Exemplo n.º 1
0
int main(int argc, char** argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH);
    glutInitWindowPosition(100, 100);
    glutInitWindowSize(winWidth, winHeight);
    glutCreateWindow("FPS Test");
    init();
    glutDisplayFunc(displayFcn);
    glutReshapeFunc(winReshapeFcn);

    // Input
    glutKeyboardFunc(pressNormalKey);
    glutKeyboardUpFunc(releaseNormalKey);
    glutSpecialFunc(pressSpecialKey);
    glutSpecialUpFunc(releaseSpecialKey);
    glutMotionFunc(mouseMove);
    glutMouseFunc(mouseButton);
    
    glutIdleFunc(animate);
    glutMainLoop();

    return 0;
}
Exemplo n.º 2
0
int main(int argc, char **argv)
{
	// Window Setup / Init
	glutInit(&argc, argv);
	glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA);
	glutInitWindowSize(game.getScreenWidth(), game.getScreenHeight());
	glutCreateWindow("GLUT F2D TEST");
 
	// Game loop callback
	glutDisplayFunc(display);
	glutIdleFunc(loop);
	// Input callbacks
	glutKeyboardFunc(addKeyDown);
	glutKeyboardUpFunc(addKeyUp);
	glutSpecialFunc(addSpecialDown);
	glutSpecialUpFunc(addSpecialUp);
	glutMouseFunc(addMouseEvent);
	glutPassiveMotionFunc(passiveMousePos);

	glutReshapeFunc (reshape);
	init();
	glutMainLoop();
	return 0;             /* ANSI C requires main to return int. */
}
Exemplo n.º 3
0
void glInit (int * pargc, char ** argv)
{
	glutInit(pargc, argv);
	//window1
	glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
	glutInitWindowSize(GL_WIN_SIZE_X, GL_WIN_SIZE_Y);
	int mainHandle = glutCreateWindow("PKgame");
	glutSetWindow(mainHandle);

	glutKeyboardFunc(glutKeyboard);
	glutDisplayFunc(glutDisplay);
	glutReshapeFunc(ReshapeCallback);
	glutIdleFunc(glutIdle);
	glutSpecialFunc(ArrowKeyCallback);
	glutMouseFunc(MouseCallback);
	glutMotionFunc(MotionCallback);
	MotionCallback(0,0);

	// デフォルトの描画パラメータ
	glClearColor(0.3f, 0.4f, 0.5f, 1.0);
	glEnable(GL_COLOR_MATERIAL);

	// 光源の設定
	float ambientColor[]	= { 0.0f, 0.1f, 0.2f, 0.0f };
	float diffuseColor[]	= { 1.0f, 1.0f, 1.0f, 0.0f };		
	float specularColor[]	= { 0.0f, 0.0f, 0.0f, 0.0f };		
	float position[]		= { 100.0f, 100.0f, -400.0f, 1.0f };		
	glLightfv(GL_LIGHT0, GL_AMBIENT, ambientColor);
	glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuseColor);
	glLightfv(GL_LIGHT0, GL_SPECULAR, specularColor);
	glLightfv(GL_LIGHT0, GL_POSITION, position);
	glEnable(GL_LIGHT0);

	glEnableClientState(GL_VERTEX_ARRAY);
	glDisableClientState(GL_COLOR_ARRAY);
}
Exemplo n.º 4
0
int main(int argc, char* argv[])
{

    glutInit(&argc, argv);
	glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH | GLUT_STENCIL);
	glutInitWindowSize(800, 600);
	glutCreateWindow("Model");
    
    glutReshapeFunc(ChangeSize);
    glutSpecialFunc(SpecialKeys);
    glutKeyboardFunc( Keys );
    glutDisplayFunc(RenderScene);
	
	GLenum err = glewInit();
	if (GLEW_OK != err) {
		fprintf(stderr, "GLEW Error: %s\n", glewGetErrorString(err));
		return 1;
	}
	
