예제 #1
0
void T_AxisMapper::init(SimpleXMLTransfer* cfgfile, std::string childname)
{
#if DEBUG_TX_INTERFACE > 0
  printf("T_AxisMapper::init(cfg, child)\n");
  printf(" <-- %s\n", childname.c_str());
#endif
  SimpleXMLTransfer* inter;
  SimpleXMLTransfer* bindings;
  SimpleXMLTransfer* group;
  SimpleXMLTransfer* item;
  
  child_in_cfg = childname;

  // try to load config
  try
  {
    inter = cfgfile->getChild(childname, true);
    bindings  = inter->getChild("bindings", true);
    group     = bindings->getChild("axes", true);
  
    for (int i = T_AxisMapper::AILERON; i <= T_AxisMapper::PITCH; i++)
    {
      int default_axis = -1;
      float default_polarity = 1.0;

      // special handling for some default values
      if (i == T_AxisMapper::AILERON)
      {
        default_axis = 0;
      }
      else if (i == T_AxisMapper::ELEVATOR)
      {
        default_axis = 1;
        if (iface->inputMethod() != T_TX_Interface::eIM_joystick)
        {
          default_polarity = -1.0;
        }
      }
      
      item = group->getChild(Global::inputDev->AxisStringsXML[i], true);
      c_func[i] = item->attributeAsInt("axis", default_axis);
      c_inv[i]  = item->attributeAsDouble("polarity", default_polarity);
    }

    std::string radio = 
      strU(bindings->attribute("radio_type", RadioTypeStrings[CUSTOM]));

    for (int n=0; n < NR_OF_RADIO_TYPES; n++)
    {
      if (radio.compare(strU(RadioTypeStrings[n])) == 0)
      {
        setRadioType(n);
      }
    }
  }
  catch (XMLException e)
  {
    fprintf(stderr, "*** T_AxisMapper: XMLException: %s\n", e.what());
  }
}
예제 #2
0
void Power::Propeller::ReloadParams(SimpleXMLTransfer* xml)
{
  Gearing::ReloadParams(xml);
  
  SimpleXMLTransfer* prop;
  bool               fExtern = true;
  
  if (xml->indexOfAttribute("filename") >= 0)
  {
    prop = new SimpleXMLTransfer(FileSysTools::getDataPath("models/propeller/" + xml->getString("filename") + ".xml", true));
  }
  else
  {
    prop    = xml;
    fExtern = false;
  }
  
  // Der Sturz wird in jedem Fall aus der Modelldatei gelesen, ansonsten muss man ja eine 
  // Propellerdatei fuer jeden Sturz extra haben.
  CalcDownthrust(xml);
      
  D          = prop->getDouble("D");
  H          = prop->getDouble("H");
  J          = prop->getDouble("J");
  omega_fold = prop->attributeAsDouble("n_fold", -1)*2*M_PI;
  
  std::cout << "      Propeller: D=" << D << " m, H=" << H << " m, J=" << J << " kg m^2";
   
  if (fExtern)
    delete prop;    
}
예제 #3
0
void Power::Propeller::ReloadParams_automagic(SimpleXMLTransfer* xml)
{
  SimpleXMLTransfer* p = xml->getChild("battery.shaft.propeller");
  
  D = p->getDouble("D");
  H = p->getDouble("H");
  J = p->getDouble("J");
  
  double F = xml->getDouble("F");
  double V = xml->getDouble("V");
  

  // Der Sturz wird in jedem Fall aus der Modelldatei gelesen, ansonsten muss man ja eine 
  // Propellerdatei fuer jeden Sturz extra haben.
  CalcDownthrust(p);
  
  {
    // Calculate rotational speed and torque needed:
    //  F = M_PI * 0.25 * D*D * RHO * (V_X + filter.val/2) * filter.val * ETA_PROP;
    //  F = M_PI * 0.25 * D*D * RHO * (V + (Hn-V)/2) * (Hn-V) * ETA_PROP;
    //  F = M_PI * 0.25 * D*D * RHO * (V/2 + Hn/2) * (Hn-V) * ETA_PROP;
    double n = sqrt( (8*F/(M_PI*D*D*RHO*ETA_PROP)) + V*V)/H;    
    double M = F * (V + (V + H*n)/2) / (2*M_PI*n) * i;
    
