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// ======================================================================== // // Copyright 2009-2013 Intel Corporation // // // // Licensed under the Apache License, Version 2.0 (the "License"); // // you may not use this file except in compliance with the License. // // You may obtain a copy of the License at // // // // http://www.apache.org/licenses/LICENSE-2.0 // // // // Unless required by applicable law or agreed to in writing, software // // distributed under the License is distributed on an "AS IS" BASIS, // // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // // See the License for the specific language governing permissions and // // limitations under the License. // // ======================================================================== // Embree is a collection of high-performance ray tracing kernels, developed at Intel. The target user of Embree are graphics application engineers that want to improve the performance of their application by leveraging the optimized ray tracing kernels of Embree. The kernels are optimized for photo-realistic rendering on the latest Intel® processors with support for SSE, AVX, and 16 wide Xeon Phi vector instructions. Embree supports applications written with the Intel SPMD Programm Compiler (ISPC, http://ispc.github.com) by providing an ISPC interface to the core ray tracing algorithms. This makes it possible to write a renderer in ISPC that leverages SSE, AVX, and Xeon Phi instructions without any code change. Embree contains algorithms optimized for incoherent workloads (e.g. Monte Carlo ray tracing algorithms) and coherent workloads (e.g. primary visibility and hard shadow rays). For standard CPUs, the single-ray traversal kernels in Embree provide the best performance for incoherent workloads and are very easy to integrate into existing rendering applications. For Xeon Phi, a renderer written in ISPC using the optimized hybrid ray/packet traversal algorithms have shown to perform best. In general for coherent workloads, ISPC outperforms the single ray mode on each platform. In addition to the ray tracing kernels, Embree provides some tutorials and an example photo-realistic rendering engine to demonstrate how the ray tracing kernels are used in practice and to measure the performance of the kernels in a realistic application scenario. The Embree example renderer is not a full featured renderer and not designed to be used for production renderering. Embree is released as Open Source under the Apache 2.0 license. --- Supported Platforms --- Embree for SSE and AVX runs on Windows, Linux and MacOSX, each in 32bit and 64bit modes. The code compiles with the Intel Compiler, the Microsoft Compiler and with GCC. Using the Intel Compiler improves performance by approximately 10%. Performance also varies across different operating systems. Embree is optimized for Intel CPUs supporting SSSE3, SSE4.1 and AVX instructions. The Xeon Phi version of Embree only works under Linux in 64bit mode. For compilation of the the Xeon Phi code the Intel Compiler is required. The host side code compiles with GCC and the Intel Compiler. --- Compiling Embree on Linux and MacOSX --- For compilation under Linux and MacOSX you have to install CMake (for compilation) the developer version of GLUT (for display) and we recommend installing the ImageMagick and OpenEXR developer packages (for reading and writing images). Under MacOSX you can install these dependencies using MacPorts: sudo port install cmake freeglut openexr ImageMagick Under Linux you can install the dependencies using yum: sudo yum install cmake.x86_64 sudo yum install freeglut.x86_64 freeglut-devel.x86_64 sudo yum install libXmu.x86_64 libXi.x86_64 libXmu-devel.x86_64 libXi-devel.x86_64 sudo yum install OpenEXR.x86_64 OpenEXR-devel.x86_64 sudo yum install ImageMagick.x86_64 ImageMagick-c++.x86_64 ImageMagick-devel.x86_64 ImageMagick-c++-devel.x86_64 When enabling the ISPC renderer or tutorials you also have to compile and install ISPC first (see below). To compile the code using CMake create a build directory and execute ccmake .. inside this directory. mkdir build cd build ccmake .. This will open a configuration dialog where you should set the build mode to “Release”, the compiler target to either SSSE3, SSE4.1, SSE4.2, or AVX, and possibly enable the ICC compiler for better performance. You can also configure which parts of Embree to build: BUILD_SINGLE_RAY_DEVICE : Single ray device for CPU operating on individual rays BUILD_SINGLE_RAY_DEVICE_KNC : Single ray device for Xeon Phi operating on individual rays BUILD_ISPC_DEVICE_SSE : ISPC CPU device using SSE (ray packets of size 4) BUILD_ISPC_DEVICE_AVX : ISPC CPU device using AVX (ray packets of size 8) BUILD_ISPC_DEVICE_KNC : ISPC Xeon Phi device (ray packets of size 16) BUILD_TUTORIALS_SSE : Compile ISPC tutorials for SSE BUILD_TUTORIALS_AVX : Compile ISPC tutorials for AVX BUILD_TUTORIALS_KNC : Compile ISPC tutorials for KNC For building the AVX tutorials and AVX rendering device you have to enable AVX as compilation target. Press c (for configure) and g (for generate) to generate a Makefile