Simple simulator of futuristic castle written in "new" OpenGL 3.0 as a project for Computer Graphics and Visualisation laboratory. It uses Phong shading model implemented in fragment and vertex shaders.
In the world provided by a simulator user can visit a futuristic-castle-like building with:
- 2 teleports
- movable, large doors to the main hall
- full collission detection on both 2 floors
####Used technologies:
- C++
- OpenGL 3.0
- glm library
- SFML library