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Building blocks for generative art and computational design projects. Ranging from audio-visual interactive installations to generative design tools.
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_____ __ _____ __ ____ / ___/ / / /____/ / / / \ FieldKit / ___/ /_/ /____/ / /__ / / / (c) 2011, FIELD. All rights reserved. /_/ /____/ /____/ /_____/ http://www.field.io Created by Marcus Wendt on 24/05/2010. === Overview === Building blocks for generative art and computational design projects. Ranging from audio-visual interactive installations to generative graphic design applications. For example uses see: http://www.field.io The library itself builds on top of the Cinder "open source library for professional-quality creative coding in C++" === FieldKit === Provides core math and animation utilities; * Physics; An extendible verlet particle system that comes with a growing library of animation behaviours. * Math: Common geometry and math utilities that are not already implemented in Cinder. - Requirements - * MS Windows 7 + MS Visual Studio 2008 + Service Pack 1 * Apple Mac OSX 10.6.4+ + Apple XCode 3.2 * Cinder V0.81+ http://libcinder.org http://github.com/cinder/Cinder - Optional - * Mercurial to get latest source from bitbucket.org http://mercurial.selenic.com/ hg clone https://field@bitbucket.org/field/fieldkit.cpp - Installation - To make sure all headers and libraries can be found by Xcode/Visual Studio place the FieldKit.cpp folder and its dependent libraries next to each other in the same folder e.g. on my OSX machine ~/Documents/Development/Libraries/fieldkit.cpp ~/Documents/Development/Libraries/Cinder (latest version from github) ~/Documents/Development/Libraries/FBXSDK (link to /Applications/Autodesk/FBXSDK2011_3) ~/Documents/Development/Libraries/v8 === FBX Kit === Simplifies using geometry and animation data from 3D content creation tools e.g. Maya, Cinema 4D, 3D Studio Max in realtime applications. - Requirements - * FieldKit * Autodesk FBX SDK 2011.3 (Windows/ Mac OSX/ Linux) http://usa.autodesk.com/adsk/servlet/pc/index?siteID=123112&id=6837478 - Installation Mac OSX - On Mac OSX the SDK installs to /Applications/Autodesk/FBXSDK$version To make sure Xcode can find the header and library files set either: a) Edit the FBXSDK_PATH user-defined setting in the FBXKit target b) Or create a symbolic link to the current SDK next to your fieldkit.cpp folder e.g. Open Terminal.app $ cd /path/to/fieldkit.cpp $ ln -s /Applications/Autodesk/FBXSDK20113_1 ../FBXSDK === ScriptKit === - Requirements - * v8 JavaScript Engine - Installation Mac OSX - To make sure Xcode can find the header and library files set either: a) Edit the V8_PATH user-defined setting in the ScriptKit target (if you built v8 previously) b) Or build v8 next to your fieldkit.cpp folder e.g. Open Terminal.app $ /path/to/fieldkit.cpp/.. $ svn checkout http://v8.googlecode.com/svn/trunk/ v8 $ cd v8/ $ scons $ scons mode=debug
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