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This is FREESIEGE game.

Every source file in this archive is distributed under the GPL (GNU Public Licence) and Coyrighted (c) 2007 Pierre Gueth <pierregueth@users.sourceforge.net> and Joel Schaerer <joelschaerer@users.sourceforge.net>.
See sounds/license for the music licenses.

sprites/sun.bmp come from http://opengameart.org/content/iron-plague-sun2bmp and is under CC-BY-3.0

The files
   sprites/background_back.bmp
   sprites/background_front.bmp
and their sources:
	xcf/foreground.xcf
	xcf/iso-64x64-outside_ccby.png
	xcf/landscape-bridge_sun.jpg
are made from 
http://opengameart.org/content/isometric-64x64-outside-tileset under CC-BY-3.0
and landscape-bridge_sun.jpg from BattleForWesnoth under GPL.
The resulting sprites are therefor under GPLv2



Following files are under both GPLv2+ and CC-BY-SA, copyrighted Côme BERNIGAUD :
sprites/any.bmp
sprites/select.bmp
xcf/druid_unit.xcf
sprites/title/foreground.png
and
sprites/title/back_pattern_selected.png using http://opengameart.org/content/31-high-res-wood-texture-photos by Bart K.

Following files are under both GPLv2+ and CC-BY-SA, copyrighted Grégoire BERNIGAUD :
#	modified:   sprites/title/castle.png
#	modified:   sprites/castle.png
#	xcf/castle.png
#	modified:   xcf/castle.xcf
Based on these files by tidbit:
http://opengameart.org/content/low-poly-castle-pieces

Following files are under CC-BY-SA 3.0, copyrighted Côme BERNIGAUD(rendering), Grégoire BERNIGAUD(3D modifications), Skorpio(texturing)
#	modified:   sprites/title/free.png
#	modified:   sprites/title/siege.png
#	xcf/free.xcf
#	xcf/siege.xcf
sources/xcf/logo.blend
Based on this : 
http://opengameart.org/content/medieval-props-textured from pfunked

These file are under CC-BY-SA 3.0, copyrighted Grégoire BERNIGAUD :
sprites/title/fond_pattern.png
xcf/pancarte2.blend
xcf/fondPatterns.png
Using textures from http://opengameart.org/content/31-high-res-wood-texture-photos
CC-BY 3.0, copyrighted Bart K.

Following files are under both GPLv2+ and CC-BY-SA, copyrighted jastew78 :
#	xcf/chain.gif
http://opengameart.org/content/chain-tiles

Following file are under CC-BY-SA, copyrighted Richard James :
sprites/ram.bmp
xcf/ram-broken.png
xcf/ram.png
xcf/ram_walking.xcf
anims/ram/walking00.png
anims/ram/walking01.png
anims/ram/walking02.png
anims/ram/walking03.png
anims/ram/fighting00.png
anims/ram/fighting01.png
anims/ram/fighting02.png
sprites/units/ram_cadaver.png

Following sprites are under cc-by 3.0/cc-by-sa 3.0+/gpl2+
Original graphics: Mandi Paugh
Slight editing to suit FreeSiege: Iwan 'qubodup' Gabovitch
this is a combination of http://opengameart.org/content/star-fighter-2
and http://opengameart.org/content/sword-sprite
./anims/soldier/fight00.png
./anims/soldier/fight01.png
./anims/soldier/fight02.png
./anims/soldier/fight03.png
./anims/soldier/walking00.png
./anims/soldier/walking01.png
./anims/soldier/walking02.png
./anims/soldier/walking03.png
sprites/units/soldier_cadaver.png


Following files are under both GPLv2 and CC-BY-SAv3, copyrighted Surt and Skorpio :
./anims/veteran/death01.png
./anims/veteran/death02.png
./anims/veteran/death03.png
./anims/veteran/death04.png
./anims/veteran/death05.png
./anims/veteran/death06.png
./anims/veteran/fight00.png
./anims/veteran/fight01.png
./anims/veteran/fight02.png
./anims/veteran/fight03.png
./anims/veteran/fight04.png
./anims/veteran/fight05.png
./anims/veteran/walking00.png
./anims/veteran/walking01.png
./anims/veteran/walking02.png
./anims/veteran/walking03.png
./anims/veteran/walking04.png
./anims/veteran/walking05.png
sprites/units/veteran_cadaver.png
(these are renders of the knight 3D model of OpenDungeon)

Following files are under GNU GPL 2.0, GNU GPL 3.0 and CC-BY-SA 3.0 copyrighted Daniel Gregory Benoy :
sprites/cloud2.png
http://opengameart.org/content/fluffy-clouds

