OSG::NodeTransitPtr createScene(OSG::Window *win)
{
   OSG::NodeRecPtr rootN = OSG::makeNodeFor(OSG::Group::create());

   // Create ground:
   OSG::NodeUnrecPtr groundN = OSG::makePlane(25,25,1,1);
   OSG::Matrix m;
   OSG::Quaternion q;
   q.setValueAsAxisDeg(OSG::Vec3f(1,0,0), -90);
   m.setRotate(q);

   OSG::TransformUnrecPtr groundTransC = OSG::Transform::create();
   groundTransC->setMatrix(m);

   OSG::NodeUnrecPtr groundTransN = OSG::makeNodeFor(groundTransC);
   groundTransN->addChild(groundN);
   rootN->addChild(groundTransN);

   // Set ground material:
   OSG::SimpleMaterialUnrecPtr mat = OSG::SimpleMaterial::create();
   mat->setDiffuse(OSG::Color3f(0.8,0.8,0.8));
   dynamic_cast<OSG::Geometry*>(groundN->getCore())->setMaterial(mat);

//   // Create figure:
//   OSG::NodeUnrecPtr figure1N =
//         OSG::SceneFileHandler::the()->read("../Models/Figure.obj");

//   G.figure1TransC = OSG::Transform::create();
//   OSG::NodeUnrecPtr trans1N = OSG::makeNodeFor(G.figure1TransC);
//   trans1N->addChild(figure1N);
//   rootN->addChild(trans1N);

   OSG::NodeUnrecPtr figureModelA =
         OSG::SceneFileHandler::the()->read("../assets/Figure.obj");

   BoardGame::Figure* figureA = new BoardGame::Figure();
   figureA->setModel(figureModelA);
   rootN->addChild(figureA->getRoot());

   OSG::NodeUnrecPtr figureModelB =
         OSG::SceneFileHandler::the()->read("../assets/Figure.obj");

   BoardGame::Figure* figureB = new BoardGame::Figure();
   figureB->setModel(figureModelB);
   rootN->addChild(figureB->getRoot());

   G.selectedNode = figureModelA;

   return(OSG::NodeTransitPtr(rootN));
}
int init(int argc, char **argv)
{
    OSG::osgInit(argc,argv);
    
    // GLUT init

    glutInit(&argc, argv);
    glutInitDisplayMode( GLUT_RGBA | GLUT_DEPTH | GLUT_DOUBLE);
    int winid = glutCreateWindow("OpenSG");
    glutKeyboardFunc(key);
    glutVisibilityFunc(vis);
    glutReshapeFunc(reshape);
    glutDisplayFunc(display);       
    glutMouseFunc(mouse);   
    glutMotionFunc(motion); 
    
    glutIdleFunc(display);  

    // glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
    
//    glEnable( GL_DEPTH_TEST );
//    glEnable( GL_LIGHTING );
//    glEnable( GL_LIGHT0 );
//    glFrontFace(GL_CW);
    glEnable(GL_CULL_FACE);

    // OSG

    OSG::SceneFileHandler::the()->print();

    // create the graph

    // beacon for camera and light  
    OSG::NodeUnrecPtr b1n = OSG::Node::create();
    OSG::GroupUnrecPtr b1 = OSG::Group::create();

    b1n->setCore( b1 );

    // transformation
    OSG::NodeUnrecPtr t1n = OSG::Node::create();
    OSG::TransformUnrecPtr t1 = OSG::Transform::create();

    t1n->setCore( t1 );
    t1n->addChild( b1n );

    cam_trans = t1;

    // light
    
    OSG::NodeUnrecPtr dlight = OSG::Node::create();
    OSG::DirectionalLightUnrecPtr dl = OSG::DirectionalLight::create();

    dlight->setCore( dl );
//    dlight->setCore( Group::create() );
    
    dl->setAmbient( .0, .0, .0, 1 );
    dl->setDiffuse( .8f, .8f, .8f, 1.f );
    dl->setDirection(0,0,1);
    dl->setBeacon( b1n);

    // root
    root = OSG::Node::create();
    OSG::GroupUnrecPtr gr1 = OSG::Group::create();

    root->setCore( gr1 );
    root->addChild( t1n );
    root->addChild( dlight );

    // Load the file

    OSG::NodeUnrecPtr file = NULL;
    
    if(argc > 1)
        file = OSG::SceneFileHandler::the()->read(argv[1], NULL);
    
    if ( file == NULL )
    {
        std::cerr << "Couldn't load file, ignoring" << std::endl;

        file = OSG::makeSphere(4, 2.0);

