Exemplo n.º 1
0
NS_IMETHODIMP
nsInputStreamPump::Cancel(nsresult status)
{
    LOG(("nsInputStreamPump::Cancel [this=%x status=%x]\n",
        this, status));

    if (NS_FAILED(mStatus)) {
        LOG(("  already canceled\n"));
        return NS_OK;
    }

    NS_ASSERTION(NS_FAILED(status), "cancel with non-failure status code");
    mStatus = status;

    // close input stream
    if (mAsyncStream) {
        mAsyncStream->CloseWithStatus(status);
        if (mSuspendCount == 0)
            EnsureWaiting();
        // Otherwise, EnsureWaiting will be called by Resume().
        // Note that while suspended, OnInputStreamReady will
        // not do anything, and also note that calling asyncWait
        // on a closed stream works and will dispatch an event immediately.
    }
    return NS_OK;
}
Exemplo n.º 2
0
NS_IMETHODIMP
nsInputStreamPump::Resume()
{
    LOG(("nsInputStreamPump::Resume [this=%x]\n", this));
    NS_ENSURE_TRUE(mSuspendCount > 0, NS_ERROR_UNEXPECTED);
    NS_ENSURE_TRUE(mState != STATE_IDLE, NS_ERROR_UNEXPECTED);

    if (--mSuspendCount == 0)
        EnsureWaiting();
    return NS_OK;
}
Exemplo n.º 3
0
NS_IMETHODIMP
nsInputStreamPump::Resume()
{
    ReentrantMonitorAutoEnter mon(mMonitor);

    LOG(("nsInputStreamPump::Resume [this=%p]\n", this));
    NS_ENSURE_TRUE(mSuspendCount > 0, NS_ERROR_UNEXPECTED);
    NS_ENSURE_TRUE(mState != STATE_IDLE, NS_ERROR_UNEXPECTED);

    if (--mSuspendCount == 0)
        EnsureWaiting();
    return NS_OK;
}
Exemplo n.º 4
0
NS_IMETHODIMP
nsInputStreamPump::OnInputStreamReady(nsIAsyncInputStream *stream)
{
    LOG(("nsInputStreamPump::OnInputStreamReady [this=%x]\n", this));

    SAMPLE_LABEL("Input", "nsInputStreamPump::OnInputStreamReady");
    // this function has been called from a PLEvent, so we can safely call
    // any listener or progress sink methods directly from here.

    for (;;) {
        if (mSuspendCount || mState == STATE_IDLE) {
            mWaiting = false;
            break;
        }

        PRUint32 nextState;
        switch (mState) {
        case STATE_START:
            nextState = OnStateStart();
            break;
        case STATE_TRANSFER:
            nextState = OnStateTransfer();
            break;
        case STATE_STOP:
            nextState = OnStateStop();
            break;
        default:
            nextState = 0;
            NS_NOTREACHED("Unknown enum value.");
            return NS_ERROR_UNEXPECTED;
        }

        if (mState == nextState && !mSuspendCount) {
            NS_ASSERTION(mState == STATE_TRANSFER, "unexpected state");
            NS_ASSERTION(NS_SUCCEEDED(mStatus), "unexpected status");

            mWaiting = false;
            mStatus = EnsureWaiting();
            if (NS_SUCCEEDED(mStatus))
                break;
            
            nextState = STATE_STOP;
        }

        mState = nextState;
    }
    return NS_OK;
}
Exemplo n.º 5
0
NS_IMETHODIMP
nsInputStreamPump::AsyncRead(nsIStreamListener *listener, nsISupports *ctxt)
{
    NS_ENSURE_TRUE(mState == STATE_IDLE, NS_ERROR_IN_PROGRESS);
    NS_ENSURE_ARG_POINTER(listener);

