Exemplo n.º 1
0
/*
=============
OpenMenuFromMain
=============
*/
void OpenMenuFromMain (void)
{
	switch (m_main_cursor)
	{
		case 0:
			M_Menu_Game_f ();
			break;

		case 1:
			M_Menu_Multiplayer_f();
			break;

		case 2:
			M_Menu_Options_f ();
			break;

		case 3:
			M_Menu_Video_f ();
			break;

		case 4:
			M_Menu_Quit_f ();
			break;
	}
}
Exemplo n.º 2
0
static void MainMenu_Callback( void *self )
{
	int index;
	menubitmap_s *b;
	b = (menubitmap_s *)self;

	index = b - m_main.bitmaps;
	switch( index ) {
	case 0:
		M_Menu_Game_f();
		break;
	case 1:
		M_Menu_Multiplayer_f();
		break;
	case 2:
		M_Menu_Options_f();
		break;
	case 3:
		M_Menu_Video_f();
		break;
	case 4:
		M_Menu_Quit_f();
		break;
	}
}
Exemplo n.º 3
0
static void VR_MenuKey(int key)
{
	switch ( key ) {
		case K_ESCAPE:
			VID_SyncCvars(); // sync cvars before leaving menu. FIXME: there are other ways to leave menu
			S_LocalSound( "misc/menu1.wav" );
			M_Menu_Options_f();
			break;

		case K_UPARROW:
			S_LocalSound( "misc/menu1.wav" );
			vr_options_cursor--;
			if ( vr_options_cursor < 0 ) {
				vr_options_cursor = VR_OPTION_MAX - 1;
			}
			break;

		case K_DOWNARROW:
			S_LocalSound( "misc/menu1.wav" );
			vr_options_cursor++;
			if ( vr_options_cursor >= VR_OPTION_MAX ) {
				vr_options_cursor = 0;
			}
			break;

		case K_LEFTARROW:
			S_LocalSound ("misc/menu3.wav");
			VR_MenuKeyOption( key, vr_options_cursor );
			break;

		case K_RIGHTARROW:
			S_LocalSound ("misc/menu3.wav");
			VR_MenuKeyOption( key, vr_options_cursor );
			break;

		case K_ENTER:
			m_entersound = true;
			VR_MenuKeyOption( key, vr_options_cursor );
			break;

		default: break;
	}
}
Exemplo n.º 4
0
/*
================
VID_MenuKey
================
*/
static void VID_MenuKey (int key)
{
	switch (key)
	{
	case K_ESCAPE:
		VID_SyncCvars (); //sync cvars before leaving menu. FIXME: there are other ways to leave menu
		S_LocalSound ("misc/menu1.wav");
		M_Menu_Options_f ();
		break;

	case K_UPARROW:
		S_LocalSound ("misc/menu1.wav");
		video_options_cursor--;
		if (video_options_cursor < 0)
			video_options_cursor = VIDEO_OPTIONS_ITEMS-1;
		break;

	case K_DOWNARROW:
		S_LocalSound ("misc/menu1.wav");
		video_options_cursor++;
		if (video_options_cursor >= VIDEO_OPTIONS_ITEMS)
			video_options_cursor = 0;
		break;

	case K_LEFTARROW:
		S_LocalSound ("misc/menu3.wav");
		switch (video_options_cursor)
		{
		case VID_OPT_MODE:
			VID_Menu_ChooseNextMode (1);
			break;
		case VID_OPT_BPP:
			VID_Menu_ChooseNextBpp (1);
			break;
		case VID_OPT_FULLSCREEN:
			Cbuf_AddText ("toggle vid_fullscreen\n");
			break;
		case VID_OPT_VSYNC:
			Cbuf_AddText ("toggle vid_vsync\n"); // kristian
			break;
		default:
			break;
		}
		break;

