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A game engine written to explore game design concepts as: Frame counter, FPS limiter, point-area collision, tile-based collision detection, multi-stage physics emulation, input manager, and graphics patching.

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yandayixia/OpenGL_Library

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OpenGL_Library

A game engine written to explore game design concepts as:

=>Frame counter

=>FPS limiter

=>point-area collision

=> tile-based collision detection

=> multi-stage physics emulation

=> input manager

=> and graphics patching

Include this library in another new project to re-use its features

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A game engine written to explore game design concepts as: Frame counter, FPS limiter, point-area collision, tile-based collision detection, multi-stage physics emulation, input manager, and graphics patching.

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