server->getDbPrefix() + "_replays_access (id_game, id_player, replay_name) values (:id_game, :id_player, :replay_name)"); query.bindValue(":id_game", gameIds2); query.bindValue(":id_player", userIds); query.bindValue(":replay_name", replayNames); query.execBatch(); } }