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A fast algorithm tracking real time deformable planers

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RealTimeTrack

A fast algorithm tracking real time deformable planers.

This is part of my graduation design. It can track multiple images at the same time at a FPS above 30.

Demo

video

Requirements

  • libarmadillo, already included
  • opencv 3+ for iOS

TODO

I try to add ORB-SLAM into it to be able to predict the object when lost, while not finished yet. If you'd like to use it and have a try, please include g2o and DBoW2 for iOS. You can either compile the src file or build a framework for g2o or DBoW2. For more info, see ORB-SLAM2

Configurations

  • enableDeformTracking will build up a soft plane but hurt performance
  • MODE has two values
    • Default can track different objects and is faster
    • Extend can track identical objects but loses performance

Unity Plugin

I also export a unity plugin package for this code so that it can be used in Unity. You can download it from here

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A fast algorithm tracking real time deformable planers

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