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Credits
=======

First and foremost - Mikael 'Kalms' Kalms

Edward 'Harmless' Kmett
Andrei 'lessi' Gulin

Translation services courtesy - Tom 'tmk' Motoyoshi Kalland

How to run
----------
Given that your CD-ROM drive can read SOTCs disk.
Copy: NICO.DAT, XAB, XAC, XAD, XAE somewhere and
then invoke: 
      $ (cd index; ./index.sh /path/to/somewhere)
      $ sh do.sh
      $ ./dormin bird_A.nmo bird_A_atk_gride.anb
                         (just an example)

      After first command index/ will contain NICO.DAT.index, XAB.index,
      etc which are simple textual files containing names/offsets/sizes
      of models/textures/skeltons/animations. index/index is binary dump
      of those X.index files for faster loading.

Or if you have a slice:
      $ sh do.sh
      $ ./dormin -index slice.idx bird_A.nmo bird_A_atk_gride.anb
                         (just an example)

Incomplete list of "borrowed" code
----------------------------------
Most of qtr.ml is based on code by Mikael Kalms
      from_euler: was taken from some NVidia example
      qapply: http://en.wikipedia.org/wiki/Quaternions_and_spatial_rotation

vec.c q2matrix: from http://www.j3d.org/matrix_faq/matrfaq_latest.html

swizzling code: http://playstation2-linux.com/download/p2lsd/sparkys_swizzle_code.html

altivec code is based on:
   http://www.freevec.org/category/simd/algorithms/algebra/matrix_operations

adpcm decoder is slightly modified:
   PSX VAG-Packer, hacked by bITmASTER@bigfoot.com
   with block interleave figured out by Antti Huovilainen

Disorder handshakes
-------------------
Skal,   Unreal,    Ex, Coderipper,   dAS,   Action, Vastator,  pGeist,
Ms.Saigon,  middy, lnx, TCMAN,   greco,  dvb, frenzy, Gaffer,  Loblin,
Raster, df, lovex, Harmless, HeadSoft, Ghyll, lessy, tmk, Adept, Adok,
Crest, ED_Lead,   icepick,  Mr.Z, Reptile,   Multiplex, fall,  Ravian,
Sagacity, salami, shock, The Joker, toshka, whizzter, zensunni, codex,
[Wog|Zog|Carmody|Tan|Warezpimp],    ica,  Kneebiter,  M.Bimba,   mali,
mcbyte, nix, Solar_Diz, xls, Zed, ryg #coders

About

Dormin is a character animation player/geometry viewer/audio decoder for Shadow of the Colossus game. This is a clone of the main repo at http://repo.or.cz/w/dormin.git

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