    // Save these values so the engine can adjust itself to them:
    p->setAttribute("automagic.n_P", doubleToString(n));
    p->setAttribute("automagic.M_P", doubleToString(M));
  }
  
  omega_fold = p->attributeAsDouble("n_fold", -1)*2*M_PI;
}
예제 #4
0
CRRCAirplaneV2::CRRCAirplaneV2(SimpleXMLTransfer* xml)
{
  printf("CRRCAirplaneV2(xml)\n");

  // initialize the airplane's sound
  initSound(xml);    

  // initialize the visual representation
  // first collect all relevant information from the model file
  std::string s;      
  s = XMLModelFile::getGraphics(xml)->getString("model");
        
  // Offset of center of gravity
  CRRCMath::Vector3  pCG;         
  pCG = CRRCMath::Vector3(0, 0, 0);
  if (xml->indexOfChild("CG") >= 0)
  {
    SimpleXMLTransfer* i;
    i = xml->getChild("CG");
    pCG.r[0] = i->attributeAsDouble("x", 0);
    pCG.r[1] = i->attributeAsDouble("y", 0);
    pCG.r[2] = i->attributeAsDouble("z", 0);
    
    if (i->attributeAsInt("units") == 1)
      pCG *= M_TO_FT;
  }
  // plib automatically loads the texture file, but it does not know which directory to use.
  // where is the object file?
  std::string    of  = FileSysTools::getDataPath("objects/" + s);
  // compile and set relative texture path
  std::string    tp  = of.substr(0, of.length()-s.length()-1-7) + "textures";    

  lVisID = Video::new_visualization(of, tp, pCG, xml);
  
  if (lVisID == INVALID_AIRPLANE_VISUALIZATION)
  {
    std::string msg = "Unable to open airplane model file \"";
    msg += s;
    msg += "\"\nspecified in \"";
    msg += xml->getSourceDescr();
    msg += "\"";
    throw std::runtime_error(msg);
  }

}
예제 #5
0
/** \brief The constructor.
 *
 *  Loads an airplane model from an xml description. The 3D model
 *  will be added to the specified scenegraph.
 *
 *  \param  xml   XML model description file
 *  \param  graph Pointer to the scenegraph which shall render the model
 */
CRRCAirplaneLaRCSimSSG::CRRCAirplaneLaRCSimSSG(SimpleXMLTransfer* xml, ssgBranch *graph)
  : CRRCAirplaneLaRCSim(xml), initial_trans(NULL), 
    model_trans(NULL), model(NULL),
    shadow(NULL), shadow_trans(NULL)
{
  printf("CRRCAirplaneLaRCSimSSG(xml, branch)\n");
  
  std::string s;      
  s = XMLModelFile::getGraphics(xml)->getString("model");
        
  // plib automatically loads the texture file, but it does not know which directory to use.
  {
    // where is the object file?
    std::string    of  = FileSysTools::getDataPath("objects/" + s);
    // compile and set relative texture path
    std::string    tp  = of.substr(0, of.length()-s.length()-1-7) + "textures";    
    ssgTexturePath(tp.c_str());
    // load model
    model = ssgLoad(of.c_str());
  }

  if (model != NULL)
  {
    // Offset of center of gravity
    CRRCMath::Vector3  pCG;         
    pCG = CRRCMath::Vector3(0, 0, 0);
    if (xml->indexOfChild("CG") >= 0)
    {
      SimpleXMLTransfer* i;
      i = xml->getChild("CG");
      pCG.r[0] = i->attributeAsDouble("x", 0);
      pCG.r[1] = i->attributeAsDouble("y", 0);
      pCG.r[2] = i->attributeAsDouble("z", 0);
      
      if (i->attributeAsInt("units") == 1)
        pCG *= M_TO_FT;
    }
    
    // transform model from SSG coordinates to CRRCsim coordinates
    initial_trans = new ssgTransform();
    model_trans = new ssgTransform();
    graph->addKid(model_trans);
    model_trans->addKid(initial_trans);
    initial_trans->addKid(model);
    
    sgMat4 it = {  {1.0,  0.0,  0.0,  0},
                   {0.0,  0.0, -1.0,  0},
                   {0.0,  1.0,  0.0,  0},
                   {pCG.r[1],  pCG.r[2],  -pCG.r[0],  1.0} };
    
    initial_trans->setTransform(it);