	SetupRC();
	
	glutMainLoop();
	return 0;
}
int main(int argc, char ** argv)
{

    glutInit( &argc, argv );
    glutInitDisplayMode( GLUT_DOUBLE | GLUT_RGBA | GLUT_STENCIL );
	glutInitWindowSize( 640, 640 );
	glutInitWindowPosition( 0, 0 );
    glutCreateWindow("Forward and Inverse Kinematics");
	
    glutDisplayFunc( display );
    glutReshapeFunc( reshape );
	glutMouseFunc( mouse );
	glutMotionFunc( motion );
	glutKeyboardFunc( keyboard );
#ifdef TEST_IK
	glutSpecialFunc( skeyboard );
#endif
	glutIdleFunc( idle );

	initEnvironment();

    glutMainLoop();
    return 0;
}
Exemplo n.º 6
0
int main(int argc, char ** argv)
{
//    srand(int(time(0)));
//     set ball_trajectory, ball position, and paddle
//     position based on command line arguments
    paddle_y_pos    = INITIAL_PADDLE_Y_POS  ;//240
    ball_x_pos      = INITIAL_BALL_X_POS  ; //100
    ball_y_pos      = INITIAL_BALL_Y_POS;   //240
    ball_x1_pos      = INITIAL_BALL_X_POS  ; //100
    ball_y1_pos      = INITIAL_BALL_Y_POS;   //240
    ball_trajectory = INITIAL_BALL_ANGLE  ;//45

    /* Initialize GLUT */
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH);
    glutInitWindowSize(INITIAL_WIDTH, INITIAL_HEIGHT);//640 x 480
    glutInitWindowPosition(INITIAL_X_POS, INITIAL_Y_POS);
    glutCreateWindow(WINDOW_NAME);

    /* Register callback functions */
    glutDisplayFunc(draw_scene);
    glutReshapeFunc(resize_scene);       //Initialize the viewport when the window size changes.
    glutKeyboardFunc(key_press);         //handle when the key is pressed
    glutMouseFunc(handle_mouse_click);   //check the Mouse Button(Left, Right and Center) status(Up or Down)
    glutMotionFunc(handle_mouse_motion); //Check the Current mouse position when mouse moves
    glutSpecialFunc(special_key);        //Special Keyboard Key fuction(For Arrow button and F1 to F10 button)


    /* Initialize GL */
    glPointSize(BALL_SIZE); //BALL_SIZE = 15

    /* Enter event processing loop */
    glutMainLoop();

    return 0;
}
Exemplo n.º 7
0
  void App::Run(int argc, char **argv) 
  {
	  // Inicialização HW e App
	  glutInit(&argc, argv);
	  glutInitDisplayMode(GLUT_DOUBLE /* doubleBuffering */| GLUT_RGBA /* RGBA ColorBuffer */ | GLUT_DEPTH /* ZBuffer */);

	  // Inicialização da Janela
    glutInitWindowSize(this->width, this->height);
	  glutInitWindowPosition(this->windowX, this->windowY);
	  glutCreateWindow(this->name.c_str());
	  // Registo das Callback
    glutDisplayFunc   (App::DisplayCallback);
    glutReshapeFunc   (App::ReshapeCallback);
    glutKeyboardFunc  (App::KeyDownCallback);
    glutKeyboardUpFunc(App::KeyUpCallback);
    glutSpecialFunc   (App::SpecialKeyDownCallback);
    glutSpecialUpFunc (App::SpecialKeyUpCallback);

    // Criação/iniciação da aplicação
    this->CreateScene();

    // InitScene 
    this->InitGL();
    
    glClearColor(0.1, 0.1, 0.1, 0.0);  
    glEnable(GL_DEPTH_TEST);

    glutTimerFunc(this->timerMilisDelta, App::UpdateCallback, timeGetTime());

    // Lançamento do GLUT Event Loop
    //  NOTA: A aplicação fica bloqueada aqui
    //        A partir deste ponto são chamadas as funções de update, reshape e draw
	  glutMainLoop();

    this->ClearObjects();
  }
int main( int argc, char* argv[] ){
  // Init. GLUT
  glutInit( &argc, argv );
  glutInitDisplayMode( GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH );
  glutInitWindowSize( 500, 500);
  glutCreateWindow( "Two Shaders" );
  
  // Init. GLEW
  glewExperimental = true;
  if( glewInit( ) != GLEW_OK ){
    fprintf(stderr, "GLEW init failed.\n");
    exit(1);
  }
  
  // Set OpenGL State
  glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
  glEnable( GL_DEPTH_TEST );
  glDepthFunc( GL_LESS );

  // Application specific initialization
  init( );