    }

#if 0
    OSG::GeometryPtr pGeo = cast_dynamic<OSG::GeometryPtr>(file->getCore());
    
    if(pGeo == NULL && file->getNChildren() != 0)
    {
        pGeo = cast_dynamic<OSG::GeometryPtr>(file->getChild(0)->getCore());
    }

    if(pGeo == NULL)
    {
        fprintf(stderr, "no geo\n");
    }
#endif

//    OSG::GraphOpRefPtr op = OSG::GraphOpFactory::the()->create("Stripe");

//    op->traverse(file);
//    createOptimizedPrimitives(pGeo);
//    createSharedIndex(pGeo);
    
    OSG::Thread::getCurrentChangeList()->commitChanges();

//    file->dump();
    file->updateVolume();

#if 0
    const char *outFileName = "/tmp/foo1.osg";

    OSG::IndentFileOutStream outFileStream(outFileName);

    if( !outFileStream )
    {
        std::cerr << "Can not open output stream to file: "
                  << outFileName << std::endl;
        return -1;
    }

    std::cerr << "STARTING PRINTOUT:" << std::endl;
    OSGWriter writer( outFileStream, 4 );

    writer.write( file );

    outFileStream.close();

    OSG::SceneFileHandler::the()->write(file, "/tmp/foo.osb");
#endif    


//    return 0;


    OSG::Vec3f min,max;
    file->getVolume().getBounds( min, max );
    

    std::cout << "Volume: from " << min << " to " << max << std::endl;


    OSG::MultiCoreUnrecPtr pMCore = OSG::MultiCore::create();

    pCOver      = OSG::ChunkOverrideGroup::create();
    scene_trans = OSG::Transform::create();

    pMCore->addCore(scene_trans);
    pMCore->addCore(pCOver     );

    OSG::NodeUnrecPtr sceneTrN = OSG::Node::create();

    sceneTrN->setCore(pMCore);
    sceneTrN->addChild(file);


    dlight->addChild(sceneTrN);

    std::cerr << "Tree: " << std::endl;
//  root->dump();

    // Camera
    
    cam = OSG::PerspectiveCamera::create();

    cam->setBeacon( b1n );
    cam->setFov( OSG::osgDegree2Rad( 90 ) );
    cam->setNear( 0.1f );
    cam->setFar( 100000 );

    // Background
    OSG::SolidBackgroundUnrecPtr bkgnd = OSG::SolidBackground::create();

    bkgnd->setColor(OSG::Color3f(1,0,0));
    
    // Viewport

    vp = OSG::Viewport::create();

    vp->setCamera( cam );
    vp->setBackground( bkgnd );
    vp->setRoot( root );
    vp->setSize( 0,0, 1,1 );

#if 0
    OSG::UInt8 imgdata[] =
    {  
        64,64,64, 128,128,128, 192,192,192, 255,255,255 
    };
#endif

    pImg = OSG::Image::create();

    pImg->set(OSG::Image::OSG_RGB_PF, 128, 128); //, 1, 1, 1, 0.0, imgdata);

    tx1o = OSG::TextureObjChunk::create();
    tx1e = OSG::TextureEnvChunk::create();

    tx1o->setImage    (pImg      ); 
    tx1o->setMinFilter(GL_LINEAR );
    tx1o->setMagFilter(GL_LINEAR );
    tx1o->setWrapS    (GL_CLAMP );
    tx1o->setWrapT    (GL_CLAMP );
    tx1e->setEnvMode  (GL_REPLACE);

    OSG::SimpleMaterialUnrecPtr mat = OSG::SimpleMaterial::create();
    
    mat->setDiffuse(OSG::Color3f(1,1,1));
    mat->setLit    (false              );
    mat->addChunk  (tx1o               );
    mat->addChunk  (tx1e               );

    OSG::PolygonForegroundUnrecPtr pFG =  OSG::PolygonForeground::create();

    pFG->setMaterial(mat);

    OSG::MFPnt2f *pPos = pFG->editMFPositions();
    OSG::MFVec3f *pTex = pFG->editMFTexCoords();

    pPos->push_back(OSG::Pnt2f(0.0f, 0.0f));
    pPos->push_back(OSG::Pnt2f(0.3f, 0.0f));
    pPos->push_back(OSG::Pnt2f(0.3f, 0.3f));
    pPos->push_back(OSG::Pnt2f(0.0f, 0.3f));

    pTex->push_back(OSG::Vec3f(0.0f, 1.0f, 0.0f));
    pTex->push_back(OSG::Vec3f(1.0f, 1.0f, 0.0f));
    pTex->push_back(OSG::Vec3f(1.0f, 0.0f, 0.0f));
    pTex->push_back(OSG::Vec3f(0.0f, 0.0f, 0.0f));

    vp->addForeground(pFG);



