예제 #1
0
파일: CCEGLView.cpp 프로젝트: Gamex/GameX
bool OpenGLContext::MakeContextCurrent()
{
    CCLOG("OpenGLContext::MakeContextCurrent %dx%d",
          _size.width(), _size.height());

    // Lazily create the Pepper context.
    if (_graphics3d.is_null())
    {
        int32_t attribs[] = {
            PP_GRAPHICS3DATTRIB_ALPHA_SIZE, 8,
            PP_GRAPHICS3DATTRIB_DEPTH_SIZE, 24,
            PP_GRAPHICS3DATTRIB_STENCIL_SIZE, 8,
            PP_GRAPHICS3DATTRIB_SAMPLES, 0,
            PP_GRAPHICS3DATTRIB_SAMPLE_BUFFERS, 0,
            PP_GRAPHICS3DATTRIB_WIDTH, _size.width(),
            PP_GRAPHICS3DATTRIB_HEIGHT, _size.height(),
            PP_GRAPHICS3DATTRIB_NONE
        };
        _graphics3d = pp::Graphics3D(_instance, pp::Graphics3D(), attribs);
        if (_graphics3d.is_null())
        {
            glSetCurrentContextPPAPI(0);
            return false;
        }
        bool rtn = _instance->BindGraphics(_graphics3d);
        assert(rtn && "BindGraphics failed");
        if (!rtn)
          return false;
    }

    CCLOG("glSetCurrentContextPPAPI: %p", (void*)_graphics3d.pp_resource());
    glSetCurrentContextPPAPI(_graphics3d.pp_resource());
    return true;
}
예제 #2
0
  bool InitGL(int32_t new_width, int32_t new_height) {
    if (!glInitializePPAPI(pp::Module::Get()->get_browser_interface())) {
      fprintf(stderr, "Unable to initialize GL PPAPI!\n");
      return false;
    }

    const int32_t attrib_list[] = {
      PP_GRAPHICS3DATTRIB_ALPHA_SIZE, 8,
      PP_GRAPHICS3DATTRIB_DEPTH_SIZE, 24,
      PP_GRAPHICS3DATTRIB_WIDTH, new_width,
      PP_GRAPHICS3DATTRIB_HEIGHT, new_height,
      PP_GRAPHICS3DATTRIB_NONE
    };

    context_ = pp::Graphics3D(this, attrib_list);
    if (!BindGraphics(context_)) {
      fprintf(stderr, "Unable to bind 3d context!\n");
      context_ = pp::Graphics3D();
      glSetCurrentContextPPAPI(0);
      return false;
    }

    glSetCurrentContextPPAPI(context_.pp_resource());
    return true;
  }