Following files are under GPLv2 : 
#	new file:   anims/final_screen/echec00.png
#	new file:   anims/final_screen/success00.bmp
#	modified:   anims/dragon/fly00.bmp
#	modified:   anims/dragon/fly01.bmp
#	modified:   anims/dragon/fly02.bmp
#	modified:   anims/dragon/fly03.bmp
#	modified:   anims/dragon/fly04.bmp
#	modified:   anims/dragon/fly05.bmp
#	modified:   anims/dragon/fly06.bmp
		    sprites/units/dragon_dead.bmp
#	modified:   anims/golem/fight00.bmp
#	modified:   anims/golem/fight01.bmp
#	modified:   anims/golem/fight02.bmp
#	deleted:    anims/golem/fight03.bmp
#	deleted:    anims/golem/fight04.bmp
#	modified:   anims/golem/walk00.bmp
#	modified:   anims/golem/walk01.bmp
#	deleted:    anims/golem/walk02.bmp
#	deleted:    anims/golem/walk03.bmp
#	deleted:    anims/golem/walk04.bmp
#	deleted:    anims/golem/walk05.bmp
		    sprites/units/golem_cadaver.bmp
#	modified:   anims/plant/fight00.bmp
#	modified:   anims/plant/fight01.bmp
#	modified:   anims/plant/fight02.bmp
#	modified:   anims/plant/fight03.bmp
#	modified:   sprites/lifebar_border.bmp
#	modified:   sprites/units/druid.bmp
#	modified:   sprites/units/plant.bmp
#	modified:   sprites/units/plant_dead.bmp
#	modified:   sprites/dragon.bmp
#	modified:   sprites/druid.bmp
#	modified:   sprites/fire.bmp
#	modified:   sprites/knight.bmp
#	modified:   sprites/magic.bmp
#	modified:   sprites/soldier.bmp
#	modified:   sprites/steel.bmp
#	modified:   sprites/units/ball.bmp
#	modified:   sprites/units/flame.png
#	modified:   sprites/veteran.bmp
#	modified:   sprites/wood.bmp
sprites/plant.bmp

Sources are here : 
#	new file:   xcf/blank110x110.bmp
#	new file:   xcf/blank110x350.bmp
#	new file:   xcf/blank50.bmp
#	new file:   xcf/blank50x110.bmp
#	new file:   xcf/blank50x230.bmp
#	new file:   xcf/cavalryman.png
#	new file:   xcf/fire-breath-ne-3.png
#	new file:   xcf/fireball-nw-2.png
#	new file:   xcf/heavy-infantry.png
#	new file:   xcf/royal-guard.png
#	new file:   xcf/ruffian.png
#	new file:   xcf/shekkahan.png
#	new file:   xcf/stone-large.png
#	new file:   xcf/units_110x110.xcf
(for the layer with flowers, please see marion.bmp bellow)
#	new file:   xcf/units_110x350.xcf
#	new file:   xcf/units_50x110.xcf
#	new file:   xcf/units_50x230.xcf

http://opengameart.org/content/magic-and-mechanic-game-interface-icons for backgrounds and wood/fire/steel/magic icons

The following files are under both CC-BY-SA and GPLv2+:
#	modified:   sprites/marion.bmp
#	new file:   xcf/Cosmos_bipinnatus_06_ies.jpg
#	modified:   sprites/units/flower.bmp
source : http://commons.wikimedia.org/wiki/File:Cosmos_bipinnatus_06_ies.jpg

The following images are from Battle for Wesnoth :
-xcf/cavalryman.png
-xcf/fireball-nw-2.png
-xcf/fire-breath-ne-3.png
-xcf/heavy-infantry.png
-xcf/royal-guard.png
-xcf/ruffian.png
-xcf/shekkahan.png
-xcf/stone-large.png
#	modified:   anims/dragon/fly00.bmp
#	modified:   anims/dragon/fly01.bmp
#	modified:   anims/dragon/fly02.bmp
#	modified:   anims/dragon/fly03.bmp
sprites/units/dragon_dead.bmp
#	modified:   anims/golem/fight00.bmp
#	modified:   anims/golem/fight01.bmp
#	modified:   anims/golem/fight02.bmp
#	deleted:    anims/golem/fight03.bmp
#	deleted:    anims/golem/fight04.bmp
#	modified:   anims/golem/walk00.bmp
#	modified:   anims/golem/walk01.bmp
#	deleted:    anims/golem/walk02.bmp
#	deleted:    anims/golem/walk03.bmp
#	deleted:    anims/golem/walk04.bmp
#	deleted:    anims/golem/walk05.bmp
#	deleted:    anims/golem/walk04.bmp
		    sprites/units/golem_cadaver.bmp
#	modified:   anims/plant/fight00.bmp
#	modified:   anims/plant/fight01.bmp
#	modified:   anims/plant/fight02.bmp
#	modified:   anims/plant/fight03.bmp
#	modified:   sprites/dragon.bmp
#	modified:   sprites/druid.bmp

The image sprite/veteran.bmp is under GPLv2, from here : http://opengameart.org/content/imperial-guard
Its source is in xcf/veteran.xcf

Following sprites are under CC-BY 3.0 by Scribe from here : http://opengameart.org/content/cavalry-sprite-for-freesiege
anims/knight/knight_walk00.png
anims/knight/knight_walk01.png
anims/knight/knight_walk02.png
anims/knight/knight_walk03.png
sprites/units/knight_cadaver.png

The font Swift is under GPLv2.

To build to binaries:
-Install SDL SDL_ttf and SDL_mixer libraries (including developement files).
-Install cmake program
-Open a terminal and go to the directory where you downloaded the source archive
-Type "cmake ." to configure the build and generate the Makefile
-Type "make" in this directory.
-If everything went well, you should have two binaries called freesiege (the game) and fight (the debug program).
-Enjoy!!!!

-If you liked this game, a small feedback will give us a lot of courage.

For more information, feedback or feature request about the game, go to <http://github.com/MCMic/freesiege> .

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