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GenGein-Graphics-Engine

The development of GenGein

DISCLAIMER: GenGein is an on-going expreiment that has one general function - to be my very own experimental playing field. Here I will design, create and play to inevitably shape a functional engine. Full disclaimer; this engine is for personal-use only. Bug submittions [When I make the spreadsheet] and use is welcome, however I will not be taking on board discrete 'ideas'.

Functionality

static_cast<TO_BE_DEFINED> list;

Internal Debugging

COMMENTING

Generally I try to keep things pretty simple. For debugging purposes I've marked in places to remind myself what I need to do.

  1. "#NOTE:" is marking a note, for whatever it shall be. (e.g optimisation/idea)
  2. "#TODO:" is marking an area in which is lacking or can be improved upon. (e.g effiective/efficiency)

Console Logging

When utilising Console::Log() [printf() wrap] use the following to tag the desired log

  1. "#WAR:" when logging a warning.
  2. "#SUC:" when logging a success.
  3. "#ERR:" when logging a error.
  4. If a log is called without defining a tag, the default console properties are assigned.

About

A remake of my old engine; GenGein. It was cool.. But it was terrible, inefficient and kinda a sloppy mess to work with! This will be the new and improved version!

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