-
Notifications
You must be signed in to change notification settings - Fork 0
/
Audio.cpp
281 lines (254 loc) · 12.1 KB
/
Audio.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
/*
Zelda Time to Triumph
Copyright (C) 2007-2009 Vincent Jouillat
Please send bugreports with examples or suggestions to www.zeldaroth.fr
*/
#include <sstream>
#include <fstream>
#include <iostream>
#include <SDL/SDL.h>
#include "Audio.h"
Audio::Audio() : musiqueId(0), specialId(0) {
SOUND = true;
music = NULL;
if(SDL_InitSubSystem(SDL_INIT_AUDIO) == -1) SOUND = false;
if (SOUND) {
Mix_OpenAudio(44100, AUDIO_S16SYS, 2, 2048);
previous_volume = Mix_VolumeMusic(32);
loadSounds();
setVolson(32);
}
}
Audio::~Audio() {
if (SOUND) {
freeSounds();
Mix_PauseMusic();
Mix_VolumeMusic(previous_volume);
Mix_HaltMusic();
Mix_FreeMusic(music);
Mix_CloseAudio();
}
}
void Audio::setVolume(int volume) {
if (SOUND) Mix_VolumeMusic(volume);
}
void Audio::setVolson(int volson) {
if (SOUND) for (int i = 0; i < 44; i++) Mix_VolumeChunk(sons[i], volson);
}
void Audio::loadSounds() {
sons = new Mix_Chunk*[44];
sons[0] = Mix_LoadWAV("data/sound/text.ogg"); // lettres
sons[1] = Mix_LoadWAV("data/sound/menu1.ogg"); // menu 1
sons[2] = Mix_LoadWAV("data/sound/menu2.ogg"); // menu 2
sons[3] = Mix_LoadWAV("data/sound/menu3.ogg"); // menu 3
sons[4] = Mix_LoadWAV("data/sound/menu4.ogg"); // menu 4
sons[5] = Mix_LoadWAV("data/sound/timewarp.ogg"); // time retour
sons[6] = Mix_LoadWAV("data/sound/tombe.ogg"); // tombe (ennemi)
sons[7] = Mix_LoadWAV("data/sound/hitenemy.ogg"); //shot 1
sons[8] = Mix_LoadWAV("data/sound/killenemy.ogg"); // shot 2
sons[9] = Mix_LoadWAV("data/sound/surprise.ogg"); // surprise
sons[10] = Mix_LoadWAV("data/sound/monte.ogg"); // monte
sons[11] = Mix_LoadWAV("data/sound/descend.ogg"); // descend
sons[12] = Mix_LoadWAV("data/sound/chute.ogg"); // chute
sons[13] = Mix_LoadWAV("data/sound/item.ogg"); // item
sons[14] = Mix_LoadWAV("data/sound/rupee.ogg"); // rubis
sons[15] = Mix_LoadWAV("data/sound/heart.ogg"); // coeur
sons[16] = Mix_LoadWAV("data/sound/bomb.ogg"); // bombe
sons[17] = Mix_LoadWAV("data/sound/textnext.ogg"); // suite texte
sons[18] = Mix_LoadWAV("data/sound/textend.ogg"); // fin texte
sons[19] = Mix_LoadWAV("data/sound/happy.ogg"); // trouve objet
sons[20] = Mix_LoadWAV("data/sound/door.ogg"); // ouvre porte
sons[21] = Mix_LoadWAV("data/sound/pics.ogg"); // pics contre mur
sons[22] = Mix_LoadWAV("data/sound/sword.ogg"); // Epée
sons[23] = Mix_LoadWAV("data/sound/SwordCharging.ogg"); // chargée
sons[24] = Mix_LoadWAV("data/sound/Sword360.ogg"); // spin
sons[25] = Mix_LoadWAV("data/sound/shoot.ogg"); // flèche
sons[26] = Mix_LoadWAV("data/sound/hookshot.ogg"); // grappin
sons[27] = Mix_LoadWAV("data/sound/stamp.ogg"); // pose bombe
sons[28] = Mix_LoadWAV("data/sound/magic.ogg"); // magie
sons[29] = Mix_LoadWAV("data/sound/burn.ogg"); // brËšle
sons[30] = Mix_LoadWAV("data/sound/hammer.ogg"); // marteau
sons[31] = Mix_LoadWAV("data/sound/plouf.ogg"); // plouf
sons[32] = Mix_LoadWAV("data/sound/danger.ogg"); // danger
sons[33] = Mix_LoadWAV("data/sound/hurt.ogg"); // link se blesse
sons[34] = Mix_LoadWAV("data/sound/porte.ogg"); // porte objet
sons[35] = Mix_LoadWAV("data/sound/lance.ogg"); // lance objet
sons[36] = Mix_LoadWAV("data/sound/casse.ogg"); // casse objet
sons[37] = Mix_LoadWAV("data/sound/charge.ogg"); // charge magie
sons[38] = Mix_LoadWAV("data/sound/buisson.ogg"); // coupe buisson
sons[39] = Mix_LoadWAV("data/sound/pousse.ogg"); // pousse caisse
sons[40] = Mix_LoadWAV("data/sound/envol.ogg"); // chant envol
sons[41] = Mix_LoadWAV("data/sound/inverse.ogg"); // hymne vide
sons[42] = Mix_LoadWAV("data/sound/accelere.ogg"); // chant esprit
sons[43] = Mix_LoadWAV("data/sound/splash.ogg"); // ...