    OSG::SimpleMaterialUnrecPtr matFgCheck = OSG::SimpleMaterial::create();
    
    matFgCheck->setDiffuse(OSG::Color3f(0,1,0));
    matFgCheck->setLit    (false              );

    OSG::PolygonForegroundUnrecPtr pFGCheck =  OSG::PolygonForeground::create();

    pFGCheck->setMaterial(matFgCheck);

    pPos = pFGCheck->editMFPositions();

    pPos->push_back(OSG::Pnt2f(0.6f, 0.0f));
    pPos->push_back(OSG::Pnt2f(0.9f, 0.0f));
    pPos->push_back(OSG::Pnt2f(0.9f, 0.3f));
    pPos->push_back(OSG::Pnt2f(0.6f, 0.3f));


    vp->addForeground(pFG);
    vp->addForeground(pFGCheck);
//    vp->dump();


    // Background
    OSG::SolidBackgroundUnrecPtr bkgndFBO = OSG::SolidBackground::create();

    bkgndFBO->setColor(OSG::Color3f(1.0,0.5,0.5));
    
    // Viewport

    vpFBO = OSG::FBOViewport::create();

    vpFBO->setCamera    (cam       );
    vpFBO->setBackground(bkgndFBO  );
    vpFBO->setRoot      (root      );
    vpFBO->setSize      (0, 0, 1, 1);

    vpFBO->addForeground(pFGCheck);

    OSG::FrameBufferObjectUnrecPtr pFBO = OSG::FrameBufferObject::create();

                               pTexBuffer   = OSG::TextureBuffer::create();
    OSG::RenderBufferUnrecPtr  pDepthBuffer = OSG::RenderBuffer ::create();

    pDepthBuffer->setInternalFormat(GL_DEPTH_COMPONENT24   );

    pTexBuffer->setTexture(tx1o);

    pFBO->setSize(128, 128);
    
    pFBO->setColorAttachment(pTexBuffer, 0);
    pFBO->setDepthAttachment(pDepthBuffer );

    pFBO->editMFDrawBuffers()->clear();
    pFBO->editMFDrawBuffers()->push_back(GL_COLOR_ATTACHMENT0_EXT);


    vpFBO->setFrameBufferObject(pFBO);



    // Window
    std::cout << "GLUT winid: " << winid << std::endl;


    GLint glvp[4];

    glGetIntegerv( GL_VIEWPORT, glvp );

    gwin = OSG::GLUTWindow::create();
    gwin->setGlutId(winid);
    gwin->setSize( glvp[2], glvp[3] );

    win = gwin;

    win->addPort(vpFBO   );
    win->addPort(vp      );

    win->init();

    // Action
    
    rentravact = OSG::RenderAction::create();
//    renact->setFrustumCulling(false);


    // tball

    OSG::Vec3f pos;
    pos.setValues(min[0] + ((max[0] - min[0]) * 0.5), 
                  min[1] + ((max[1] - min[1]) * 0.5), 
                  max[2] + ( max[2] - min[2] ) * 1.5 );
    
    float scale = (max[2] - min[2] + max[1] - min[1] + max[0] - min[0]) / 6;

    OSG::Pnt3f tCenter(min[0] + (max[0] - min[0]) / 2,
                       min[1] + (max[1] - min[1]) / 2,
                       min[2] + (max[2] - min[2]) / 2);

    fprintf(stderr, "Startpos : %f %f %f\n", pos[0], pos[1], pos[2]);

    tball.setMode( OSG::Trackball::OSGObject );
    tball.setStartPosition( pos, true );
    tball.setSum( true );
    tball.setTranslationMode( OSG::Trackball::OSGFree );
    tball.setTranslationScale(scale);
    tball.setRotationCenter(tCenter);

    // run...
    
    pPoly = OSG::PolygonChunk::create();

    pCOver->subChunk(pPoly);

    return 0;
}
예제 #3
0
// Initialize GLUT & OpenSG and set up the scene
int doMain(int argc, char **argv)
{
    printf("Press key '9' or '0' to toggle light sources.\n");
    printf("Set the shadow mode with key '1' ... '8'\n");
    printf("Change MapSize with keys 'y' = 512, 'x' = 1024, 'c' = 2048\n");
    printf("NOTE: Real point lights only supported for ShadowMode 1...6!\n");
    // OSG init
    OSG::osgInit(argc, argv);

    // GLUT init
    int                     winid = setupGLUT(&argc, argv);
    gwin = OSG::GLUTWindow::create();

    //Erstellen der ben�tigten Komponenten--------------------------------------

    rootNode = OSG::makeCoredNode<OSG::Group>();
    OSG::NodeUnrecPtr                 scene = OSG::makeCoredNode<OSG::Group>();