and leave the configuration. The code can now be compiled by executing make. The executables will be generated in the build folder. make --- Compiling Embree on Windows --- For compilation under Windows use the Visual Studio 2008 solution files. Use embree_ispc.sln to compile Embree with ISPC support and embree.sln to compile Embree without ISPC support. Inside Visual Studio you can switch between the Microsoft Compiler and the Intel Compiler by right clicking on the solution and then selecting the compiler. The project compiles with both compilers in 32 bit and 64 bit mode. We recommend using 64 bit mode and the Intel Compiler for best performance. The solution file requires ISPC to be installed properly (see below). For compiling the solution without ISPC, simply delete all tutorials, device_ispc, and embree_ispc projects from the solution. When using the Microsoft Compiler, SSE4 is enabled by default in the codebase. Disabling this default setting by removing the __SSE4_1__ and __SSE4_2__ define in common/sys/platform.h is necessary when SSE4 is not supported on your system. We recommend enabling syntax highlighting for the .ispc source and .isph header files. To do so open Visual Studio 2008, go to Tools -> Options -> Text Editor -> File Extension and add the isph and ispc extension for the "Microsoft Visual C++" editor. --- Installing ISPC --- For the ISPC projects of Embree to work you have to install ISPC from ispc.github.com. Best use ISPC v1.4.2 as we used that version for testing. You can download precompiled ISPC binaries or compile ISPC from sources. We recommend using the precompiled binaries. After installing ISPC you have to set the ISPC_DIR environment variable and put the ispc executable into your path: export ISPC_DIR=path-to-ispc export PATH=path-to-ispc:$PATH Best set the ISPC_DIR variable and PATH permanently. --- Folder structure --- embree embree ray tracing kernels embree/include/ user API to the ray tracing kernels embree_ispc ISPC binding of the ray tracing kernels embree_ispc/include ISPC user API to the ray tracing kernels models Simple models for testing examples Example applications for Embree examples/renderer Photo realistic renderer building on Embree examples/renderer/device_singleray Single ray implementation of renderer examples/renderer/device_ispc ISPC implementation of renderer examples/renderer/viewer Viewer frontend for the renderer. examples/tutorialXX Simple ISPC tutorials for embree. --- Running the Embree example renderer --- This section describes how to run the embree example renderer. Execute embree -help for a complete list of parameters. Embree ships with a few simple test scenes, each consisting of a scene file (.xml or .obj) and an Embree command script file (.ecs). The command script file contains command line parameters that set the camera parameters, lights and render settings. The following command line will render the Cornell box scene with 16 samples per pixel and write the resulting image to the file cb.tga in the current directory: renderer -c ../../models/cornell_box.ecs -spp 16 -o cb.tga To interactively display the same scene, enter the following command: renderer -c ../../models/cornell_box.ecs A window will open and you can control the camera using the mouse and keyboard. Pressing c in interactive mode outputs the current camera parameters, pressing r enables or disables the progressive refinement mode. By default the renderer uses the single ray device. For selecting a different device use the -device command line parameter at the very beginning: renderer -device singleray -c ../../models/cornell_box.ecs renderer -device ispc -c ../../models/cornell_box.ecs Under Linux and MacOSX the ISPC device also carries the instruction set it was compiled for: renderer -device ispc_sse -c ../../models/cornell_box.ecs renderer -device ispc_avx -c ../../models/cornell_box.ecs renderer -device ispc_knc -c ../../models/cornell_box.ecs For each of these configurations embree will use the best traversal algorithm automatically. --- Using Embree renderer in network mode --- For using the network device start the embree server on some machine: renderer_server Make sure that port 8484 is not blocked by the firewall. Now you can connect from a second machine to the network server: renderer -connect ip_of_network_server -c ../../models/cornell_box.ecs --- Navigation --- The navigation in the interactive display mode follows the camera orbit model, where the camera revolves around the current center of interest. The camera navigation assumes the y-axis to point upwards. If your scene is modelled using the z-axis as up axis we recommend rotating the scene. LMB: Rotate around center of interest MMB: Pan RMB: Dolly (move camera closer or away from center of interest) Strg+LMB: Pick center of interest Strg+Shift+LMB: Pick focal distance Alt+LMB: Roll camera around view direction L: Decrease lens radius by one world space unit Shift+L: Increase lens radius by one world space unit --- Contact --- Please contact embree_support@intel.com if you have questions related to Embree or if you want to report a bug.
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