void ThreatMap::removeAll(bool forceRemoveAll) { Locker locker(&lockMutex); removeObservers(); for (int i = size() - 1; i >= 0; i--) { VectorMapEntry<ManagedReference<CreatureObject*> , ThreatMapEntry> *entry = &elementAt(i); ManagedReference<CreatureObject*> key = entry->getKey(); ThreatMapEntry *value = &entry->getValue(); ManagedReference<TangibleObject*> selfStrong = self.get(); // these checks will determine if we should store the damage from the dropped aggressor Zone* keyZone = (key != NULL ? key->getZone() : NULL); Zone* selfZone = (selfStrong != NULL ? selfStrong->getZone() : NULL); uint32 keyPlanetCRC = (keyZone != NULL ? keyZone->getPlanetCRC() : 0); uint32 selfPlanetCRC = (selfZone != NULL ? selfZone->getPlanetCRC() : 0); if (key == NULL || selfStrong == NULL || key->isDead() || !key->isOnline() || keyPlanetCRC != selfPlanetCRC || forceRemoveAll) { remove(i); if (threatMapObserver != NULL) key->dropObserver(ObserverEventType::HEALINGPERFORMED, threatMapObserver); } else { value->setNonAggroDamage(value->getTotalDamage()); value->addHeal(-value->getHeal()); // don't need to store healing value->clearAggro(); } } currentThreat = NULL; threatMatrix.clear(); }
uint32 ThreatMap::getTotalDamage() { Locker locker(&lockMutex); uint32 totalDamage = 0; for (int i = 0; i < size(); ++i) { ThreatMapEntry* entry = &elementAt(i).getValue(); totalDamage += entry->getTotalDamage(); } return totalDamage; }
CreatureObject* ThreatMap::getHighestDamagePlayer() { Locker locker(&lockMutex); uint32 maxDamage = 0; VectorMap<uint64,uint32> damageMap; CreatureObject* player = NULL; for (int i = 0; i < size(); ++i) { ThreatMapEntry* entry = &elementAt(i).getValue(); uint32 totalDamage = entry->getTotalDamage(); CreatureObject* creature = elementAt(i).getKey(); if (creature->isPlayerCreature()) { if(!damageMap.contains(creature->getObjectID())){ damageMap.put(creature->getObjectID(),totalDamage); } else { damageMap.get(creature->getObjectID()) += totalDamage; } if (damageMap.get(creature->getObjectID()) > maxDamage) { maxDamage = damageMap.get(creature->getObjectID()); player = cast<CreatureObject*>(creature); } } else if (creature->isPet()) { CreatureObject* owner = creature->getLinkedCreature().get(); if (owner != NULL && owner->isPlayerCreature()) { if(!damageMap.contains(owner->getObjectID())){ damageMap.put(owner->getObjectID(),totalDamage); } else { damageMap.get(owner->getObjectID()) += totalDamage; } if (damageMap.get(owner->getObjectID()) > maxDamage) { maxDamage = damageMap.get(owner->getObjectID()); player = cast<CreatureObject*>(owner); } } } } return player; }
void ThreatMap::dropDamage(CreatureObject* target) { Locker llocker(&lockMutex); ManagedReference<TangibleObject*> selfStrong = self.get(); if (target == NULL || selfStrong == NULL || target->isDead() || !target->isOnline() || target->getPlanetCRC() != selfStrong->getPlanetCRC()) { drop(target); if (threatMapObserver != NULL) target->dropObserver(ObserverEventType::HEALINGPERFORMED, threatMapObserver); } else { ThreatMapEntry *entry = &get(target); entry->setNonAggroDamage(entry->getTotalDamage()); entry->addHeal(-entry->getHeal()); // don't need to store healing entry->clearAggro(); } llocker.release(); if (currentThreat == target) currentThreat = NULL; }
CreatureObject* ThreatMap::getHighestDamageGroupLeader() { Locker locker(&lockMutex); VectorMap<uint64,uint32> groupDamageMap; int64 highestGroupDmg = 0; //Logger::Logger tlog("Threat"); ManagedReference<CreatureObject*> leaderCreature = NULL; for (int i = 0; i < size(); ++i) { ThreatMapEntry* entry = &elementAt(i).getValue(); uint32 totalDamage = entry->getTotalDamage(); CreatureObject* creature = elementAt(i).getKey(); //tlog.info("Group id is " + String::valueOf(creature->getGroupID()),true); if (creature->isGrouped()) { Reference<CreatureObject*> thisleader = creature->getGroup()->getLeader(); //tlog.info("leader is " + thisleader->getFirstName(),true); if (thisleader == NULL || !thisleader->isPlayerCreature()) break; if (!groupDamageMap.contains(creature->getGroupID())) { //tlog.info("first dmg for group " + String::valueOf(creature->getGroupID()) + " dmg: " + String::valueOf(totalDamage), true); groupDamageMap.put(creature->getGroupID(),totalDamage); } else { groupDamageMap.get(creature->getGroupID()) += totalDamage; //tlog.info("adding to group " + String::valueOf(creature->getGroupID()) + " dmg total: " + String::valueOf(groupDamageMap.get(creature->getGroupID())) + " this player dmg: " + String::valueOf(totalDamage),true); } if (groupDamageMap.get(creature->getGroupID()) > highestGroupDmg) { highestGroupDmg = groupDamageMap.get(creature->getGroupID()); leaderCreature = thisleader; } } else if (creature->isPet()) { CreatureObject* owner = creature->getLinkedCreature().get(); if (owner != NULL && owner->isPlayerCreature()) { if (owner->isGrouped()) { Reference<CreatureObject*> thisleader = owner->getGroup()->getLeader(); if (thisleader == NULL || !thisleader->isPlayerCreature()) break; if (!groupDamageMap.contains(owner->getGroupID())) { groupDamageMap.put(owner->getGroupID(),totalDamage); } else { groupDamageMap.get(owner->getGroupID()) += totalDamage; } if (groupDamageMap.get(owner->getGroupID()) > highestGroupDmg) { highestGroupDmg = groupDamageMap.get(owner->getGroupID()); leaderCreature = thisleader; } } else { if (!groupDamageMap.contains(owner->getObjectID())) { groupDamageMap.put(owner->getObjectID(),totalDamage); } else { groupDamageMap.get(owner->getObjectID()) += totalDamage; } if (totalDamage > highestGroupDmg) { highestGroupDmg = totalDamage; leaderCreature = owner; } } } } else { //tlog.info("adding single creature damage " + String::valueOf(totalDamage),true); groupDamageMap.put(creature->getObjectID(),totalDamage); if (totalDamage > highestGroupDmg) { highestGroupDmg = totalDamage; leaderCreature = creature; } } } //tlog.info("highest group is " + leaderCreature->getFirstName() + " damage of " + String::valueOf(highestGroupDmg),true); return leaderCreature; }