    /*
    // create lights
    //Directional Light 1
    OSG::NodeUnrecPtr light1        = OSG::makeCoredNode<OSG::DirectionalLight>(&_light1_core);
    OSG::NodeUnrecPtr light1_beacon = OSG::makeCoredNode<OSG::Transform>(&_light1_trans);
    _light1_trans->editMatrix().setTranslate(0.0, 0.0, 0.0);
    _light1_core->setDirection(0.8,0.8,0.5);
    _light1_core->setAmbient(0.15,0.15,0.15,1);
    _light1_core->setDiffuse(0.5,0.5,0.5,1);
    _light1_core->setSpecular(0.0,0.0,0.0,1);
    _light1_core->setBeacon(light1_beacon);
    _light1_core->setShadowIntensity(0.7);
    _light1_core->setOn(true);
    */

    // Point Light 1
    OSG::NodeUnrecPtr light1        = OSG::makeCoredNode<OSG::PointLight>(&_light1_core);
    OSG::NodeUnrecPtr light1_beacon = OSG::makeCoredNode<OSG::Transform >(&_light1_trans);
    _light1_trans->editMatrix().setTranslate(50.0, 50.0, 10.0);

    _light1_core->setAmbient(0.15f, 0.15f, 0.15f, 1);
    _light1_core->setDiffuse(0.5f, 0.5f, 0.5f, 1);
    _light1_core->setSpecular(0.0f, 0.0f, 0.0f, 1);
    _light1_core->setBeacon(light1_beacon);
    _light1_core->setOn(true);
    _light1_core->setShadowIntensity(0.8f);

    // Spot Light 2
    OSG::NodeUnrecPtr light2        = OSG::makeCoredNode<OSG::SpotLight>(&_light2_core);
    OSG::NodeUnrecPtr light2_beacon = OSG::makeCoredNode<OSG::Transform>(&_light2_trans);
    //_light2_trans->editMatrix().setTranslate(75.0, 0.0, 25.0);
    _light2_trans->editMatrix().setTranslate(250.0, -250.0, 300.0);
       
    _light2_core->setAmbient(0.15,0.15,0.15,1);
    _light2_core->setDiffuse(0.5,0.5,0.5,1);
    _light2_core->setSpecular(0.0,0.0,0.0,1);
    _light2_core->setSpotCutOffDeg(40.0);
    _light2_core->setSpotDirection(-0.85,0.85,-1.0);
    _light2_core->setBeacon(light2_beacon);
    _light2_core->setShadowIntensity(0.7);
    _light2_core->setOn(true);

    /*
    // Point Light 2
    OSG::NodeUnrecPtr light2        = OSG::makeCoredNode<OSG::PointLight>(&_light2_core);
    OSG::NodeUnrecPtr light2_beacon = OSG::makeCoredNode<OSG::Transform> (&_light2_trans);
    _light2_trans->editMatrix().setTranslate(40.0, 0.0, 40.0);

    _light2_core->setAmbient(0.15f, 0.15f, 0.15f, 1);
    _light2_core->setDiffuse(0.5f, 0.5f, 0.5f, 1);
    _light2_core->setSpecular(0.0f, 0.0f, 0.0f, 1);
    _light2_core->setBeacon(light2_beacon);
    _light2_core->setOn(false);
    _light2_core->setShadowIntensity(0.7f);
    */

    light1->addChild(light2);

    light2->addChild(scene);

    //Eigene Kamera erstellen
    Pcamera = OSG::PerspectiveCamera::create();
    cam_beacon = OSG::makeCoredNode<OSG::Transform>(&cam_trans);
    cam_trans->editMatrix().setTranslate(0.0, 0.0, 25.0);

    Pcamera->setBeacon(cam_beacon);
    Pcamera->setFov(OSG::osgDegree2Rad(60));
    Pcamera->setNear(1.0);
    Pcamera->setFar(1000);

    // create scene

    // bottom
    OSG::NodeUnrecPtr                 plane = OSG::makePlane(300.0, 300.0, 256, 256);

    OSG::ImageUnrecPtr                plane_img = OSG::Image::create();
    plane_img->read("gras.jpg");

    OSG::TextureObjChunkUnrecPtr         plane_tex_obj = OSG::TextureObjChunk::create();
    OSG::TextureEnvChunkUnrecPtr         plane_tex_env = OSG::TextureEnvChunk::create();
    plane_tex_obj->setImage(plane_img);
    plane_tex_obj->setMinFilter(GL_LINEAR);
    plane_tex_obj->setMagFilter(GL_LINEAR);
    plane_tex_obj->setWrapS(GL_REPEAT);
    plane_tex_obj->setWrapT(GL_REPEAT);
    plane_tex_env->setEnvMode(GL_MODULATE);

