mcbPlatform support is a c++ framework to create cross platform resource driven applications with the Cocos2d-x library. It has useful perks such as cpp reflection, multistep initialization through templates base class, plist parser (including color parsing, relative positioning and scaling parsing etc), path resolution, resource driven view builder, audio player, cocos2d actions with lambdas, dispatch to main thread api using lambdas. Utilities include tools of batch texture drawing to display polygons, iPod music picker, animation sprite class that supports variadic animation speeds without having to create a new animation. Shader sprite allows you to work with fragment shaders with almost no setup.
example code will follow soon....