}
void Audio::freeSounds() {
if (SOUND) {
for (int i = 0; i < 44; i++) Mix_FreeChunk(sons[i]);
delete[] sons;
}
}
void Audio::playSound(int id, int chl) {
if (SOUND) Mix_PlayChannel(chl,sons[id],0);
}
void Audio::stopSound() {
if (SOUND) {if (SOUND) Mix_HaltChannel(-1); musiqueId=0;}
}
void Audio::playMusic(int id) {
if (SOUND) {
if (id == 2 || id == 5 || id == 7 || id == 8 || id == 9 || id == 14) id = 1;
if (id == 20 || id == 22 || id == 24) id = 17;
if (id == 29) id = 19;
if (id == 32 || id == 34 || id == 35 || id == 39 || id == 44) id = 31;
if (id >= 61 && id <= 78) id = 61;
if (id == 82 || id == 84 || id == 94 || id == 98 || id == 99
|| id == 101 || id == 107 || id == 108 || id == 109 || id == 112
|| id == 117 || id == 118 || id == 122 || id == 128 || id == 129
|| id == 142 || id == 143 || id == 148 || id == 149) id = 81; //magasins
if (id == 91 || id == 120 || id == 132) id = 85; //potions
if (id == 102 || id == 136) id = 80; //bar
if (id == 105 || id == 106 || id == 131 || id == 139 || id == 147) id = 95; //maire
if (id == 152 || id == 153) id = 151; //temple temps
if (musiqueId != id) {
musiqueId = id;
if (specialId == 0) {
Mix_HaltMusic();
Mix_FreeMusic(music);
music = choixMusique(id);
Mix_PlayMusic(music,-1);
specialId = 0;
}
}
}
}
bool Audio::isSpecial() {return (specialId>0);}
void Audio::stopMusic() {
if (SOUND) Mix_HaltMusic();
}
void Audio::replayMusic() {
if (SOUND) Mix_PlayMusic(music,-1);
}
Mix_Music* Audio::choixMusique(int id) {
switch (id) {
case 1 : case 2 : case 7 : return Mix_LoadMUS("data/music/PlaineP.mid");
case 3 : return Mix_LoadMUS("data/music/VilleCP.mid");
case 4 : return Mix_LoadMUS("data/music/TerresS.mid");
case 6 : return Mix_LoadMUS("data/music/BoisPerdus.mid");
case 8 : return Mix_LoadMUS("data/music/CimetiereP.mid");
case 10 : return Mix_LoadMUS("data/music/VillageMP.mid");
case 11 : return Mix_LoadMUS("data/music/LacP.mid");
case 12 : return Mix_LoadMUS("data/music/DesertP.mid");
case 13 : return Mix_LoadMUS("data/music/Cocorico.mid");
case 15 : return Mix_LoadMUS("data/music/MontP.mid");
case 16 : return Mix_LoadMUS("data/music/Foret.mid");
case 17 : return Mix_LoadMUS("data/music/Plaine.mid");
case 18 : return Mix_LoadMUS("data/music/Cite.mid");
case 19 : return Mix_LoadMUS("data/music/Chateau.mid");
case 21 : return Mix_LoadMUS("data/music/Lanelle.mid");
case 23 : return Mix_LoadMUS("data/music/Cimetiere.mid");
case 25 : return Mix_LoadMUS("data/music/VillageM.mid");
case 26 : return Mix_LoadMUS("data/music/Lac.mid");
case 27 : return Mix_LoadMUS("data/music/Desert.mid");
case 28 : return Mix_LoadMUS("data/music/VillageO.mid");
case 30 : return Mix_LoadMUS("data/music/Mont.mid");
case 31 : case 32 : case 34 : case 35 :
return Mix_LoadMUS("data/music/Ombre.mid");
case 33 : return Mix_LoadMUS("data/music/VilleF.mid");
case 36 : return Mix_LoadMUS("data/music/BoisPerdusF.mid");
case 37 : return Mix_LoadMUS("data/music/Cascades.mid");
case 38 : return Mix_LoadMUS("data/music/CimetiereF.mid");
case 40 : return Mix_LoadMUS("data/music/VillageMF.mid");
case 41 : return Mix_LoadMUS("data/music/LacF.mid");
case 42 : return Mix_LoadMUS("data/music/DesertF.mid");
case 43 : return Mix_LoadMUS("data/music/VillageOF.mid");
case 45 : return Mix_LoadMUS("data/music/MontF.mid");
case 46 : return Mix_LoadMUS("data/music/Courage.mid");
case 47 : return Mix_LoadMUS("data/music/Sagesse.mid");
case 48 : return Mix_LoadMUS("data/music/Force.mid");
case 49 : return Mix_LoadMUS("data/music/Abysses.mid");
case 50 : return Mix_LoadMUS("data/music/PyramideF.mid");
case 51 : return Mix_LoadMUS("data/music/PyramideP.mid");
