/
connection_server.cpp
162 lines (122 loc) · 4.11 KB
/
connection_server.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
#include "stdafx.h"
#include "connection_server.h"
using namespace std;
server_conn::server_conn( boost::shared_ptr<boost::asio::io_service> io_service_ptr, const boost::shared_ptr<server> server_ptr ) :
server_ptr(server_ptr),
connection_base(io_service_ptr)
{
connected = sending = false;
echo_timer_ptr.reset(new boost::asio::deadline_timer(*server_ptr->io_service_ptr));
timeout_timer_ptr.reset(new boost::asio::deadline_timer(*server_ptr->io_service_ptr));
}
void server_conn::output_error( std::string err_msg, const boost::system::error_code &e )
{
cerr<<err_msg<<", error message: "<<e.message()<<endl;
}
void server_conn::start()
{
set_options();
recv_message();
if(connected && !sending) send_message();
//start_echo();
}
void server_conn::push_message( message msg )
{
if(msg.type != msg_type::resp_complete_roles)
assert(msg.id != "");
boost::recursive_mutex::scoped_lock lock(messages_buffer_send_mutex);
messages_buffer_send.push(msg);
if(connected && !sending)send_message();
}
void server_conn::push_messages( const std::vector<message> &msgs )
{
for(int i=0;i<msgs.size();i++)
if(msgs[i].type != msg_type::resp_complete_roles)
assert(msgs[i].id != "");
for(int i=0;i<msgs.size();++i)
{
push_message(msgs[i]);
}
}
void server_conn::send_message()
{
boost::recursive_mutex::scoped_lock lock(messages_buffer_send_mutex);
if(messages_buffer_send.empty()) {sending = false; return;}
sending = true;
message msg;
msg = messages_buffer_send.front();
if(msg.type == msg_type::resp_roles){
msg.type = msg_type::resp_roles;
cout<<"async_writing resp_roles size = "<<msg.strings.size()<<endl;
}
if(msg.type != msg_type::resp_complete_roles)
assert(msg.id != "");
async_write(msg, strand_.wrap(boost::bind(&server_conn::send_message_handler, shared_from_this(), boost::asio::placeholders::error)));
}
void server_conn::send_message_handler(const boost::system::error_code& e)
{
if(e)
{
output_error("send error", e);
sending = false;
boost::system::error_code no_error;
if(e != boost::asio::error::operation_aborted) handle_timeout(no_error, "in send_handler");
return;
}
boost::recursive_mutex::scoped_lock lock(messages_buffer_send_mutex);
messages_buffer_send.pop();
send_message();
}
void server_conn::proccess_message()
{
message_buffer_recv.endpoint = endpoint;
server_ptr->msg_forwarder->io_s_ptr->post(boost::bind(&message_forwarder::forward_message, server_ptr->msg_forwarder, message_buffer_recv));
}
void server_conn::recv_message_handler(const boost::system::error_code& e)
{
//cerr<<e.value()<<endl;
if(e)
{
output_error("recv error", e);
//on_client_disconnect();
boost::system::error_code no_error;
if(e != boost::asio::error::operation_aborted) handle_timeout(no_error, "in recv_handler");
return;
}
//timeout_timer_ptr->cancel();
proccess_message();
recv_message();
}
void server_conn::recv_message()
{
//timeout_timer_ptr->expires_from_now(boost::posix_time::seconds(15));
//timeout_timer_ptr->async_wait(boost::bind(&server_conn::handle_timeout, shared_from_this(), boost::asio::placeholders::error, "in recv"));
async_read(message_buffer_recv, strand_.wrap(boost::bind(&server_conn::recv_message_handler, shared_from_this(), boost::asio::placeholders::error)));
}
void server_conn::on_client_disconnect()
{
message msg;
msg.type = msg_type::intl_client_disconnect;
msg.endpoint = endpoint;
server_ptr->msg_forwarder->io_s_ptr->post(boost::bind(&message_forwarder::forward_message, server_ptr->msg_forwarder, msg));
server_ptr->del_conn(shared_from_this());//call at last
}
void server_conn::start_echo()
{
message msg;
msg.type = msg_type::echo_server;
if(connected) push_message(msg);
echo_timer_ptr->expires_from_now(boost::posix_time::seconds(2));
echo_timer_ptr->async_wait(boost::bind(&server_conn::start_echo, shared_from_this()));
}
void server_conn::handle_timeout( const boost::system::error_code& ec, std::string ss )
{
if(ec) return;
using namespace std;
cout<<ss<<" in handle_timeout"<<endl;
timeout_timer_ptr->cancel();
socket_->close();
connected = false;
sending = false;
if(role_id != "") server_ptr->handle_timeout(role_id);
}