void CreateShader(){ TextureManager* TextMgr = TextureManager::Inst(); unsigned int TexID = 1; GLuint texHandle; if (TextMgr->LoadTexture("resource//cy2.png", TexID, GL_RGB, GL_RGB, 0, 0)){ texHandle=TextMgr->GetTextureHanle(TexID); } else{ return; } RenderHandle = genRenderProg(texHandle); }