    //
    // OK, we need to use the stream transport service if
    //
    // (1) the stream is blocking
    // (2) the stream does not support nsIAsyncInputStream
    //

    bool nonBlocking;
    nsresult rv = mStream->IsNonBlocking(&nonBlocking);
    if (NS_FAILED(rv)) return rv;

    if (nonBlocking) {
        mAsyncStream = do_QueryInterface(mStream);
        //
        // if the stream supports nsIAsyncInputStream, and if we need to seek
        // to a starting offset, then we must do so here.  in the non-async
        // stream case, the stream transport service will take care of seeking
        // for us.
        // 
        if (mAsyncStream && (mStreamOffset != LL_MAXUINT)) {
            nsCOMPtr<nsISeekableStream> seekable = do_QueryInterface(mStream);
            if (seekable)
                seekable->Seek(nsISeekableStream::NS_SEEK_SET, mStreamOffset);
        }
    }

    if (!mAsyncStream) {
        // ok, let's use the stream transport service to read this stream.
        nsCOMPtr<nsIStreamTransportService> sts =
            do_GetService(kStreamTransportServiceCID, &rv);
        if (NS_FAILED(rv)) return rv;

        nsCOMPtr<nsITransport> transport;
        rv = sts->CreateInputTransport(mStream, mStreamOffset, mStreamLength,
                                       mCloseWhenDone, getter_AddRefs(transport));
        if (NS_FAILED(rv)) return rv;

        nsCOMPtr<nsIInputStream> wrapper;
        rv = transport->OpenInputStream(0, mSegSize, mSegCount, getter_AddRefs(wrapper));
        if (NS_FAILED(rv)) return rv;

        mAsyncStream = do_QueryInterface(wrapper, &rv);
        if (NS_FAILED(rv)) return rv;
    }

    // release our reference to the original stream.  from this point forward,
    // we only reference the "stream" via mAsyncStream.
    mStream = 0;

    // mStreamOffset now holds the number of bytes currently read.  we use this
    // to enforce the mStreamLength restriction.
    mStreamOffset = 0;

    // grab event queue (we must do this here by contract, since all notifications
    // must go to the thread which called AsyncRead)
    mTargetThread = do_GetCurrentThread();
    NS_ENSURE_STATE(mTargetThread);

    rv = EnsureWaiting();
    if (NS_FAILED(rv)) return rv;

    if (mLoadGroup)
        mLoadGroup->AddRequest(this, nullptr);

    mState = STATE_START;
    mListener = listener;
    mListenerContext = ctxt;
    return NS_OK;
}
Exemplo n.º 6
0
NS_IMETHODIMP
nsInputStreamPump::OnInputStreamReady(nsIAsyncInputStream *stream)
{
    LOG(("nsInputStreamPump::OnInputStreamReady [this=%p]\n", this));

    PROFILER_LABEL("nsInputStreamPump", "OnInputStreamReady",
        js::ProfileEntry::Category::NETWORK);

    // this function has been called from a PLEvent, so we can safely call
    // any listener or progress sink methods directly from here.

    for (;;) {
        // There should only be one iteration of this loop happening at a time. 
        // To prevent AsyncWait() (called during callbacks or on other threads)
        // from creating a parallel OnInputStreamReady(), we use:
        // -- a monitor; and
        // -- a boolean mProcessingCallbacks to detect parallel loops
        //    when exiting the monitor for callbacks.
        ReentrantMonitorAutoEnter lock(mMonitor);

        // Prevent parallel execution during callbacks, while out of monitor.
        if (mProcessingCallbacks) {
            MOZ_ASSERT(!mProcessingCallbacks);
            break;
        }
        mProcessingCallbacks = true;
        if (mSuspendCount || mState == STATE_IDLE) {
            mWaitingForInputStreamReady = false;
            mProcessingCallbacks = false;
            break;
        }

        uint32_t nextState;
        switch (mState) {
        case STATE_START:
            nextState = OnStateStart();
            break;
        case STATE_TRANSFER:
            nextState = OnStateTransfer();
            break;
        case STATE_STOP:
            mRetargeting = false;
            nextState = OnStateStop();
            break;
        default:
            nextState = 0;
            NS_NOTREACHED("Unknown enum value.");
            return NS_ERROR_UNEXPECTED;
        }

        bool stillTransferring = (mState == STATE_TRANSFER &&
                                  nextState == STATE_TRANSFER);
        if (stillTransferring) {
            NS_ASSERTION(NS_SUCCEEDED(mStatus),
                         "Should not have failed status for ongoing transfer");
        } else {
            NS_ASSERTION(mState != nextState,
                         "Only OnStateTransfer can be called more than once.");
        }
        if (mRetargeting) {
            NS_ASSERTION(mState != STATE_STOP,
                         "Retargeting should not happen during OnStateStop.");
        }

