int main(int argc, char **argv) { if (argc<8) { printf("Arguments: serverIP, pathToGame, gameName, patchImmediately, localPort, serverPort, fullScan"); return 0; } RakNet::SystemAddress TCPServerAddress=RakNet::UNASSIGNED_SYSTEM_ADDRESS; RakNet::AutopatcherClient autopatcherClient; RakNet::FileListTransfer fileListTransfer; RakNet::CloudClient cloudClient; autopatcherClient.SetFileListTransferPlugin(&fileListTransfer); bool didRebalance=false; // So we only reconnect to a lower load server once, for load balancing bool fullScan = argv[7][0]=='1'; unsigned short localPort; localPort=atoi(argv[5]); unsigned short serverPort=atoi(argv[6]); RakNet::PacketizedTCP packetizedTCP; if (packetizedTCP.Start(localPort,1)==false) { printf("Failed to start TCP. Is the port already in use?"); return 1; } packetizedTCP.AttachPlugin(&autopatcherClient); packetizedTCP.AttachPlugin(&fileListTransfer); RakNet::RakPeerInterface *rakPeer; rakPeer = RakNet::RakPeerInterface::GetInstance(); RakNet::SocketDescriptor socketDescriptor(localPort,0); rakPeer->Startup(1,&socketDescriptor, 1); rakPeer->AttachPlugin(&cloudClient); DataStructures::List<RakNet::RakNetSocket2* > sockets; rakPeer->GetSockets(sockets); printf("Started on port %i\n", sockets[0]->GetBoundAddress().GetPort()); char buff[512]; strcpy(buff, argv[1]); rakPeer->Connect(buff, serverPort, 0, 0); printf("Connecting...\n"); char appDir[512]; strcpy(appDir, argv[2]); char appName[512]; strcpy(appName, argv[3]); bool patchImmediately=argc>=5 && argv[4][0]=='1'; RakNet::Packet *p; while (1) { RakNet::SystemAddress notificationAddress; notificationAddress=packetizedTCP.HasCompletedConnectionAttempt(); if (notificationAddress!=RakNet::UNASSIGNED_SYSTEM_ADDRESS) { printf("ID_CONNECTION_REQUEST_ACCEPTED\n"); TCPServerAddress=notificationAddress; } notificationAddress=packetizedTCP.HasNewIncomingConnection(); if (notificationAddress!=RakNet::UNASSIGNED_SYSTEM_ADDRESS) printf("ID_NEW_INCOMING_CONNECTION\n"); notificationAddress=packetizedTCP.HasLostConnection(); if (notificationAddress!=RakNet::UNASSIGNED_SYSTEM_ADDRESS) printf("ID_CONNECTION_LOST\n"); notificationAddress=packetizedTCP.HasFailedConnectionAttempt(); if (notificationAddress!=RakNet::UNASSIGNED_SYSTEM_ADDRESS) { printf("ID_CONNECTION_ATTEMPT_FAILED TCP\n"); autopatcherClient.SetFileListTransferPlugin(0); autopatcherClient.Clear(); packetizedTCP.Stop(); rakPeer->Shutdown(500,0); RakNet::RakPeerInterface::DestroyInstance(rakPeer); return 0; } p=packetizedTCP.Receive(); while (p) { if (p->data[0]==ID_AUTOPATCHER_REPOSITORY_FATAL_ERROR) { char buff[256]; RakNet::BitStream temp(p->data, p->length, false); temp.IgnoreBits(8); RakNet::StringCompressor::Instance()->DecodeString(buff, 256, &temp); printf("ID_AUTOPATCHER_REPOSITORY_FATAL_ERROR\n"); printf("%s\n", buff); autopatcherClient.SetFileListTransferPlugin(0); autopatcherClient.Clear(); packetizedTCP.Stop(); rakPeer->Shutdown(500,0); RakNet::RakPeerInterface::DestroyInstance(rakPeer); return 0; } else if (p->data[0]==ID_AUTOPATCHER_CANNOT_DOWNLOAD_ORIGINAL_UNMODIFIED_FILES) { printf("ID_AUTOPATCHER_CANNOT_DOWNLOAD_ORIGINAL_UNMODIFIED_FILES\n"); autopatcherClient.SetFileListTransferPlugin(0); autopatcherClient.Clear(); packetizedTCP.Stop(); rakPeer->Shutdown(500,0); RakNet::RakPeerInterface::DestroyInstance(rakPeer); return 0; } else if (p->data[0]==ID_AUTOPATCHER_FINISHED) { printf("ID_AUTOPATCHER_FINISHED with server time %f\n", autopatcherClient.GetServerDate()); double srvDate=autopatcherClient.GetServerDate(); FILE *fp = fopen("srvDate", "wb"); fwrite(&srvDate,sizeof(double),1,fp); fclose(fp); autopatcherClient.SetFileListTransferPlugin(0); autopatcherClient.Clear(); packetizedTCP.Stop(); rakPeer->Shutdown(500,0); RakNet::RakPeerInterface::DestroyInstance(rakPeer); return 0; } else if (p->data[0]==ID_AUTOPATCHER_RESTART_APPLICATION) { printf("ID_AUTOPATCHER_RESTART_APPLICATION"); autopatcherClient.SetFileListTransferPlugin(0); autopatcherClient.Clear(); packetizedTCP.Stop(); rakPeer->Shutdown(500,0); RakNet::RakPeerInterface::DestroyInstance(rakPeer); return 0; } // Launch \"AutopatcherClientRestarter.exe autopatcherRestart.txt\"\nQuit this application immediately after to unlock files.\n"); packetizedTCP.DeallocatePacket(p); p=packetizedTCP.Receive(); } p=rakPeer->Receive(); while (p) { if (p->data[0]==ID_CONNECTION_REQUEST_ACCEPTED) { // UploadInstanceToCloud(&cloudClient, p->guid); // GetClientSubscription(&cloudClient, p->guid); GetServers(&cloudClient, p->guid); break; } else if (p->data[0]==ID_CONNECTION_ATTEMPT_FAILED) { printf("ID_CONNECTION_ATTEMPT_FAILED UDP\n"); autopatcherClient.SetFileListTransferPlugin(0); autopatcherClient.Clear(); packetizedTCP.Stop(); rakPeer->Shutdown(500,0); RakNet::RakPeerInterface::DestroyInstance(rakPeer); return 0; } else if (p->data[0]==ID_CLOUD_GET_RESPONSE) { RakNet::CloudQueryResult cloudQueryResult; cloudClient.OnGetReponse(&cloudQueryResult, p); unsigned int rowIndex; const bool wasCallToGetServers=cloudQueryResult.cloudQuery.keys[0].primaryKey=="CloudConnCount"; printf("\n"); if (wasCallToGetServers) printf("Downloaded server list. %i servers.\n", cloudQueryResult.rowsReturned.Size()); unsigned short connectionsOnOurServer=65535; unsigned short lowestConnectionsServer=65535; RakNet::SystemAddress lowestConnectionAddress; for (rowIndex=0; rowIndex < cloudQueryResult.rowsReturned.Size(); rowIndex++) { RakNet::CloudQueryRow *row = cloudQueryResult.rowsReturned[rowIndex]; if (wasCallToGetServers) { unsigned short connCount; RakNet::BitStream bsIn(row->data, row->length, false); bsIn.Read(connCount); printf("%i. Server found at %s with %i connections\n", rowIndex+1, row->serverSystemAddress.ToString(true), connCount); unsigned short connectionsExcludingOurselves; if (row->serverGUID==p->guid) connectionsExcludingOurselves=connCount-1; else connectionsExcludingOurselves=connCount; // Find the lowest load server (optional) if (p->guid==row->serverGUID) { connectionsOnOurServer=connectionsExcludingOurselves; } else if (connectionsExcludingOurselves < lowestConnectionsServer) { lowestConnectionsServer=connectionsExcludingOurselves; lowestConnectionAddress=row->serverSystemAddress; } } } // Do load balancing by reconnecting to lowest load server (optional) if (didRebalance==false && wasCallToGetServers) { if (cloudQueryResult.rowsReturned.Size()>0 && connectionsOnOurServer>lowestConnectionsServer) { printf("Reconnecting to lower load server %s\n", lowestConnectionAddress.ToString(false)); rakPeer->CloseConnection(p->guid, true); // Wait for the thread to close, otherwise will immediately get back ID_CONNECTION_ATTEMPT_FAILED because no free outgoing connection slots // Alternatively, just call Startup() with 2 slots instead of 1 RakSleep(500); rakPeer->Connect(lowestConnectionAddress.ToString(false), lowestConnectionAddress.GetPort(), 0, 0); // TCP Connect to new IP address packetizedTCP.Connect(lowestConnectionAddress.ToString(false),serverPort,false); } else { // TCP Connect to original IP address packetizedTCP.Connect(buff,serverPort,false); } didRebalance=true; } cloudClient.DeallocateWithDefaultAllocator(&cloudQueryResult); } rakPeer->DeallocatePacket(p); p=rakPeer->Receive(); } if (TCPServerAddress!