An OpenGL engine project.
This project serves no special purpose, it is just for learning OpenGL, 3D modeling and C++ language. It comes along with an own 3D model format (.mod) that may be rendered on CPU and/or GPU.
A seperate converter is included to convert .mdx, .obj and .raw (heightmap) files to the .mod format. This utility is found in Debug\ directory, it is run on command line with "conv.exe <inputfile> <outputfile>
".
Though basic movement and input options are already implemented, there is still no user interface available. For now, all loading and configuration take place in Core\Program.cpp.