Distribution3DRefPtr createPositionDistribution(void) { //Make The Distribution //Box Distribution /*BoxDistribution3DRefPtr TheBoxDistribution = BoxDistribution3D::create(); TheBoxDistribution->setMinPoint(Pnt3f(-10.0,-10.0,-10.0)); TheBoxDistribution->setMaxPoint(Pnt3f(10.0,10.0,10.0)); TheBoxDistribution->setSurfaceOrVolume(BoxDistribution3D::SURFACE); //Disc Distribution DiscDistribution3DRefPtr TheDiscDistribution = DiscDistribution3D::create(); TheDiscDistribution->setCenter(Pnt3f(0.0,0.0,0.0)); TheDiscDistribution->setInnerRadius(10.0); TheDiscDistribution->setOuterRadius(20.0); TheDiscDistribution->setMinTheta(0.0); TheDiscDistribution->setMaxTheta(6.283185307); TheDiscDistribution->setNormal(Vec3f(0.0,0.0,1.0)); TheDiscDistribution->setSurfaceOrEdge(DiscDistribution3D::SURFACE); //Cylinder Distribution CylinderDistribution3DRefPtr TheCylinderDistribution = CylinderDistribution3D::create(); TheCylinderDistribution->setCenter(Pnt3f(0.0,0.0,0.0)); TheCylinderDistribution->setInnerRadius(30.0); TheCylinderDistribution->setOuterRadius(100.0); TheCylinderDistribution->setMinTheta(0.0); TheCylinderDistribution->setMaxTheta(6.283185); TheCylinderDistribution->setHeight(400.0); TheCylinderDistribution->setNormal(Vec3f(0.0,0.0,1.0)); TheCylinderDistribution->setSurfaceOrVolume(CylinderDistribution3D::VOLUME); //Tri Distribution TriDistribution3DRefPtr TheTriDistribution = TriDistribution3D::create(); TheTriDistribution->setPoint1(Pnt3f(0.0,0.0,0.0)); TheTriDistribution->setPoint2(Pnt3f(-50.0,1000.0,0.0)); TheTriDistribution->setPoint3(Pnt3f(50.0,1000.0,0.0)); TheTriDistribution->setPoint3(Pnt3f(50.0,1000.0,0.0)); TheTriDistribution->setSurfaceOrEdge(TriDistribution3D::SURFACE); //GaussianNormal Distribution GaussianNormalDistribution3DRefPtr TheGaussianNormalDistribution = GaussianNormalDistribution3D::create(); TheGaussianNormalDistribution->setMean(Pnt3f(0.0,0.0,0.0)); TheGaussianNormalDistribution->setStandardDeviationX(100.0); TheGaussianNormalDistribution->setStandardDeviationY(100.0); TheGaussianNormalDistribution->setStandardDeviationZ(100.0);*/ //Sphere Distribution SphereDistribution3DRefPtr TheSphereDistribution = SphereDistribution3D::create(); TheSphereDistribution->setCenter(Pnt3f(0.0,0.0,0.0)); TheSphereDistribution->setInnerRadius(0.0); TheSphereDistribution->setOuterRadius(3.0); TheSphereDistribution->setMinTheta(0.0); TheSphereDistribution->setMaxTheta(6.283185); TheSphereDistribution->setMinZ(-1.0); TheSphereDistribution->setMaxZ(1.0); TheSphereDistribution->setSurfaceOrVolume(SphereDistribution3D::SURFACE); return TheSphereDistribution; }
Distribution3DRefPtr createNormalDistribution(void) { SphereDistribution3DRefPtr TheSphereDistribution = SphereDistribution3D::create(); TheSphereDistribution->setCenter(Pnt3f(0.0,0.0,0.0)); TheSphereDistribution->setInnerRadius(1.0); TheSphereDistribution->setOuterRadius(1.0); TheSphereDistribution->setMinTheta(-3.141950); TheSphereDistribution->setMaxTheta(3.141950); TheSphereDistribution->setMinZ(-1.0); TheSphereDistribution->setMaxZ(1.0); TheSphereDistribution->setSurfaceOrVolume(SphereDistribution3D::SURFACE); return TheSphereDistribution; }
Distribution3DRefPtr createVelocityDistribution(void) { SphereDistribution3DRefPtr TheSphereDistribution = SphereDistribution3D::create(); TheSphereDistribution->setCenter(Pnt3f(0.0,0.0,0.0)); TheSphereDistribution->setInnerRadius(10.0); TheSphereDistribution->setOuterRadius(20.0); TheSphereDistribution->setMinTheta(0.0); TheSphereDistribution->setMaxTheta(6.283185); TheSphereDistribution->setMinZ(-1.0); TheSphereDistribution->setMaxZ(1.0); TheSphereDistribution->setSurfaceOrVolume(SphereDistribution3D::SURFACE); return TheSphereDistribution; }