=RakNet::UNASSIGNED_SYSTEM_ADDRESS && patchImmediately==true) { patchImmediately=false; char restartFile[512]; strcpy(restartFile, appDir); strcat(restartFile, "/autopatcherRestart.txt"); double lastUpdateDate; if (fullScan==false) { FILE *fp = fopen("srvDate", "rb"); if (fp) { fread(&lastUpdateDate, sizeof(lastUpdateDate), 1, fp); fclose(fp); } else lastUpdateDate=0; } else lastUpdateDate=0; if (autopatcherClient.PatchApplication(appName, appDir, lastUpdateDate, TCPServerAddress, &transferCallback, restartFile, argv[0])) { printf("Patching process starting.\n"); } else { printf("Failed to start patching.\n"); autopatcherClient.SetFileListTransferPlugin(0); autopatcherClient.Clear(); packetizedTCP.Stop(); rakPeer->Shutdown(500,0); RakNet::RakPeerInterface::DestroyInstance(rakPeer); return 0; } } RakSleep(30); } // Dereference so the destructor doesn't crash autopatcherClient.SetFileListTransferPlugin(0); autopatcherClient.Clear(); packetizedTCP.Stop(); rakPeer->Shutdown(500,0); RakNet::RakPeerInterface::DestroyInstance(rakPeer); return 1; }
int main(int argc, char** argv) { RakNet::RakPeerInterface *server = RakNet::RakPeerInterface::GetInstance(); RakNet::Packet* p; unsigned char packetIdentifier; RakNet::SystemAddress clientID = RakNet::UNASSIGNED_SYSTEM_ADDRESS; RakNet::RakNetStatistics *rss; RakNet::SocketDescriptor socketDescriptors[2]; char portstring[30]; socketDescriptors[0].port = SERVER_PORT; socketDescriptors[0].socketFamily = AF_INET; // Test out IPV4 socketDescriptors[1].port = SERVER_PORT; socketDescriptors[1].socketFamily = AF_INET6; // Test out IPV6 if (server->Startup(4, socketDescriptors, 2) != RakNet::RAKNET_STARTED) { std::cout << "IPV6 not supported, starting with IPV4-only interface..." << std::endl; if (server->Startup(4, socketDescriptors, 1) != RakNet::RAKNET_STARTED) { std::cerr << "Error creating server, exiting..." << std::endl; exit(-1); } } std::cout << "Server started successfully. Listening on port " << SERVER_PORT << std::endl; server->SetMaximumIncomingConnections(20); server->SetOccasionalPing(true); server->SetUnreliableTimeout(1000); DataStructures::List<RakNet::RakNetSocket2*> sockets; server->GetSockets(sockets); std::cout << "Socket addresses used by RakNet:" << std::endl; for (unsigned int i = 0; i < sockets.Size(); i++) { printf("%i. %s\n", i + 1, sockets[i]->GetBoundAddress().ToString(true)); } char message[2048]; // Loop for input while (1) { // This sleep keeps RakNet responsive RakSleep(30); if (kbhit()) { // Notice what is not here: something to keep our network running. It's // fine to block on gets or anything we want // Because the network engine was painstakingly written using threads. Gets(message, sizeof(message)); if (strcmp(message, "quit") == 0) { puts("Quitting."); break; } if (strcmp(message, "stat") == 0) { rss = server->GetStatistics(server->GetSystemAddressFromIndex(0)); StatisticsToString(rss, message, 2); printf("%s", message); printf("Ping %i\n", server->GetAveragePing(server->GetSystemAddressFromIndex(0))); continue; } if (strcmp(message, "ping") == 0) { server->Ping(clientID); continue; } if (strcmp(message, "pingip") == 0) { printf("Enter IP: "); Gets(message, sizeof(message)); printf("Enter port: "); Gets(portstring, sizeof(portstring)); if (portstring[0] == 0) strcpy(portstring, "1234"); server->Ping(message, atoi(portstring), false); continue; } if (strcmp(message, "kick") == 0) { server->CloseConnection(clientID, true, 0); continue; } if (strcmp(message, "getconnectionlist") == 0) { printf("Connections:\n"); RakNet::SystemAddress systems[10]; unsigned short numConnections = 10; server->GetConnectionList((RakNet::SystemAddress*) &systems, &numConnections); for (int i = 0; i < numConnections; i++) { printf("%i. %s\n", i + 1, systems[i].ToString(true)); } continue; } if (strcmp(message, "ban") == 0) { printf("Enter IP to ban. You can use * as a wildcard\n"); Gets(message, sizeof(message)); server->AddToBanList(message); printf("IP %s added to ban list.