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massplay-server

V1.1 implementation of the massplay game server

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An experiment in multiplayer gameplay of classic roms

Implementation

This is essentially a port of the old virtual boy emululator with a large amount of code ripped out. The frames are then encoded with vp8 and streamed to all connected parties. Input is recieved via websockets and injected into the emulator loop.

TODO

Essentially all of it. This is a cleaned up version of the hack we implemented at McHacks (which did not encode video, merely trasmited base64 encoded bitmaps over websockets.

Licensing

Released under GPLv2 since VBA-m, which this is in many ways a port of, is that license. All code in the /libs folder is that respective projects license (usually more permissive). Any code which can be successfully determined not to be VBA-m code (and not a library) may be used under MIT.

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V1.1 implementation of the massplay game server

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