    OSG::SimpleMaterialUnrecPtr       plane_mat = OSG::SimpleMaterial::create();
    plane_mat->setAmbient(OSG::Color3f(0.3f, 0.3f, 0.3f));
    plane_mat->setDiffuse(OSG::Color3f(1.0f, 1.0f, 1.0f));
    plane_mat->addChunk(plane_tex_obj);
    plane_mat->addChunk(plane_tex_env);

    OSG::Geometry *plane_geo = dynamic_cast<OSG::Geometry *>(plane->getCore());
    plane_geo->setMaterial(plane_mat);

    //load Tree Objects

    OSG::NodeUnrecPtr                 tree1_trans_node = OSG::makeCoredNode<OSG::Transform>
        (&_tree1_trans);
    OSG::NodeUnrecPtr                 tree2_trans_node = OSG::makeCoredNode<OSG::Transform>
        (&_tree2_trans);
    OSG::NodeUnrecPtr                 tree3_trans_node = OSG::makeCoredNode<OSG::Transform>
        (&_tree3_trans);
    OSG::NodeUnrecPtr                 tree4_trans_node = OSG::makeCoredNode<OSG::Transform>
        (&_tree4_trans);
    OSG::NodeUnrecPtr                 tree5_trans_node = OSG::makeCoredNode<OSG::Transform>
        (&_tree5_trans);
    OSG::NodeUnrecPtr                 tree6_trans_node = OSG::makeCoredNode<OSG::Transform>
        (&_tree6_trans);
    OSG::NodeUnrecPtr                 tree7_trans_node = OSG::makeCoredNode<OSG::Transform>
        (&_tree7_trans);
    OSG::NodeUnrecPtr                 tree8_trans_node = OSG::makeCoredNode<OSG::Transform>
        (&_tree8_trans);
    OSG::NodeUnrecPtr                 tree9_trans_node = OSG::makeCoredNode<OSG::Transform>
        (&_tree9_trans);

    _tree1_trans->editMatrix().setTranslate(-80.0, -80.0, 0.0);
    _tree1_trans->editMatrix().setScale(OSG::Vec3f(12.0, 12.0, 10.0));

    _tree2_trans->editMatrix().setTranslate(0.0, -80.0, 0.0);
    _tree2_trans->editMatrix().setScale(OSG::Vec3f(12.0, 12.0, 10.0));

    _tree3_trans->editMatrix().setTranslate(80.0, -80.0, 0.0);
    _tree3_trans->editMatrix().setScale(OSG::Vec3f(12.0, 12.0, 10.0));

    _tree4_trans->editMatrix().setTranslate(-80.0, 0.0, 0.0);
    _tree4_trans->editMatrix().setScale(OSG::Vec3f(12.0, 12.0, 10.0));

    _tree5_trans->editMatrix().setTranslate(0.0, 0.0, 0.0);
    _tree5_trans->editMatrix().setScale(OSG::Vec3f(12.0, 12.0, 10.0));

    _tree6_trans->editMatrix().setTranslate(80.0, 0.0, 0.0);
    _tree6_trans->editMatrix().setScale(OSG::Vec3f(12.0, 12.0, 10.0));

    _tree7_trans->editMatrix().setTranslate(-80.0, 80.0, 0.0);
    _tree7_trans->editMatrix().setScale(OSG::Vec3f(12.0, 12.0, 10.0));

    _tree8_trans->editMatrix().setTranslate(0.0, 80.0, 0.0);
    _tree8_trans->editMatrix().setScale(OSG::Vec3f(12.0, 12.0, 10.0));

    _tree9_trans->editMatrix().setTranslate(80.0, 80.0, 0.0);
    _tree9_trans->editMatrix().setScale(OSG::Vec3f(12.0, 12.0, 10.0));

    OSG::NodeUnrecPtr tree1 = OSG::SceneFileHandler::the()->read("tree1.3ds");

//    NodeUnrecPtr tree1 = makeSphere(2, 2.0);

    tree1_trans_node->addChild(tree1);

    tree2_trans_node->addChild(cloneTree(tree1));


    tree3_trans_node->addChild(cloneTree(tree1));

    tree4_trans_node->addChild(cloneTree(tree1));

    tree5_trans_node->addChild(cloneTree(tree1));

    tree6_trans_node->addChild(cloneTree(tree1));

    tree7_trans_node->addChild(cloneTree(tree1));

    tree8_trans_node->addChild(cloneTree(tree1));

    tree9_trans_node->addChild(cloneTree(tree1));

    OSG::NodeUnrecPtr                 trees = OSG::makeCoredNode<OSG::Group>();

    trees->addChild(tree1_trans_node);
    trees->addChild(tree2_trans_node);
    trees->addChild(tree3_trans_node);
    trees->addChild(tree4_trans_node);
    trees->addChild(tree5_trans_node);
    trees->addChild(tree6_trans_node);
    trees->addChild(tree7_trans_node);
    trees->addChild(tree8_trans_node);
    trees->addChild(tree9_trans_node);

