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nDjinn

Work in progress...

Basically an OpenGL wrapper library. The design goals for nDjinn are as follows:

  • nDjinn should be header only to make it simple to include in small projects.
  • Resource classes should be RAII and exception safe.
  • Complicated OpenGL state should be easily accessible in a logical way through nDjinn interfaces.
  • nDjinn should focus on correctness over speed and complex optimizations, debugging is more important than performance.
  • nDjinn should target high versions of OpenGL (4+) and use new features such as direct state access whenever possible.

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