  // Register callbacks with GLUT
  glutKeyboardFunc( keyboardCallback );
  glutSpecialFunc( specialCallback );
  glutDisplayFunc( displayCallback );
  glutReshapeFunc( reshapeCallback );
  glutTimerFunc( 16, updateCallback, 0 );
  
  msglVersion( );
  
  puts("Press 'h' to see a help message at any time.");
  
  glutMainLoop( );
  return(0);
}
int main(int argc,char **argv){
  glutInitWindowPosition(0,0);
  glutInitWindowSize(WIDTH,HEIGHT);
  glutInit(&argc,argv);
  glutInitDisplayMode(GLUT_RGB|GLUT_DEPTH|GLUT_DOUBLE);

  if(!glutCreateWindow("Laboratório 1 - Instituto de Computação - UFAL")) {
    fprintf(stderr,"Error opening a window.\n");
    exit(-1);
  }

  init();
  
  glutKeyboardFunc(keyboard);
  glutSpecialFunc(special);
  glutDisplayFunc(display);
  glutReshapeFunc(reshape);
 
  glutMainLoop();



  return(0);
}
Exemplo n.º 10
0
DrawingWindow::DrawingWindow(int argc, char** argv,int width, int height, int startX, int startY, string name)
{
	//init
	glutInit(&argc, argv);
	glutInitDisplayMode(GLUT_DOUBLE|GLUT_RGB|GLUT_DEPTH);
	glutInitWindowSize(width,height);
	glutInitWindowPosition(startX,startY);
	glutCreateWindow(name.c_str());
	
	//Sunt definite functiile care vor fi apelate direct de sistemul Windows:
	glutDisplayFunc(displayFunction); //functia apelata pentru afisarea continutului ferestrei aplicatiei
	glutReshapeFunc(reshapeFunction); //functia apelata pentru refacerea continutului ferestrei dupa o redimensionare sau dupa ce fereastra a fost (partial) acoperita
	//glutIdleFunc(idleFunction); //functia apelata atunci cand sistemul nu are de tratat alte evenimente
	glutTimerFunc(0, timerFunction, 0);
	glutKeyboardFunc(keyboardFunction); //functia apelata la apasarea unei taste
	glutSpecialFunc(specialFunction); //functia apelata la apasarea unei taste speciale
	glutMouseFunc(mouseFunction); //functia apelata la click de mouse

	glClearColor(1,1,1,1);  //afiseaza fondul ferestrei aplicatiei in alb

	//activeaza testul de adancime pentru eliminarea partilor nevizibile in imagini
	glEnable(GL_DEPTH_TEST); 

}
Exemplo n.º 11
0
int main( int argc, char **argv) {
	ISoundEngine* engine = createIrrKlangDevice();
	
    if (!engine)
       return 0; // error starting up the engine
	engine->play2D("./musica/pedro.mp3", true);
	glutInit(&argc,argv);
	if(init(WIN_POSX,WIN_POSY,WIN_WIDTH,WIN_HEIGHT,"ARM Pedro Infante") == -1){
		system("pause");
		return -1;
	}
	glutDisplayFunc(render);
	glutIdleFunc(idle);
	glutReshapeFunc(redimensiona);
    glutSpecialFunc(keyboardSpec);
	glutKeyboardFunc(keyboard);
	glutMouseFunc(mouseClick);
    glutMotionFunc(mouseDrag);
	defineLuces();
	defineCamaras();
    creaEscena();
	glutMainLoop();
	return 0;
}
Exemplo n.º 12
0
int main(int argc,char **argv) {
	initialize();

	// Initialize the GLUT library.
  glutInit(&argc,argv);

  // Set the initial window size and position.
  int width=glutGet(GLUT_SCREEN_WIDTH)>>1;
  int height=glutGet(GLUT_SCREEN_HEIGHT)>>1;

	glutInitWindowSize(width,height);
  glutInitWindowPosition(width>>1,height>>1);

  // Set the initial display mode.
  glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH);
  // Create a top-level window.
  glutCreateWindow(wnd_title);

	// Register window callbacks.
  glutDisplayFunc(display);
	glutIdleFunc(idle);
  glutReshapeFunc(reshape);
	glutKeyboardFunc(keyboard);
	glutSpecialFunc(special);

	// Initialize OpenGL states and any necessary data.
	glEnable(GL_CULL_FACE);
	glEnable(GL_DEPTH_TEST);
	glEnable(GL_LIGHTING);
	glEnable(GL_LIGHT0);

