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#Flexium

##About

Flexium is a C++11 game engine that sits on top of SFML. It is designed for development speed, rather than performance.

Flexium draws a lot of inspiration from GameMaker, although there is no GUI and it's all in C++.

Here's some examples of Flexium in action.

##Features

  • Resource management for images, sounds and fonts.
  • Animation strips.
  • Inheritance-based objects.
  • Support for Tiled maps.
  • A realy cool development team. Heh.

##Installation

Install SFML. Download the Flexium source code and run make (that's GNU Make, not CMake, sorry). This will compile using g++. The library can then be found in the lib folder. Link to it however you wish.

##Contributing

If you wish to contribute to Flexium, that would be pretty rad. You can help by contributing code (just make a github issue/ pull request) or just using the library and giving me general feedback.

If you make something cool, be sure to tell me!

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C++ game engine for SFML.

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