	case K_RIGHTARROW:
		S_LocalSound ("misc/menu3.wav");
		switch (video_options_cursor)
		{
		case VID_OPT_MODE:
			VID_Menu_ChooseNextMode (-1);
			break;
		case VID_OPT_BPP:
			VID_Menu_ChooseNextBpp (-1);
			break;
		case VID_OPT_FULLSCREEN:
			Cbuf_AddText ("toggle vid_fullscreen\n");
			break;
		case VID_OPT_VSYNC:
			Cbuf_AddText ("toggle vid_vsync\n");
			break;
		default:
			break;
		}
		break;

	case K_ENTER:
		m_entersound = true;
		switch (video_options_cursor)
		{
		case VID_OPT_MODE:
			VID_Menu_ChooseNextMode (1);
			break;
		case VID_OPT_BPP:
			VID_Menu_ChooseNextBpp (1);
			break;
		case VID_OPT_FULLSCREEN:
			Cbuf_AddText ("toggle vid_fullscreen\n");
			break;
		case VID_OPT_VSYNC:
			Cbuf_AddText ("toggle vid_vsync\n");
			break;
		case VID_OPT_TEST:
			Cbuf_AddText ("vid_test\n");
			break;
		case VID_OPT_APPLY:
			Cbuf_AddText ("vid_restart\n");
			key_dest = key_game;
			m_state = m_none;
			IN_Activate();
			break;
		default:
			break;
		}
		break;

	default:
		break;
	}
}
Exemplo n.º 5
0
/*
================
VID_MenuKey
================
*/
void VID_MenuKey (int key)
{
	if (vid_testingmode)
		return;

	switch (key)
	{
	case K_ESCAPE:
		S_LocalSound ("misc/menu1.wav");
		M_Menu_Options_f ();
		break;

	case K_UPARROW:
		S_LocalSound ("misc/menu1.wav");
		vid_line--;

		if (vid_line < 0)
			vid_line = vid_wmodes - 1;
		break;

	case K_DOWNARROW:
		S_LocalSound ("misc/menu1.wav");
		vid_line++;

		if (vid_line >= vid_wmodes)
			vid_line = 0;
		break;

	case K_LEFTARROW:
		S_LocalSound ("misc/menu1.wav");
		vid_line -= vid_column_size;

		if (vid_line < 0)
		{
			vid_line += ((vid_wmodes + (vid_column_size - 1)) /
					vid_column_size) * vid_column_size;

			while (vid_line >= vid_wmodes)
				vid_line -= vid_column_size;
		}
		break;

	case K_RIGHTARROW:
		S_LocalSound ("misc/menu1.wav");
		vid_line += vid_column_size;

		if (vid_line >= vid_wmodes)
		{
			vid_line -= ((vid_wmodes + (vid_column_size - 1)) /
					vid_column_size) * vid_column_size;

			while (vid_line < 0)
				vid_line += vid_column_size;
		}
		break;

	case K_ENTER:
		S_LocalSound ("misc/menu1.wav");
		VID_SetMode (modedescs[vid_line].modenum, vid_current_palette);
		break;

	case 'T':
	case 't':
		S_LocalSound ("misc/menu1.wav");
		if (VID_SetMode (modedescs[vid_line].modenum, vid_current_palette))
		{
			vid_testingmode = 1;
			vid_testendtime = realtime + 5.0;
		}
		break;

	case 'D':
	case 'd':
		S_LocalSound ("misc/menu1.wav");
		firstupdate = 0;
		Cvar_SetValue (_vid_default_mode, vid_modenum);
		break;

	default:
		break;
	}
}
Exemplo n.º 6
0
/*
================
VID_MenuKey
================
*/
static void VID_MenuKey (int key)
{
	switch (key)
	{
	case K_ESCAPE:
		vid_cursor = (num_fmodes) ? 0 : VID_RESOLUTION;
		M_Menu_Options_f ();
		return;

	case K_ENTER:
		switch (vid_cursor)
		{
		case VID_RESET:
			vid_menu_fs = (modestate != MS_WINDOWED);
			vid_menunum = vid_modenum;
			vid_cursor = (num_fmodes) ? 0 : VID_RESOLUTION;
			break;
		case VID_APPLY:
			if (need_apply)
			{
				Cvar_SetValue("vid_mode", vid_menunum);
				Cvar_SetValue("vid_config_fscr", vid_menu_fs);
				VID_Restart_f();
			}
			vid_cursor = (num_fmodes) ? 0 : VID_RESOLUTION;
			break;
		}
		return;