    // add a simple shadow
    shadow = (ssgEntity*)initial_trans->clone(SSG_CLONE_RECURSIVE | SSG_CLONE_GEOMETRY | SSG_CLONE_STATE);
    makeShadow(shadow);
    shadow_trans = new ssgTransform();
    graph->addKid(shadow_trans);
    shadow_trans->addKid(shadow);
    
    // add animations ("real" model only, without shadow)
    initAnimations(xml, model, &Global::inputs, animations);
  }
  else
  {
    std::string msg = "Unable to open airplane model file \"";
    msg += s;
    msg += "\"\nspecified in \"";
    msg += xml->getSourceDescr();
    msg += "\"";

    throw std::runtime_error(msg);
  }

}
예제 #6
0
ModelBasedScenery::ModelBasedScenery(SimpleXMLTransfer *xml, int sky_variant)
    : Scenery(xml, sky_variant), location(Scenery::MODEL_BASED)
{
  ssgEntity *model = NULL;
  SimpleXMLTransfer *scene = xml->getChild("scene", true);
  getHeight_mode = scene->attributeAsInt("getHeight_mode", DEFAULT_HEIGHT_MODE);
  //std::cout << "----getHeight_mode : " <<  getHeight_mode <<std::endl;
  SceneGraph = new ssgRoot();

  // Create an "invisible" state. This state actually makes a node
  // visible in a predefined way. This is used to visualize invisible
  // objects (e.g. collision boxes).
  invisible_state = new ssgSimpleState();
  invisible_state->disable(GL_COLOR_MATERIAL);
  invisible_state->disable(GL_TEXTURE_2D);
  invisible_state->enable(GL_LIGHTING);
  invisible_state->enable(GL_BLEND);
  //invisible_state->setShadeModel(GL_SMOOTH);
  //invisible_state->setShininess(0.0f);
  invisible_state->setMaterial(GL_EMISSION, 0.0, 0.0, 0.0, 0.0);
  invisible_state->setMaterial(GL_AMBIENT, 1.0, 0.0, 0.0, 0.5);
  invisible_state->setMaterial(GL_DIFFUSE, 1.0, 0.0, 0.0, 0.5);
  invisible_state->setMaterial(GL_SPECULAR, 1.0, 0.0, 0.0, 0.5);

  // transform everything from SSG coordinates to CRRCsim coordinates
  initial_trans = new ssgTransform();
  SceneGraph->addKid(initial_trans);
//10.76
  sgMat4 it = {  {1,  0.0,  0.0,   0},
    {0.0,  0.0, -1,   0},
    {0.0,  1,  0.0,   0},
    {0.0,  0.0,  0.0, 1.0}
  };

  initial_trans->setTransform(it);

  // find all "objects" defined in the file
  int num_children = scene->getChildCount();

  for (int cur_child = 0; cur_child < num_children; cur_child++)
  {
    SimpleXMLTransfer *kid = scene->getChildAt(cur_child);
    // only use "object" tags
    if (kid->getName() == "object")
    {
      std::string filename = kid->attribute("filename", "not_specified");
      bool is_terrain = (kid->attributeAsInt("terrain", 1) != 0);
      bool is_visible = (kid->attributeAsInt("visible", 1) != 0);

      // PLIB automatically loads the texture file,
      // but it does not know which directory to use.
      // Where is the object file?
      std::string    of  = FileSysTools::getDataPath("objects/" + filename, TRUE);
      // compile and set relative texture path
      std::string    tp  = of.substr(0, of.length()-filename.length()-1-7) + "textures";
      ssgTexturePath(tp.c_str());

      // load model
      std::cout << "Loading 3D object \"" << of.c_str() << "\"";
      if (is_terrain)
      {
        std::cout << " (part of terrain)";
      }
      if (!is_visible)
      {
        std::cout << " (invisible)";
      }
      std::cout << std::endl;
      model = ssgLoad(of.c_str());
      if (model != NULL)
      {
        if (!is_visible)
        {
          setToInvisibleState(model);
        }
        