Distribution3DRefPtr createVelocityDistribution(void) { //Sphere Distribution SphereDistribution3DRefPtr TheSphereDistribution = SphereDistribution3D::create(); TheSphereDistribution->setCenter(Pnt3f(0.0,0.0,0.0)); TheSphereDistribution->setInnerRadius(2.0); TheSphereDistribution->setOuterRadius(5.0); TheSphereDistribution->setMinTheta(-1.5); TheSphereDistribution->setMaxTheta(1.5); TheSphereDistribution->setMinZ(0.0); TheSphereDistribution->setMaxZ(1.0); TheSphereDistribution->setSurfaceOrVolume(SphereDistribution3D::VOLUME); return TheSphereDistribution; }
Distribution3DRefPtr createShrapnelPositionDistribution(void) { //Sphere Distribution SphereDistribution3DRefPtr TheSphereDistribution = SphereDistribution3D::create(); TheSphereDistribution->setCenter(Pnt3f(0.0,0.0,0.0)); TheSphereDistribution->setInnerRadius(0.0); TheSphereDistribution->setOuterRadius(3.0); TheSphereDistribution->setMinTheta(0.0); TheSphereDistribution->setMaxTheta(6.283185); TheSphereDistribution->setMinZ(-1.0); TheSphereDistribution->setMaxZ(1.0); TheSphereDistribution->setSurfaceOrVolume(SphereDistribution3D::SURFACE); return TheSphereDistribution; }
Distribution3DRefPtr createNormalDistribution(void) { //Sphere Distribution SphereDistribution3DRefPtr TheSphereDistribution = SphereDistribution3D::create(); TheSphereDistribution->setCenter(Pnt3f(0.0,0.0,0.0)); TheSphereDistribution->setInnerRadius(500.0); TheSphereDistribution->setOuterRadius(5000.0); TheSphereDistribution->setMinTheta(0.0); TheSphereDistribution->setMaxTheta(6.283185); TheSphereDistribution->setMinZ(-1.0); TheSphereDistribution->setMaxZ(1.0); TheSphereDistribution->setSurfaceOrVolume(SphereDistribution3D::VOLUME); return TheSphereDistribution; }
Distribution3DRefPtr createPositionDistribution(void) { //Cylinder Distribution CylinderDistribution3DRefPtr TheCylinderDistribution = CylinderDistribution3D::create(); TheCylinderDistribution->setCenter(Pnt3f(0.0,0.0,0.0)); TheCylinderDistribution->setInnerRadius(30.0); TheCylinderDistribution->setOuterRadius(100.0); TheCylinderDistribution->setMinTheta(0.0); TheCylinderDistribution->setMaxTheta(6.283185); TheCylinderDistribution->setHeight(400.0); TheCylinderDistribution->setNormal(Vec3f(0.0,0.0,1.0)); TheCylinderDistribution->setSurfaceOrVolume(CylinderDistribution3D::SURFACE); //Sphere Distribution SphereDistribution3DRefPtr TheSphereDistribution = SphereDistribution3D::create(); TheSphereDistribution->setCenter(Pnt3f(0.0,0.0,0.0)); TheSphereDistribution->setInnerRadius(60.0); TheSphereDistribution->setOuterRadius(60.0); TheSphereDistribution->setMinTheta(-3.14159); TheSphereDistribution->setMaxTheta(3.14159); return TheSphereDistribution; }
Distribution3DRefPtr createPositionDistribution(void) { //Sphere Distribution ConeDistribution3DRefPtr TheConeDistribution = ConeDistribution3D::create(); TheConeDistribution->setPosition(Pnt3f(0.0,0.0,0.0)); TheConeDistribution->setDirection(Vec3f(0.0,0.0,1.0)); TheConeDistribution->setSpread(3.14159); TheConeDistribution->setMin(1.4); TheConeDistribution->setMax(1.5); TheConeDistribution->setSurfaceOrVolume(ConeDistribution3D::VOLUME); SphereDistribution3DRefPtr TheSphereDistribution = SphereDistribution3D::create(); TheSphereDistribution->setCenter(Pnt3f(0.0,0.0,0.0)); TheSphereDistribution->setInnerRadius(1.0); TheSphereDistribution->setOuterRadius(2.0); TheSphereDistribution->setMinTheta(0.0); TheSphereDistribution->setMaxTheta(6.283185); TheSphereDistribution->setMinZ(-1.0); TheSphereDistribution->setMaxZ(1.0); TheSphereDistribution->setSurfaceOrVolume(SphereDistribution3D::VOLUME); return TheSphereDistribution; }