        // Set mRetargeting so EnsureWaiting will be called. It ensures that
        // OnStateStop is called on the main thread. 
        if (nextState == STATE_STOP && !NS_IsMainThread()) {
            mRetargeting = true;
        }

        // Unset mProcessingCallbacks here (while we have lock) so our own call to
        // EnsureWaiting isn't blocked by it.
        mProcessingCallbacks = false;

        // We must break the loop when we're switching event delivery to another
        // thread and the input stream pump is suspended, otherwise
        // OnStateStop() might be called off the main thread. See bug 1026951
        // comment #107 for the exact scenario.
        if (mSuspendCount && mRetargeting) {
            mState = nextState;
            mWaitingForInputStreamReady = false;
            break;
        }

        // Wait asynchronously if there is still data to transfer, or we're
        // switching event delivery to another thread.
        if (!mSuspendCount && (stillTransferring || mRetargeting)) {
            mState = nextState;
            mWaitingForInputStreamReady = false;
            nsresult rv = EnsureWaiting();
            if (NS_SUCCEEDED(rv))
                break;
            
            // Failure to start asynchronous wait: stop transfer.
            // Do not set mStatus if it was previously set to report a failure.
            if (NS_SUCCEEDED(mStatus)) {
                mStatus = rv;
            }
            nextState = STATE_STOP;
        }

        mState = nextState;
    }
    return NS_OK;
}
NS_IMETHODIMP
nsInputStreamPump::OnInputStreamReady(nsIAsyncInputStream *stream)
{
    LOG(("nsInputStreamPump::OnInputStreamReady [this=%p]\n", this));

    PROFILER_LABEL("Input", "nsInputStreamPump::OnInputStreamReady");
    // this function has been called from a PLEvent, so we can safely call
    // any listener or progress sink methods directly from here.

    for (;;) {
        if (mSuspendCount || mState == STATE_IDLE) {
            mWaiting = false;
            break;
        }

        uint32_t nextState;
        switch (mState) {
        case STATE_START:
            nextState = OnStateStart();
            break;
        case STATE_TRANSFER:
            nextState = OnStateTransfer();
            break;
        case STATE_STOP:
            mRetargeting = false;
            nextState = OnStateStop();
            break;
        default:
            nextState = 0;
            NS_NOTREACHED("Unknown enum value.");
            return NS_ERROR_UNEXPECTED;
        }

        bool stillTransferring = (mState == STATE_TRANSFER &&
                                  nextState == STATE_TRANSFER);
        if (stillTransferring) {
            NS_ASSERTION(NS_SUCCEEDED(mStatus),
                         "Should not have failed status for ongoing transfer");
        } else {
            NS_ASSERTION(mState != nextState,
                         "Only OnStateTransfer can be called more than once.");
        }
        if (mRetargeting) {
            NS_ASSERTION(mState != STATE_STOP,
                         "Retargeting should not happen during OnStateStop.");
        }

        // Set mRetargeting so EnsureWaiting will be called. It ensures that
        // OnStateStop is called on the main thread. 
        if (nextState == STATE_STOP && !NS_IsMainThread()) {
            mRetargeting = true;
        }

        // Wait asynchronously if there is still data to transfer, or we're
        // switching event delivery to another thread.
        if (!mSuspendCount && (stillTransferring || mRetargeting)) {
            mState = nextState;
            mWaiting = false;
            nsresult rv = EnsureWaiting();
            if (NS_SUCCEEDED(rv))
                break;
            
            // Failure to start asynchronous wait: stop transfer.
            // Do not set mStatus if it was previously set to report a failure.
            if (NS_SUCCEEDED(mStatus)) {
                mStatus = rv;
            }
            nextState = STATE_STOP;
        }

        mState = nextState;
    }
    return NS_OK;
}