case 52 : return Mix_LoadMUS("data/music/Ordinn.mid");
case 53 : return Mix_LoadMUS("data/music/Air.mid");
case 54 : return Mix_LoadMUS("data/music/Glace.mid");
case 55 : return Mix_LoadMUS("data/music/Feu.mid");
case 56 : return Mix_LoadMUS("data/music/Titre.mid");
case 57 : return Mix_LoadMUS("data/music/DFinal.mid");
case 58 : return Mix_LoadMUS("data/music/Casino.mid");
case 59 : return Mix_LoadMUS("data/music/Gemme.mid");
case 60 : return Mix_LoadMUS("data/music/DestinationF.mid");
case 61 : return Mix_LoadMUS("data/music/Cave.mid");
case 79 : return Mix_LoadMUS("data/music/Home.mid");
case 80 : return Mix_LoadMUS("data/music/Bar.mid");
case 81 : return Mix_LoadMUS("data/music/Magasin.mid");
case 83 : return Mix_LoadMUS("data/music/Maison.mid");
case 85 : return Mix_LoadMUS("data/music/Potion.mid");
case 89 : return Mix_LoadMUS("data/music/Jeu.mid");
case 95 : return Mix_LoadMUS("data/music/Maire.mid");
case 119 : return Mix_LoadMUS("data/music/Cafe.mid");
case 144 : return Mix_LoadMUS("data/music/Sages.mid");
case 150 : return Mix_LoadMUS("data/music/Opera.mid");
case 151 : return Mix_LoadMUS("data/music/Epee.mid");
case 154 : return Mix_LoadMUS("data/music/Prison.mid");
case 155 : return Mix_LoadMUS("data/music/ChateauF.mid");
case 218 : return Mix_LoadMUS("data/music/probleme.mid");
case 219 : return Mix_LoadMUS("data/music/Epee.mid");
case 180 : return Mix_LoadMUS("data/music/Titre.mid");
case 190 : return Mix_LoadMUS("data/music/Selection.mid");
case 199 : return Mix_LoadMUS("data/music/Nuit.mid");
case 200 : return Mix_LoadMUS("data/music/Debut.mid");
default : return Mix_LoadMUS("data/music/Maison.mid");
}
}
void Audio::playSpecial(int id) {
if (SOUND) {
if (specialId != id) {
Mix_HaltMusic();
Mix_FreeMusic(music);
music = choixSpecial(id);
Mix_PlayMusic(music,-1);
specialId=id;
}
}
}
void Audio::stopSpecial() {
if (!specialId) return;
int tmp = musiqueId;
musiqueId = 0;
specialId = 0;
playMusic(tmp);
}
Mix_Music* Audio::choixSpecial(int id) {
switch (id) {
case 1 : return Mix_LoadMUS("data/music/Boss.mid");
case 2 : return Mix_LoadMUS("data/music/Mort.mid");
case 3 : return Mix_LoadMUS("data/music/Epee.mid");
case 4 : return Mix_LoadMUS("data/music/BossF.mid");
case 5 : return Mix_LoadMUS("data/music/Fin.mid");
case 6 : return Mix_LoadMUS("data/music/BossM.mid");
case 7 : return Mix_LoadMUS("data/music/Area81.mid");
case 8 : return Mix_LoadMUS("data/music/OniLink.mid");
case 9 : return Mix_LoadMUS("data/music/probleme.mid");
case 10 : return Mix_LoadMUS("data/music/Harpie.mid");
case 11 : return Mix_LoadMUS("data/music/Crabe.mid");
case 12 : return Mix_LoadMUS("data/music/Imp.mid");
case 13 : return Mix_LoadMUS("data/music/Masamune.mid");
case 14 : return Mix_LoadMUS("data/music/ZoraS.mid");
case 15 : return Mix_LoadMUS("data/music/Marlag.mid");
case 16 : return Mix_LoadMUS("data/music/Fantomas.mid");
case 17 : return Mix_LoadMUS("data/music/Vampire.mid");
case 18 : return Mix_LoadMUS("data/music/Araignee.mid");
case 19 : return Mix_LoadMUS("data/music/Plumes.mid");
case 20 : return Mix_LoadMUS("data/music/Garuda.mid");
case 21 : return Mix_LoadMUS("data/music/Heckran.mid");
case 22 : return Mix_LoadMUS("data/music/Sun.mid");
case 23 : return Mix_LoadMUS("data/music/Orcus.mid");
case 24 : return Mix_LoadMUS("data/music/Agahnim.mid");
case 25 : return Mix_LoadMUS("data/music/Zelda.mid");
case 26 : return Mix_LoadMUS("data/music/AgahnimFinal.mid");
case 27 : return Mix_LoadMUS("data/music/GanondorfFinal.mid");
case 28 : return Mix_LoadMUS("data/music/Quizz.mid");
case 29 : return Mix_LoadMUS("data/music/FinalBattle.mid");
default : return Mix_LoadMUS("data/music/Boss.mid");
}
}