        // The model may contain internal node attributes (e.g. for
        // integrated collision boxes). Parse these attributes now.
        evaluateNodeAttributes(model);
        
        
        // now parse the instances and place the model in the SceneGraph
        for (int cur_instance = 0; cur_instance < kid->getChildCount(); cur_instance++)
        {
          SimpleXMLTransfer *instance = kid->getChildAt(cur_instance);
          if (instance->getName() == "instance")
          {
            sgCoord coord;
            
            // try north/east/height first, then fallback to x/y/z
            try
            {
              coord.xyz[SG_X] = instance->attributeAsDouble("east");
            }
            catch (XMLException &e)
            {
              coord.xyz[SG_X] = instance->attributeAsDouble("y", 0.0);
            }
            try
            {
              coord.xyz[SG_Y] = instance->attributeAsDouble("north");
            }
            catch (XMLException &e)
            {
              coord.xyz[SG_Y] = instance->attributeAsDouble("x", 0.0);
            }
            try
            {
              coord.xyz[SG_Z] = instance->attributeAsDouble("height");
            }
            catch (XMLException &e)
            {
              coord.xyz[SG_Z] = instance->attributeAsDouble("z", 0.0);
            }
            coord.hpr[0] = 180 - instance->attributeAsDouble("h", 0.0);
            coord.hpr[1] = -instance->attributeAsDouble("p", 0.0);
            coord.hpr[2] = -instance->attributeAsDouble("r", 0.0);

            std::cout << std::setprecision(1);
            std::cout << "  Placing instance at " << coord.xyz[SG_X] << ";" << coord.xyz[SG_Y] << ";" << coord.xyz[SG_Z];
            std::cout << ", orientation " << (180-coord.hpr[0]) << ";" << -coord.hpr[1] << ";" << -coord.hpr[2] << std::endl;
            std::cout << std::setprecision(6);
            ssgTransform *trans = new ssgTransform();
            trans->setTransform(&coord);
            
            // In PLIB::SSG, intersection testing is done by a tree-walking
            // function. This can be influenced by the tree traversal mask
            // bits. The HOT and LOS flags are cleared for objects that are
            // not part of the terrain, so that the height-of-terrain and
            // line-of-sight algorithms ignore this branch of the tree.
            if (!is_terrain)
            {
              trans->clrTraversalMaskBits(SSGTRAV_HOT | SSGTRAV_LOS);
            }
            // Objects are made invisible by clearing the CULL traversal flag.
            // This means that ssgCullAndDraw will ignore this branch.
            if (!is_visible)
            {
              trans->clrTraversalMaskBits(SSGTRAV_CULL);
            }
            initial_trans->addKid(trans);
            trans->addKid(model);
          }
        }
      }
    }
  }
  
  // create actual terrain height model
  if (getHeight_mode == 1)
  {
    heightdata = new HD_TabulatedTerrain(SceneGraph);
  }
  else if (getHeight_mode == 2)
  {
    heightdata = new HD_TilingTerrain(SceneGraph);
  }
  else
  {
    heightdata = new HD_SsgLOSTerrain(SceneGraph);
  }

  //wind
  SimpleXMLTransfer *wind = xml->getChild("wind", true);
  std::string wind_filename = wind->attribute("filename","");
#if WINDDATA3D == 1
  wind_data = 0;//default : no wind_data
  std::string wind_position_unit = wind->attribute("unit","");
  try {
    flDefaultWindDirection = wind->attributeAsInt("direction");
    ImposeWindDirection = true;
    }
  catch (XMLException)
    {
    // if not attribut "direction", normal mode
    }
  
  if (wind_position_unit.compare("m")==0)
  {
    wind_position_coef = FT_TO_M;
  }
  else
  {
    wind_position_coef = 1;
  }
  std::cout << "wind file name :  " << wind_filename.c_str()<< std::endl;
  if (wind_filename.length() > 0)
  {
    wind_filename = FileSysTools::getDataPath(wind_filename);  
    std::cout << "init wind ---------";
    int n = init_wind_data((wind_filename.c_str()));
    std::cout << n << "  points processed" << std::endl;
  }
#else
  if (wind_filename.length() > 0)
  {
    new CGUIMsgBox("Insufficient configuration to read windfields.");
  }
#endif
}