void V8AbstractEventListener::setWeakCallback(const v8::WeakCallbackData<v8::Object, V8AbstractEventListener> &data) { data.GetParameter()->m_listener.clear(); }
void CanvasRenderingContext2D::Deallocate(const v8::WeakCallbackData<v8::Object, CanvasRenderingContext2D>& data) { __android_log_print(ANDROID_LOG_DEBUG, "C2D", "DEALLOCATING!"); delete data.GetParameter(); }
void CanvasRenderingContext2D::DeallocateBuffer(const v8::WeakCallbackData<v8::ArrayBuffer, char>& data) { delete[] data.GetParameter(); }
void V8NodeFilterCondition::setWeakCallback(const v8::WeakCallbackData<v8::Value, V8NodeFilterCondition>& data) { data.GetParameter()->m_filter.clear(); }