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mainwindow.cpp
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mainwindow.cpp
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#include "mainwindow.h"
#include "ui_mainwindow.h"
#include <QMap>
#include <QDebug>
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
game=new Game();
setimagelabel(game->Deck,"2");
nomer=2;
}
void MainWindow::left(){
if(nomer>2)nomer--;
QString id= QObject::tr("%1").arg(nomer);
qDebug() << id;
setimagelabel(game->Deck,id);
}
void MainWindow::rith(){
if(nomer<84)nomer++;
QString id= QObject::tr("%1").arg(nomer);
qDebug() << id;
setimagelabel(game->Deck,id);
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::setimagelabel( QMap<QString, Card*> Deck ,QString id)
{ QMap<QString, Card*>::const_iterator i=Deck.constFind(id);
Card* n=new Card("");
if(i!=Deck.begin())i--;
n=(Card*)i.value();
ui->label->setPixmap(QPixmap::fromImage(n->Picture, Qt::AutoColor));
ui->label_2->setText(n->Name);
ui->label_3->setText(n->Description);
// i++;
// n=(Card*)i.value();
// ui->label_2->setPixmap(QPixmap::fromImage(n->Picture, Qt::AutoColor));
// i++;
// n=(Card*)i.value();
// ui->label_3->setPixmap(QPixmap::fromImage(n->Picture, Qt::AutoColor));
}
void MainWindow::changeEvent(QEvent *e)
{
QMainWindow::changeEvent(e);
switch (e->type()) {
case QEvent::LanguageChange:
ui->retranslateUi(this);
break;
default:
break;
}
}
// ui->label->setPixmap(QPixmap::fromImage(game->Picture, Qt::AutoColor));