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winfingerprint.cpp
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winfingerprint.cpp
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/*
$Id: winfingerprint.cpp,v 1.18 2005/01/04 02:09:29 vacuum Exp $
winfingerprint.cpp : Defines the class behaviors for the application.
This file is part of winfingerprint.
Copyright 1999-2020 Kirby Kuehl (kkuehl@gmail.com)
winfingerprint is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
winfingerprint is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with winfingerprint; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "stdafx.h"
#include "winfingerprint.h"
#include "winfingerprintDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CWinfingerprintApp
BEGIN_MESSAGE_MAP(CWinfingerprintApp, CWinApp)
//{{AFX_MSG_MAP(CWinfingerprintApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CWinfingerprintApp construction
CWinfingerprintApp::CWinfingerprintApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CWinfingerprintApp object
CWinfingerprintApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CWinfingerprintApp initialization
BOOL CWinfingerprintApp::InitInstance()
{
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
// Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
AfxInitRichEdit2(); // Initialize RichEdit Control
_CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF);
CWinfingerprintDlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}