    /*//load Airplane Object
       NodePtr obj1_trans_node = makeCoredNode<Transform>(&_obj1_trans);
       
       _obj1_trans->editMatrix().setTranslate(0.0, 0.0, 10.0);
       _obj1_trans->editMatrix().setScale(Vec3f(0.15,0.15,0.15));
       
       NodePtr object1 = SceneFileHandler::the().read("triplane.3ds");
       
       obj1_trans_node->addChild(object1);
       */

    //Load a Quad as Pointlight
    OSG::GeometryUnrecPtr             boxGeo = OSG::makeBoxGeo(15, 15, 15, 1, 1, 1);
    OSG::NodeUnrecPtr                 boxNode = OSG::Node::create();
    boxNode->setCore(boxGeo);

    OSG::SimpleMaterialUnrecPtr       box_mat = OSG::SimpleMaterial::create();
    box_mat->setAmbient(OSG::Color3f(0.95f, 1.0f, 0.2f));
    box_mat->setDiffuse(OSG::Color3f(0.95f, 1.0f, 0.2f));

    boxGeo->setMaterial(box_mat);

    OSG::NodeUnrecPtr                 obj1_trans_node = OSG::makeCoredNode<OSG::Transform>
        (&_obj1_trans);

    obj1_trans_node->addChild(boxNode);

    //load Dino Objects

    OSG::NodeUnrecPtr                 dino1_trans_node = OSG::makeCoredNode<OSG::Transform>
        (&_dino1_trans);
    OSG::NodeUnrecPtr                 dino2_trans_node = OSG::makeCoredNode<OSG::Transform>
        (&_dino2_trans);
    OSG::NodeUnrecPtr                 dino3_trans_node = OSG::makeCoredNode<OSG::Transform>
        (&_dino3_trans);
    OSG::NodeUnrecPtr                 dino4_trans_node = OSG::makeCoredNode<OSG::Transform>
        (&_dino4_trans);

    _dino1_trans->editMatrix().setTranslate(-20.0, -20.0, 10.0);
    _dino1_trans->editMatrix().setScale(OSG::Vec3f(5.0, 5.0, 5.0));

    _dino2_trans->editMatrix().setTranslate(-20.0, -20.0, 6.0);
    _dino2_trans->editMatrix().setScale(OSG::Vec3f(3.0, 3.0, 3.0));

    _dino3_trans->editMatrix().setTranslate(-20.0, -20.0, 6.0);
    _dino3_trans->editMatrix().setScale(OSG::Vec3f(3.0, 3.0, 3.0));

    _dino4_trans->editMatrix().setTranslate(-20.0, -20.0, 6.0);
    _dino4_trans->editMatrix().setScale(OSG::Vec3f(3.0, 3.0, 3.0));

    OSG::NodeUnrecPtr dino1 = OSG::SceneFileHandler::the()->read("dinopet.3ds");

//    NodeUnrecPtr dino1 = makeBox(2., 2., 2., 4, 4, 4);

    dino1_trans_node->addChild(dino1);

    dino2_trans_node->addChild(cloneTree(dino1));

    dino3_trans_node->addChild(cloneTree(dino1));

    dino4_trans_node->addChild(cloneTree(dino1));

    OSG::NodeUnrecPtr                 dinos = OSG::makeCoredNode<OSG::Group>();

    dinos->addChild(dino1_trans_node);
    dinos->addChild(dino2_trans_node);
    dinos->addChild(dino3_trans_node);
    dinos->addChild(dino4_trans_node);

    //load Stone Objects

    OSG::TransformUnrecPtr            _stone_trans1, _stone_trans2, _stone_trans3,
                            _stone_trans4, _stone_trans5, _stone_trans6,
                            _stone_trans7, _stone_trans8,
                            _stone_trans9;
    OSG::NodeUnrecPtr                 stone_trans_node1 = OSG::makeCoredNode<OSG::Transform>
        (&_stone_trans1);
    OSG::NodeUnrecPtr                 stone_trans_node2 = OSG::makeCoredNode<OSG::Transform>
        (&_stone_trans2);
    OSG::NodeUnrecPtr                 stone_trans_node3 = OSG::makeCoredNode<OSG::Transform>
        (&_stone_trans3);
    OSG::NodeUnrecPtr                 stone_trans_node4 = OSG::makeCoredNode<OSG::Transform>
        (&_stone_trans4);
    OSG::NodeUnrecPtr                 stone_trans_node5 = OSG::makeCoredNode<OSG::Transform>
        (&_stone_trans5);
    OSG::NodeUnrecPtr                 stone_trans_node6 = OSG::makeCoredNode<OSG::Transform>
        (&_stone_trans6);
    OSG::NodeUnrecPtr                 stone_trans_node7 = OSG::makeCoredNode<OSG::Transform>
        (&_stone_trans7);
    OSG::NodeUnrecPtr                 stone_trans_node8 = OSG::makeCoredNode<OSG::Transform>
        (&_stone_trans8);
    OSG::NodeUnrecPtr                 stone_trans_node9 = OSG::makeCoredNode<OSG::Transform>
        (&_stone_trans9);

