static void camera_frame_fit_data_init( const Scene *scene, const Object *ob, CameraParams *params, CameraViewFrameData *data) { float camera_rotmat_transposed_inversed[4][4]; unsigned int i; /* setup parameters */ BKE_camera_params_init(params); BKE_camera_params_from_object(params, ob); /* compute matrix, viewplane, .. */ if (scene) { BKE_camera_params_compute_viewplane(params, scene->r.xsch, scene->r.ysch, scene->r.xasp, scene->r.yasp); } else { BKE_camera_params_compute_viewplane(params, 1, 1, 1.0f, 1.0f); } BKE_camera_params_compute_matrix(params); /* initialize callback data */ copy_m3_m4(data->camera_rotmat, (float (*)[4])ob->obmat); normalize_m3(data->camera_rotmat); /* To transform a plane which is in its homogeneous representation (4d vector), * we need the inverse of the transpose of the transform matrix... */ copy_m4_m3(camera_rotmat_transposed_inversed, data->camera_rotmat); transpose_m4(camera_rotmat_transposed_inversed); invert_m4(camera_rotmat_transposed_inversed); /* Extract frustum planes from projection matrix. */ planes_from_projmat(params->winmat, /* left right top bottom near far */ data->plane_tx[2], data->plane_tx[0], data->plane_tx[3], data->plane_tx[1], NULL, NULL); /* Rotate planes and get normals from them */ for (i = 0; i < CAMERA_VIEWFRAME_NUM_PLANES; i++) { mul_m4_v4(camera_rotmat_transposed_inversed, data->plane_tx[i]); normalize_v3_v3(data->normal_tx[i], data->plane_tx[i]); } copy_v4_fl(data->dist_vals_sq, FLT_MAX); data->tot = 0; data->is_ortho = params->is_ortho; if (params->is_ortho) { /* we want (0, 0, -1) transformed by camera_rotmat, this is a quicker shortcut. */ negate_v3_v3(data->camera_no, data->camera_rotmat[2]); data->dist_to_cam = FLT_MAX; } }
static void gizmo_primitive_draw_intern(wmGizmo *gz, const bool UNUSED(select), const bool highlight) { float color_inner[4], color_outer[4]; float matrix_final[4][4]; const int draw_style = RNA_enum_get(gz->ptr, "draw_style"); gizmo_color_get(gz, highlight, color_outer); copy_v4_v4(color_inner, color_outer); color_inner[3] *= 0.5f; WM_gizmo_calc_matrix_final(gz, matrix_final); GPU_matrix_push(); GPU_matrix_mul(matrix_final); GPU_blend(true); gizmo_primitive_draw_geom(color_inner, color_outer, draw_style); GPU_blend(false); GPU_matrix_pop(); if (gz->interaction_data) { GizmoInteraction *inter = gz->interaction_data; copy_v4_fl(color_inner, 0.5f); copy_v3_fl(color_outer, 0.5f); color_outer[3] = 0.8f; GPU_matrix_push(); GPU_matrix_mul(inter->init_matrix_final); GPU_blend(true); gizmo_primitive_draw_geom(color_inner, color_outer, draw_style); GPU_blend(false); GPU_matrix_pop(); } }
void VariableSizeBokehBlurOperation::executePixel(float output[4], int x, int y, void *data) { VariableSizeBokehBlurTileData *tileData = (VariableSizeBokehBlurTileData *)data; MemoryBuffer *inputProgramBuffer = tileData->color; MemoryBuffer *inputBokehBuffer = tileData->bokeh; MemoryBuffer *inputSizeBuffer = tileData->size; float *inputSizeFloatBuffer = inputSizeBuffer->getBuffer(); float *inputProgramFloatBuffer = inputProgramBuffer->getBuffer(); float readColor[4]; float bokeh[4]; float tempSize[4]; float multiplier_accum[4]; float color_accum[4]; const float max_dim = max(m_width, m_height); const float scalar = this->m_do_size_scale ? (max_dim / 100.0f) : 1.0f; int maxBlurScalar = tileData->maxBlurScalar; BLI_assert(inputBokehBuffer->getWidth() == COM_BLUR_BOKEH_PIXELS); BLI_assert(inputBokehBuffer->getHeight() == COM_BLUR_BOKEH_PIXELS); #ifdef COM_DEFOCUS_SEARCH float search[4]; this->m_inputSearchProgram->read(search, x / InverseSearchRadiusOperation::DIVIDER, y / InverseSearchRadiusOperation::DIVIDER, NULL); int minx = search[0]; int miny = search[1]; int maxx = search[2]; int maxy = search[3]; #else int minx = max(x - maxBlurScalar, 0); int miny = max(y - maxBlurScalar, 0); int maxx = min(x + maxBlurScalar, (int)m_width); int maxy = min(y + maxBlurScalar, (int)m_height); #endif { inputSizeBuffer->readNoCheck(tempSize, x, y); inputProgramBuffer->readNoCheck(readColor, x, y); copy_v4_v4(color_accum, readColor); copy_v4_fl(multiplier_accum, 1.0f); float size_center = tempSize[0] * scalar; const int addXStepValue = QualityStepHelper::getStep(); const int addYStepValue = addXStepValue; const int addXStepColor = addXStepValue * COM_NUM_CHANNELS_COLOR; if (size_center > this->m_threshold) { for (int ny = miny; ny < maxy; ny += addYStepValue) { float