laurynasl/gerpgr
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tools I use: gcc, Qt 4.1.2, Doxygen, kate, subversion This is a game I currently call "gerpgr". It is currently unplayable, in early development stage. The main idea of this game is to create a RPG (or roguelike) game which would be interesting even for it's creator. That means my plan is first to create a game that can be played by loading hand-written maps and then to write "world generator". So the game must be very flexible: every object in game must be fully describable in text file. So development goes slowly but it will pay off later.
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