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OgreOculusTDT4290G10

Oculus Rift DK2 support for OGRE 3D. Uses Oculus SDK 0.7.

Installation

  • Download and install the Oculus Runtime for SDK 0.7.0.0.
  • Download the Oculus 0.7.0.0 SDK.
  • Download the OGRE 1.9 SDK.
  • Download the GLEW 1.13.0 SDK.
  • Create the three environment variables OGRE_HOME, OCULUS_HOME and GLEW_HOME with the path to the respective SDKs.
  • Clone the repository and build the solution with CMake.
  • Open the solution in your IDE. Build the projects ALL_BUILD and INSTALL.
  • The runnable application can now be found in dist/bin/OgreOculus.exe.
  • After the initial installation, it is only necessary to build the OgreOculus project.

Use of project

  • Alter the Ogre model through OgreModel.cpp. Make sure to add new resources to resources.cfg.
  • Physics are handled by a separate loop in PhysicsLoop.cpp. Please consult this file for further instructions.

Controls

  • Move using WASD or arrow keys.
  • Rotate body using mouse.
  • Look around by physically turning your head when wearing the Oculus Rift.
  • Hold Shift to move at double speed.
  • Reset position by pressing R.
  • Exit application by pressing Esc.

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Oculus Rift DK2 support for Ogre3D.

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