virtual std::string GenerateCode(gd::Instruction & instruction, gd::EventsCodeGenerator & codeGenerator, gd::EventsCodeGenerationContext & context) { codeGenerator.AddIncludeFile("TimedEvent/TimedEventTools.h"); for (unsigned int i = 0;i<TimedEvent::codeGenerationCurrentParents.size();++i) { if ( TimedEvent::codeGenerationCurrentParents[i] == NULL ) { std::cout << "WARNING : NULL timed event in codeGenerationCurrentParents"; continue; } if (TimedEvent::codeGenerationCurrentParents[i]->GetName() == instruction.GetParameter(0).GetPlainString()) { TimedEvent & timedEvent = *TimedEvent::codeGenerationCurrentParents[i]; std::string code; { std::string codeName = !timedEvent.GetName().empty() ? "GDNamedTimedEvent_"+codeGenerator.ConvertToString(timedEvent.GetName()) : "GDTimedEvent_"+ToString(&timedEvent); code += "GDpriv::TimedEvents::Reset(*runtimeContext->scene, \""+codeName+"\");\n"; } for (unsigned int j = 0;j<timedEvent.codeGenerationChildren.size();++j) { std::string codeName = !timedEvent.codeGenerationChildren[j]->GetName().empty() ? "GDNamedTimedEvent_"+codeGenerator.ConvertToString(timedEvent.codeGenerationChildren[j]->GetName()) : "GDTimedEvent_"+ToString(timedEvent.codeGenerationChildren[j]); code += "GDpriv::TimedEvents::Reset(*runtimeContext->scene, \""+codeName+"\");\n"; } return code; } } return ""; };
virtual std::string GenerateCode(gd::Instruction & instruction, gd::EventsCodeGenerator & codeGenerator, gd::EventsCodeGenerationContext & context) { codeGenerator.AddIncludeFile("TimedEvent/TimedEventTools.h"); std::string codeName = "GDNamedTimedEvent_"+codeGenerator.ConvertToString(instruction.GetParameter(1).GetPlainString()); return "GDpriv::TimedEvents::Reset(*runtimeContext->scene, \""+codeName+"\");\n"; return ""; };
virtual std::string GenerateCode(const std::vector<gd::Expression> & parameters, gd::EventsCodeGenerator & codeGenerator, gd::EventsCodeGenerationContext & context) { codeGenerator.AddGlobalDeclaration(FunctionEvent::globalDeclaration); codeGenerator.AddIncludeFile("Function/FunctionTools.h"); const gd::Project & game = codeGenerator.GetProject(); const gd::Layout & scene = codeGenerator.GetLayout(); //Generate code for evaluating index std::string expression; gd::CallbacksForGeneratingExpressionCode callbacks(expression, codeGenerator, context); gd::ExpressionParser parser(parameters[0].GetPlainString()); if (!parser.ParseMathExpression(codeGenerator.GetPlatform(), game, scene, callbacks) || expression.empty()) expression = "0"; std::string code; code += "GDpriv::FunctionTools::GetSafelyStringFromVector(currentFunctionParameters, "+expression+")"; return code; };
gd::String ProfileEvent::GenerateEventCode(gd::EventsCodeGenerator & codeGenerator, gd::EventsCodeGenerationContext & parentContext) { const gd::Layout & scene = codeGenerator.GetLayout(); codeGenerator.AddIncludeFile("GDCpp/BuiltinExtensions/ProfileTools.h"); ProfileLink profileLink; profileLink.originalEvent = originalEvent; std::cout << scene.GetProfiler() << std::endl; if ( scene.GetProfiler() ) //Should always be not NULL { scene.GetProfiler()->profileEventsInformation.push_back(profileLink); index = scene.GetProfiler()->profileEventsInformation.size()-1; } gd::String code; if ( previousProfileEvent ) code += "EndProfileTimer(*runtimeContext->scene, "+gd::String::From(previousProfileEvent->index)+");\n"; code += "StartProfileTimer(*runtimeContext->scene, "+gd::String::From(index)+");\n"; return code; }