    _stone_trans1->editMatrix().setTranslate(-70, -70, 0);

    _stone_trans2->editMatrix().setTranslate(10, -70, 0);

    _stone_trans3->editMatrix().setTranslate(90, -70, 0);

    _stone_trans4->editMatrix().setTranslate(-70, 10, 0);

    _stone_trans5->editMatrix().setTranslate(10, 10, 0);

    _stone_trans6->editMatrix().setTranslate(90, 10, 0);

    _stone_trans7->editMatrix().setTranslate(-70, 90, 0);

    _stone_trans8->editMatrix().setTranslate(10, 90, 0);

    _stone_trans9->editMatrix().setTranslate(90, 90, 0);

    OSG::NodeUnrecPtr                 stone1 = OSG::makeSphere(1, 7.0);
    OSG::NodeUnrecPtr                 stone2 = OSG::makeSphere(1, 7.0);
    OSG::NodeUnrecPtr                 stone3 = OSG::makeSphere(1, 7.0);
    OSG::NodeUnrecPtr                 stone4 = OSG::makeSphere(1, 7.0);
    OSG::NodeUnrecPtr                 stone5 = OSG::makeSphere(1, 7.0);
    OSG::NodeUnrecPtr                 stone6 = OSG::makeSphere(1, 7.0);
    OSG::NodeUnrecPtr                 stone7 = OSG::makeSphere(1, 7.0);
    OSG::NodeUnrecPtr                 stone8 = OSG::makeSphere(1, 7.0);
    OSG::NodeUnrecPtr                 stone9 = OSG::makeSphere(1, 7.0);

    OSG::ImageUnrecPtr                plane_img2 = OSG::Image::create();
    plane_img2->read("stone.jpg");

    OSG::TextureObjChunkUnrecPtr         plane_tex2_obj = OSG::TextureObjChunk::create();
    OSG::TextureEnvChunkUnrecPtr         plane_tex2_env = OSG::TextureEnvChunk::create();
    plane_tex2_obj->setImage(plane_img2);
    plane_tex2_obj->setMinFilter(GL_LINEAR);
    plane_tex2_obj->setMagFilter(GL_LINEAR);
    plane_tex2_obj->setWrapS(GL_REPEAT);
    plane_tex2_obj->setWrapT(GL_REPEAT);
    plane_tex2_env->setEnvMode(GL_MODULATE);

    OSG::SimpleMaterialUnrecPtr       plane_mat2 = OSG::SimpleMaterial::create();
    plane_mat2->setAmbient(OSG::Color3f(0.3f, 0.3f, 0.3f));
    plane_mat2->setDiffuse(OSG::Color3f(1.0f, 1.0f, 1.0f));
    plane_mat2->addChunk(plane_tex2_obj);
    plane_mat2->addChunk(plane_tex2_env);

    OSG::Geometry *plane_geo3 = dynamic_cast<OSG::Geometry *>(stone1->getCore());
    plane_geo3->setMaterial(plane_mat2);

    plane_geo3 = dynamic_cast<OSG::Geometry *>(stone2->getCore());
    plane_geo3->setMaterial(plane_mat2);

    plane_geo3 = dynamic_cast<OSG::Geometry *>(stone3->getCore());
    plane_geo3->setMaterial(plane_mat2);

    plane_geo3 = dynamic_cast<OSG::Geometry *>(stone4->getCore());
    plane_geo3->setMaterial(plane_mat2);

    plane_geo3 = dynamic_cast<OSG::Geometry *>(stone5->getCore());
    plane_geo3->setMaterial(plane_mat2);

    plane_geo3 = dynamic_cast<OSG::Geometry *>(stone6->getCore());
    plane_geo3->setMaterial(plane_mat2);

    plane_geo3 = dynamic_cast<OSG::Geometry *>(stone7->getCore());
    plane_geo3->setMaterial(plane_mat2);

    plane_geo3 = dynamic_cast<OSG::Geometry *>(stone8->getCore());
    plane_geo3->setMaterial(plane_mat2);

    plane_geo3 = dynamic_cast<OSG::Geometry *>(stone9->getCore());
    plane_geo3->setMaterial(plane_mat2);


    stone_trans_node1->addChild(stone1);

    stone_trans_node2->addChild(stone2);

    stone_trans_node3->addChild(stone3);

    stone_trans_node4->addChild(stone4);

    stone_trans_node5->addChild(stone5);

    stone_trans_node6->addChild(stone6);

    stone_trans_node7->addChild(stone7);

    stone_trans_node8->addChild(stone8);

    stone_trans_node9->addChild(stone9);