\n", message); continue; } // Message now holds what we want to broadcast char message2[2048]; // Append Server: to the message so clients know that it ORIGINATED from the server // All messages to all clients come from the server either directly or by being // relayed from other clients message2[0] = 0; const static char prefix[] = "Server: "; strncpy(message2, prefix, sizeof(message2)); strncat(message2, message, sizeof(message2) - strlen(prefix) - 1); // message2 is the data to send // strlen(message2)+1 is to send the null terminator // HIGH_PRIORITY doesn't actually matter here because we don't use any other priority // RELIABLE_ORDERED means make sure the message arrives in the right order // We arbitrarily pick 0 for the ordering stream // RakNet::UNASSIGNED_SYSTEM_ADDRESS means don't exclude anyone from the broadcast // true means broadcast the message to everyone connected server->Send(message2, (const int)strlen(message2) + 1, HIGH_PRIORITY, RELIABLE_ORDERED, 0, RakNet::UNASSIGNED_SYSTEM_ADDRESS, true); } // Get a packet from either the server or the client for (p = server->Receive(); p; server->DeallocatePacket(p), p = server->Receive()) { // We got a packet, get the identifier with our handy function packetIdentifier = GetPacketIdentifier(p); // Check if this is a network message packet switch (packetIdentifier) { case ID_DISCONNECTION_NOTIFICATION: // Connection lost normally printf("ID_DISCONNECTION_NOTIFICATION from %s\n", p->systemAddress.ToString(true));; break; case ID_NEW_INCOMING_CONNECTION: // Somebody connected. We have their IP now printf("ID_NEW_INCOMING_CONNECTION from %s with GUID %s\n", p->systemAddress.ToString(true), p->guid.ToString()); clientID = p->systemAddress; // Record the player ID of the client printf("Remote internal IDs:\n"); for (int index = 0; index < MAXIMUM_NUMBER_OF_INTERNAL_IDS; index++) { RakNet::SystemAddress internalId = server->GetInternalID(p->systemAddress, index); if (internalId != RakNet::UNASSIGNED_SYSTEM_ADDRESS) { printf("%i. %s\n", index + 1, internalId.ToString(true)); } } break; case ID_INCOMPATIBLE_PROTOCOL_VERSION: printf("ID_INCOMPATIBLE_PROTOCOL_VERSION\n"); break; case ID_CONNECTED_PING: case ID_UNCONNECTED_PING: printf("Ping from %s\n", p->systemAddress.ToString(true)); break; case ID_CONNECTION_LOST: // Couldn't deliver a reliable packet - i.e. the other system was abnormally // terminated printf("ID_CONNECTION_LOST from %s\n", p->systemAddress.ToString(true));; break; default: // The server knows the static data of all clients, so we can prefix the message // With the name data printf("%s\n", p->data); // Relay the message. We prefix the name for other clients. This demonstrates // That messages can be changed on the server before being broadcast // Sending is the same as before sprintf(message, "%s", p->data); server->Send(message, (const int)strlen(message) + 1, HIGH_PRIORITY, RELIABLE_ORDERED, 0, p->systemAddress, true); break; } } } server->Shutdown(300); // We're done with the network RakNet::RakPeerInterface::DestroyInstance(server); }