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Jed-/zeromod-mod
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This is zeromod, a modification of sauerbraten game server. Features: * Has server commands interface * Can reload configuration on-the-fly (via SIGUSR1 or #exec) * Server administrators can execute commands in server side with #exec * Anticheat (currently limited to weak weapons anticheat) * Bots may be kept then changing maps (clearbots 0) * Game length and intermission length can be customized from config file * Best stats (currently limited to fraging, flags and skulls stats, no bases) * Ability to increase game length by 50% in teammodes (teamplay, instateam, efficteam, capture & regen capture) as in older Justice version * Ability to change default gamespeed * masterpass for master privilege * Password bruteforce protection * Muting players messages, names and editing * #spy * Renaming players * Forcibly spectating certain players * Automatic spectating of players with modified maps * Settable default mastermode and game mode * Hidden admin * Multiple masterservers support * Several persistent teams modes * GeoIP support (with geocity support too) Some notable commands: * #pm (also possible to multipm with #pm 1,5,7 blablabla) * #stats (also avaiable #stats -1 to show stats of all players) * #exec (executes any cubescript, requires "root" privileges on server (avaiable via auth)) * #load (loads module from modules/ directory), #unload * #mute, #unmute, #editmute, #editunmute * #spectator (also shortcututs #spec, #unspec, etc) * #help * #priv (to set privilege of client) * #spy * #rename Zeromod is written in zlib license (look src/readme_source.txt for details). Supported architectures are Linux, FreeBSD and Windows. Other architectures may work, but aren't tested. See files under docs/ directory for more help.
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