dy = ny - y; int offsetValueNy = ny * inputSizeBuffer->getWidth(); int offsetValueNxNy = offsetValueNy + (minx); int offsetColorNxNy = offsetValueNxNy * COM_NUM_CHANNELS_COLOR; for (int nx = minx; nx < maxx; nx += addXStepValue) { if (nx != x || ny != y) { float size = min(inputSizeFloatBuffer[offsetValueNxNy] * scalar, size_center); if (size > this->m_threshold) { float dx = nx - x; if (size > fabsf(dx) && size > fabsf(dy)) { float uv[2] = { (float)(COM_BLUR_BOKEH_PIXELS / 2) + (dx / size) * (float)((COM_BLUR_BOKEH_PIXELS / 2) - 1), (float)(COM_BLUR_BOKEH_PIXELS / 2) + (dy / size) * (float)((COM_BLUR_BOKEH_PIXELS / 2) - 1)}; inputBokehBuffer->read(bokeh, uv[0], uv[1]); madd_v4_v4v4(color_accum, bokeh, &inputProgramFloatBuffer[offsetColorNxNy]); add_v4_v4(multiplier_accum, bokeh); } } } offsetColorNxNy += addXStepColor; offsetValueNxNy += addXStepValue; } } } output[0] = color_accum[0] / multiplier_accum[0]; output[1] = color_accum[1] / multiplier_accum[1]; output[2] = color_accum[2] / multiplier_accum[2]; output[3] = color_accum[3] / multiplier_accum[3]; /* blend in out values over the threshold, otherwise we get sharp, ugly transitions */ if ((size_center > this->m_threshold) && (size_center < this->m_threshold * 2.0f)) { /* factor from 0-1 */ float fac = (size_center - this->m_threshold) / this->m_threshold; interp_v4_v4v4(output, readColor, output, fac); } } }
/* only valid for perspective cameras */ bool BKE_camera_view_frame_fit_to_scene(Scene *scene, struct View3D *v3d, Object *camera_ob, float r_co[3]) { float shift[2]; float plane_tx[4][3]; float rot_obmat[3][3]; const float zero[3] = {0, 0, 0}; CameraViewFrameData data_cb; unsigned int i; BKE_camera_view_frame(scene, camera_ob->data, data_cb.frame_tx); copy_m3_m4(rot_obmat, camera_ob->obmat); normalize_m3(rot_obmat); for (i = 0; i < 4; i++) { /* normalize so Z is always 1.0f*/ mul_v3_fl(data_cb.frame_tx[i], 1.0f / data_cb.frame_tx[i][2]); } /* get the shift back out of the frame */ shift[0] = (data_cb.frame_tx[0][0] + data_cb.frame_tx[1][0] + data_cb.frame_tx[2][0] + data_cb.frame_tx[3][0]) / 4.0f; shift[1] = (data_cb.frame_tx[0][1] + data_cb.frame_tx[1][1] + data_cb.frame_tx[2][1] + data_cb.frame_tx[3][1]) / 4.0f; for (i = 0; i < 4; i++) { mul_m3_v3(rot_obmat, data_cb.frame_tx[i]); } for (i = 0; i < 4; i++) { normal_tri_v3(data_cb.normal_tx[i], zero, data_cb.frame_tx[i], data_cb.frame_tx[(i + 1) % 4]); plane_from_point_normal_v3(data_cb.plane_tx[i], data_cb.frame_tx[i], data_cb.normal_tx[i]); } /* initialize callback data */ copy_v4_fl(data_cb.dist_vals_sq, FLT_MAX); data_cb.tot = 0; /* run callback on all visible points */ BKE_scene_foreach_display_point(scene, v3d, BA_SELECT, camera_to_frame_view_cb, &data_cb); if (data_cb.tot <= 1) { return false; } else { float plane_isect_1[3], plane_isect_1_no[3], plane_isect_1_other[3]; float plane_isect_2[3], plane_isect_2_no[3], plane_isect_2_other[3]; float plane_isect_pt_1[3], plane_isect_pt_2[3]; /* apply the dist-from-plane's to the transformed plane points */ for (i = 0; i < 4; i++) { mul_v3_v3fl(plane_tx[i], data_cb.normal_tx[i], sqrtf_signed(data_cb.dist_vals_sq[i])); } if ((!isect_plane_plane_v3(plane_isect_1, plane_isect_1_no, plane_tx[0], data_cb.normal_tx[0], plane_tx[2], data_cb.normal_tx[2])) || (!isect_plane_plane_v3(plane_isect_2, plane_isect_2_no, plane_tx[1], data_cb.normal_tx[1], plane_tx[3], data_cb.normal_tx[3]))) { return false; } add_v3_v3v3(plane_isect_1_other, plane_isect_1, plane_isect_1_no); add_v3_v3v3(plane_isect_2_other, plane_isect_2, plane_isect_2_no); if (isect_line_line_v3(plane_isect_1, plane_isect_1_other, plane_isect_2, plane_isect_2_other, plane_isect_pt_1, plane_isect_pt_2) == 0) { return false; } else { float cam_plane_no[3] = {0.0f, 0.0f, -1.0f}; float plane_isect_delta[3]; float plane_isect_delta_len; mul_m3_v3(rot_obmat, cam_plane_no); sub_v3_v3v3(plane_isect_delta, plane_isect_pt_2, plane_isect_pt_1); plane_isect_delta_len = len_v3(plane_isect_delta); if (dot_v3v3(plane_isect_delta, cam_plane_no) > 0.0f) { copy_v3_v3(r_co, plane_isect_pt_1); /* offset shift */ normalize_v3(plane_isect_1_no); madd_v3_v3fl(r_co, plane_isect_1_no, shift[1] * -plane_isect_delta_len); } else { copy_v3_v3(r_co, plane_isect_pt_2); /* offset shift */ normalize_v3(plane_isect_2_no); madd_v3_v3fl(r_co, plane_isect_2_no, shift[0] * -plane_isect_delta_len); } return true; } } }