virtual std::string Generate(gd::BaseEvent & event_, gd::EventsCodeGenerator & codeGenerator, gd::EventsCodeGenerationContext & context) { TimedEvent & event = dynamic_cast<TimedEvent&>(event_); const gd::Layout & scene = codeGenerator.GetLayout(); codeGenerator.AddIncludeFile("TimedEvent/TimedEventTools.h"); //Notify parent timed event that they have a child for (unsigned int i = 0;i<TimedEvent::codeGenerationCurrentParents.size();++i) TimedEvent::codeGenerationCurrentParents[i]->codeGenerationChildren.push_back(&event); //And register this event as potential parent TimedEvent::codeGenerationCurrentParents.push_back(&event); event.codeGenerationChildren.clear(); //Prepare code for computing timeout std::string timeOutCode; gd::CallbacksForGeneratingExpressionCode callbacks(timeOutCode, codeGenerator, context); gd::ExpressionParser parser(event.GetTimeoutExpression()); if (!parser.ParseMathExpression(codeGenerator.GetPlatform(), codeGenerator.GetProject(), scene, callbacks) || timeOutCode.empty()) timeOutCode = "0"; //Prepare name std::string codeName = !event.GetName().empty() ? "GDNamedTimedEvent_"+codeGenerator.ConvertToString(event.GetName()) : "GDTimedEvent_"+ToString(&event); std::string outputCode; outputCode += "if ( static_cast<double>(GDpriv::TimedEvents::UpdateAndGetTimeOf(*runtimeContext->scene, \""+codeName+"\"))/1000000.0 > "+timeOutCode+")"; outputCode += "{"; outputCode += codeGenerator.GenerateConditionsListCode(event.GetConditions(), context); std::string ifPredicat; for (unsigned int i = 0;i<event.GetConditions().size();++i) { if (i!=0) ifPredicat += " && "; ifPredicat += "condition"+ToString(i)+"IsTrue"; } if ( !ifPredicat.empty() ) outputCode += "if (" +ifPredicat+ ")\n"; outputCode += "{\n"; outputCode += codeGenerator.GenerateActionsListCode(event.GetActions(), context); if ( event.HasSubEvents() ) //Sub events { outputCode += "\n{\n"; outputCode += codeGenerator.GenerateEventsListCode(event.GetSubEvents(), context); outputCode += "}\n"; } outputCode += "}\n"; outputCode += "}"; //This event cannot be a parent of other TimedEvent anymore if (!TimedEvent::codeGenerationCurrentParents.empty()) TimedEvent::codeGenerationCurrentParents.pop_back(); else std::cout << "Error! CodeGenerationCurrentParents cannot be empty!"; return outputCode; }
std::string Array3DEvent::CodeGenerator::Generate(gd::BaseEvent & event_, gd::EventsCodeGenerator & codeGenerator, gd::EventsCodeGenerationContext &context) { arr::threeDim::Array3DEvent &event = dynamic_cast<arr::threeDim::Array3DEvent&>(event_); // Adding needed includes codeGenerator.AddIncludeFile("stack"); codeGenerator.AddIncludeFile("Array/ArrayValue.h"); codeGenerator.AddIncludeFile("Array/Array3D.h"); codeGenerator.AddIncludeFile("Array/ArrayTools.h"); //Adding the main code of the event std::string code("// 3D-Array Iterate Event\n"); std::string arrayNameExpr; gd::CallbacksForGeneratingExpressionCode callbacks(arrayNameExpr, codeGenerator, context); gd::ExpressionParser parser(event.GetArrayName()); parser.ParseStringExpression(codeGenerator.GetPlatform(), codeGenerator.GetProject(), codeGenerator.GetLayout(), callbacks); if (arrayNameExpr.empty()) arrayNameExpr = "\"\""; //If generation failed, we make sure output code is not empty. code += "arr::Array3D ¤tArray = arr::ArrayManager::GetInstance()->GetArray3D(runtimeContext->scene->game, " + arrayNameExpr + ");\n"; code += "for(unsigned int x = 0; x < currentArray.GetSize(1); x++)\n"; code += "{\n"; { code += "for(unsigned int y = 0; y < currentArray.GetSize(2); y++)\n"; code += "{\n"; { code += "for(unsigned int z = 0; z < currentArray.GetSize(3); z++)\n"; code += "{\n"; { code += "arr::ArrayManager::GetInstance()->GetArray3DEventInfo(runtimeContext->scene->game).PushNewEventInfo(x, y, z, currentArray.GetValue(x, y, z));"; // Generating condition/action/sub-event // code += codeGenerator.GenerateConditionsListCode(event.GetConditions(), context); std::string ifPredicat; for (unsigned int i = 0;i<event.GetConditions().size();++i) { if (i!=0) ifPredicat += " && "; ifPredicat += "condition"+ToString(i)+"IsTrue"; } if ( !ifPredicat.empty() ) code += "if (" +ifPredicat+ ")\n"; code += "{\n"; code += codeGenerator.GenerateActionsListCode(event.GetActions(), context); if ( event.HasSubEvents() ) { code += "\n{\n"; code += codeGenerator.GenerateEventsListCode(event.GetSubEvents(), context); code += "}\n"; } code += "}\n"; /////////////////////////////////////////// code += "arr::ArrayManager::GetInstance()->GetArray3DEventInfo(runtimeContext->scene->game).PopEventInfo();"; } code += "}\n"; } code += "}\n"; } code += "}\n"; return code; }