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This project uses the OpenNI library to track a human skeleton, and uses that skeleton to modify a virtual interactive 3d space which is rendered using OpenGL the application is written in C++ using the Cinder creative code framework

Created to coincide with a performance dance installation

QuadDistrust QuadDistrust QuadDistrust QuadDistrust QuadDistrust QuadDistrust QuadDistrust QuadDistrust QuadDistrust

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3D Quads controlled by human skeleton and perlin noise

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