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This project is the implementation of a 3D world consisting of terrain, trees, roads and the like; including a number of extensions. See spec.pdf for the original assignment specification . Bezier terrain looks pretty cool, though is kinda slow. At this point I'll aim to maintain 30FPS on a 20x20 map (on Intel HD3000). To use bezier implementation, build with make bezierterrain && make else, simply build with make The following features are of interest: * Fullscreen may be toogled by the 'f' key * Rain may be toggled by the 'k' key. (Note that sun/stars are displayed in the absence of rain.) * Daytime may be toggled by the 'j' key. * Keyboard shortcuts may be adjusted via the maps in assets/kbd. By default standard qwerty and dvp are supported. * Earth rotation may be toggled by 'i'.
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3D world with terrain, roads, trees
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