    OSG::NodeUnrecPtr                 stones = OSG::makeCoredNode<OSG::Group>();

    stones->addChild(stone_trans_node1);
    stones->addChild(stone_trans_node2);
    stones->addChild(stone_trans_node3);
    stones->addChild(stone_trans_node4);
    stones->addChild(stone_trans_node5);
    stones->addChild(stone_trans_node6);
    stones->addChild(stone_trans_node7);
    stones->addChild(stone_trans_node8);
    stones->addChild(stone_trans_node9);


    scene->addChild(plane);
    scene->addChild(obj1_trans_node);
    scene->addChild(trees);
    scene->addChild(stones);
    scene->addChild(dinos);

    svp = OSG::ShadowStage::create();
    OSG::GradientBackgroundUnrecPtr   gbg = OSG::GradientBackground::create();
    OSG::SolidBackgroundUnrecPtr      sbg = OSG::SolidBackground::create();

    gbg->addLine(OSG::Color3f(0.7f, 0.7f, 0.8f), 0);
    gbg->addLine(OSG::Color3f(0.0f, 0.1f, 0.3f), 1);

    rootNode->setCore(svp);

    rootNode->addChild(light1);
    rootNode->addChild(light1_beacon);
    rootNode->addChild(light2_beacon);
    rootNode->addChild(cam_beacon);

    // Shadow viewport
#ifdef SHADOW_CHECK
    svp->setBackground(gbg);
    svp->setRoot(rootNode);
    svp->setSize(0, 0, 1, 1);
#endif
    //svp->setOffFactor(4.0);
    //svp->setOffBias(8.0);
    //used to set global shadow intensity, ignores shadow intensity from light sources if != 0.0
    //svp->setGlobalShadowIntensity(0.8);
    svp->setMapSize(1024);
    //ShadowSmoothness used for PCF_SHADOW_MAP and VARIANCE_SHADOW_MAP, defines Filter Width. Range can be 0.0 ... 1.0.
    //ShadowSmoothness also used to define the light size for PCSS_SHADOW_MAP
    svp->setShadowSmoothness(0.5);
    // add light sources here
    //svp->editMFLightNodes  ()->push_back(light1);
    //svp->editMFLightNodes  ()->push_back(light2);
    svp->editMFExcludeNodes()->push_back(obj1_trans_node);
    svp->setAutoSearchForLights(true);

    //one active light at startup
    _light2_core->setOn(true);
    _light2_core->setAmbient(0.3f, 0.3f, 0.3f, 1);
    _light2_core->setDiffuse(0.8f, 0.8f, 0.8f, 1);

    _light1_core->setOn(false);
    _light1_core->setAmbient(0.3, 0.3, 0.3, 1);
    _light1_core->setDiffuse(0.8, 0.8, 0.8, 1);

    gwin->setGlutId(winid);
#ifdef SHADOW_CHECK
    gwin->addPort(svp);
#endif

    gwin->init();

    OSG::Vec3f                   min, max;
    rootNode->updateVolume();
    rootNode->getVolume().getBounds(min, max);

    // create the SimpleSceneManager helper
    mgr = OSG::SimpleSceneManager::create();

    mgr->setWindow(gwin);
    mgr->setCamera(Pcamera);
    mgr->setRoot(rootNode);

    _navigator.setMode(OSG::Navigator::TRACKBALL);

#ifdef SHADOW_CHECK
    _navigator.setViewport(svp);
#endif
    _navigator.setCameraTransformation(cam_beacon);


    OSG::Vec3f                   up(0,1,0);
    OSG::Pnt3f                   at(0,0,0);
    OSG::Pnt3f                   from(0.0f,-100.1f,20.0f);

    _navigator.set(from, at, up);

    _navigator.setMotionFactor(0.5f);


#ifdef SHADOW_CHECK
    svp->setCamera(Pcamera);
#endif

    //activate Framecounter
    startFpsCounter();

//    dynamic_cast<RenderAction *>(mgr->getAction())->setLocalLights(true);
    mgr->turnHeadlightOff();

    mgr->showAll();

    mgr->getCamera()->setNear(      1.0f);
    mgr->getCamera()->setFar (1000000.f );

    _navigator.setViewport(gwin->getPort(0));

    return 0;
}