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Kastle

Simple simulator of futuristic castle written in "new" OpenGL 3.0 as a project for Computer Graphics and Visualisation laboratory. It uses Phong shading model implemented in fragment and vertex shaders.

In the world provided by a simulator user can visit a futuristic-castle-like building with:

  • 2 teleports
  • movable, large doors to the main hall
  • full collission detection on both 2 floors

####Used technologies:

  • C++
  • OpenGL 3.0
  • glm library
  • SFML library

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Simple futuristic castle simulator written in OpenGL

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