void StGLProjCamera::resize(StGLContext& theCtx, const GLsizei theSizeX, const GLsizei theSizeY) { const GLsizei aSizeY = (theSizeY > 0) ? theSizeY : 1; myAspect = GLfloat(theSizeX) / GLfloat(aSizeY); theCtx.stglResizeViewport(theSizeX, aSizeY); // reset the current viewport updateFrustum(); }
void StGLStereoFrameBuffer::setupViewPort(StGLContext& theCtx) { theCtx.stglResizeViewport(myViewPortX, myViewPortY); }