#Urho3D
Urho3D is a free lightweight, cross-platform 2D and 3D game engine implemented in C++ and released under the MIT license. Greatly inspired by OGRE and Horde3D.
Main website: http://urho3d.github.io/
##License Licensed under the MIT license, see License.txt for details.
##My Urho3D Samples ###01_AttributeInspector look at Sample::Start() for the implementation ###02_OpenVGRenderer look at NanoGUI::Render(bool resetRenderTargets /= true/) for the implenentaion
note: it uses the nanovgs native opengl rendering pipeline
note: only NanoGUI::Render is at the moment implented the other functions do nothing ....
todo: create an uhro3d rendering context for nanovg
nanovg : https://github.com/memononen/nanovg
###03_NanoSVGRendering
look at Sample::CreateSVGSprite(const String& file) for the implementation
nanosvg : https://github.com/memononen/nanosvg
###04_GalaxyGeneration
WIP
###05_HierarchyWindow
WIP
###06_InGameEditor
look at InGameEditor class
added: Menu Bar, Tool Bar, InGameEditor Subsystem that can be opend with F3
todo: select, manipulate and edit nodes
###07_NinjaSnowWar
WIP
look at Game class
note: not everything from the script sample is added ...