	case K_LEFTARROW:
		switch (vid_cursor)
		{
		case VID_FULLSCREEN:
			vid_menu_fs = !vid_menu_fs;
			if (fs_toggle_works)
				VID_ToggleFullscreen();
			break;
		case VID_RESOLUTION:
			S_LocalSound ("raven/menu1.wav");
			vid_menunum--;
			if (vid_menunum < 0)
				vid_menunum = 0;
			break;
		}
		return;

	case K_RIGHTARROW:
		switch (vid_cursor)
		{
		case VID_FULLSCREEN:
			vid_menu_fs = !vid_menu_fs;
			if (fs_toggle_works)
				VID_ToggleFullscreen();
			break;
		case VID_RESOLUTION:
			S_LocalSound ("raven/menu1.wav");
			vid_menunum++;
			if (vid_menunum >= *nummodes)
				vid_menunum = *nummodes - 1;
			break;
		}
		return;

	case K_UPARROW:
		S_LocalSound ("raven/menu1.wav");
		vid_cursor--;
		if (vid_cursor < 0)
		{
			vid_cursor = (need_apply) ? VID_ITEMS-1 : VID_BLANKLINE-1;
		}
		else if (vid_cursor == VID_BLANKLINE)
		{
			vid_cursor--;
		}
		break;

	case K_DOWNARROW:
		S_LocalSound ("raven/menu1.wav");
		vid_cursor++;
		if (vid_cursor >= VID_ITEMS)
		{
			vid_cursor = (num_fmodes) ? 0 : VID_RESOLUTION;
			break;
		}
		if (vid_cursor >= VID_BLANKLINE)
		{
			if (need_apply)
			{
				if (vid_cursor == VID_BLANKLINE)
					vid_cursor++;
			}
			else
			{
				vid_cursor = (num_fmodes) ? 0 : VID_RESOLUTION;
			}
		}
		break;

	default:
		return;
	}
}
Exemplo n.º 7
0
/*
=============
M_Main_Key
=============
*/
const char *M_Main_Key (int32_t key)
{
	const char *sound = menu_move_sound;

	switch (key)
	{
	case K_GAMEPAD_B:
	case K_GAMEPAD_BACK:
	case K_GAMEPAD_START:
	case K_ESCAPE:
#ifdef ERASER_COMPAT_BUILD // special hack for Eraser build
		if (cls.state == ca_disconnected)
			M_Menu_Quit_f ();
		else
			UI_PopMenu ();
#else	// can't exit menu if disconnected,
		// so restart demo loop
		if (cls.state == ca_disconnected)
			Cbuf_AddText ("d1\n");
		UI_PopMenu ();
#endif
		break;
	case K_GAMEPAD_DOWN:
	case K_GAMEPAD_LSTICK_DOWN:
	case K_GAMEPAD_RSTICK_DOWN:
	case K_KP_DOWNARROW:
	case K_DOWNARROW:
		if (++m_main_cursor >= MAIN_ITEMS)
			m_main_cursor = 0;
		return sound;
	case K_GAMEPAD_UP:
	case K_GAMEPAD_LSTICK_UP:
	case K_GAMEPAD_RSTICK_UP:
	case K_KP_UPARROW:
	case K_UPARROW:
		if (--m_main_cursor < 0)
			m_main_cursor = MAIN_ITEMS - 1;
		return sound;

	case K_GAMEPAD_A:
	case K_KP_ENTER:
	case K_ENTER:
		m_entersound = true;

		switch (m_main_cursor)
		{
		case 0:
			M_Menu_Game_f ();
			break;

		case 1:
			M_Menu_Multiplayer_f();
			break;

		case 2:
			M_Menu_Options_f ();
			break;

		case 3:
			M_Menu_Video_f ();
			break;

		case 4:
			M_Menu_Quit_f ();
			break;
		}
	}
	return NULL;
}
Exemplo n.º 8
0
void VID_MenuKey( int key ) { M_Menu_Options_f (); }