	// Enter the GLUT main event processing loop.
	glutMainLoop();

  return 0;
}
Exemplo n.º 13
0
// Main
int main(int argc,char* argv[])
{
  //  Initialize GLUT and process user parameters
  glutInit(&argc,argv);
  //  Request double buffered, true color window
  glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
  glutInitWindowPosition(50, 50);
  //  Request 500 x 500 pixel window
  glutInitWindowSize(500,500);
  //  Create the window
  glutCreateWindow("Lorenz Attractor");
  //  Tell GLUT to call "display" when the scene should be drawn
  glutDisplayFunc(display);
  //  Tell GLUT to call "reshape" when the window is resized
  glutReshapeFunc(reshape);
  //  Tell GLUT to call "special" when an arrow key is pressed
  glutSpecialFunc(special);
  //  Tell GLUT to call "key" when a key is pressed
  glutKeyboardFunc(key);
  //  Tell GLUT to call "key" when a key is pressed
  glutMainLoop();
  //  Return code
  return 0;
}
Exemplo n.º 14
0
int
main(int argc, char **argv)
{
#ifdef GLUT
  /* start of glut windowing and control functions */
  glutInit(&argc, argv);
  glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH);
  glutInitWindowSize(800, 600);
  glutCreateWindow("glutmech: Vulcan Gunner");
  myinit();
  glutDisplayFunc(display);
  glutReshapeFunc(myReshape);
#ifdef GLUT_KEY
  glutKeyboardFunc(keyboard);
#endif
#ifdef GLUT_SPEC
  glutSpecialFunc(special);
#endif
  glutMenu();
  glutMainLoop();
  /* end of glut windowing and control functions */
#endif
  return 0;             /* ANSI C requires main to return int. */
}
	void GlutFramework::startFramework(int argc, char *argv[]) {
		setInstance();	// Sets the instance to self, used in the callback wrapper functions
		
		// Initialize GLUT
		glutInit(&argc, argv);
		glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
		glutInitWindowPosition(WINDOW_X_POSITION, WINDOW_Y_POSITION);
		glutInitWindowSize(WINDOW_WIDTH, WINDOW_HEIGHT);
		glutCreateWindow(title.c_str()); 
		
		// Function callbacks with wrapper functions
		glutReshapeFunc(reshapeWrapper);
		glutMouseFunc(mouseButtonPressWrapper);
		glutMotionFunc(mouseMoveWrapper);
		glutDisplayFunc(displayWrapper);
		glutKeyboardFunc(keyboardDownWrapper);
		glutKeyboardUpFunc(keyboardUpWrapper);
		glutSpecialFunc(specialKeyboardDownWrapper);
		glutSpecialUpFunc(specialKeyboardUpWrapper);
		
		init();						// Initialize
		glutIdleFunc(runWrapper); 	// The program run loop
		glutMainLoop();				// Start the main GLUT thread
	}
int main(int argc, char** argv)
{
	glutInit(&argc, argv);
  
	glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH);
	glutInitWindowSize(800, 600);

	glutCreateWindow("Tron Clone Client");

	init();

	glutIgnoreKeyRepeat(1);
	glutSpecialFunc(pressKey);
	glutSpecialUpFunc(releaseKey); 

	glutDisplayFunc(display);
	glutReshapeFunc(reshape);
	glutIdleFunc(idle);

	glutKeyboardFunc(processNormalKeys);
	glutKeyboardUpFunc(releaseNormalKeys);
	glutMainLoop();
	return EXIT_SUCCESS;
}
Exemplo n.º 17
0
int main(int argc, char **argv)
{
    GLenum type;

    glutInit(&argc, argv);

    if (Args(argc, argv) == GL_FALSE) {
	exit(1);
    }

    if (imageFileName == 0) {
	printf("No image file.\n");
	exit(1);
    }

    glutInitWindowPosition(0, 0); glutInitWindowSize( W, H);

    type = GLUT_RGB | GLUT_DEPTH;
    type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
    glutInitDisplayMode(type);

    if (glutCreateWindow("Texture Test") == GL_FALSE) {
        exit(1);
    }

    Init();

    glutReshapeFunc(Reshape);
    glutKeyboardFunc(Key);
    glutSpecialFunc(Key2);
    glutDisplayFunc(Draw);
    glutIdleFunc(Idle);

    glutMainLoop();
	return 0;
}
int main(int argc, char **argv) {
	glutInit(&argc, argv);
	//z bufor | bufor | kolory
	glutInitDisplayMode(GLUT_DEPTH | GLUT_DOUBLE | GLUT_RGBA);
	glutInitWindowPosition(200, 200);
	glutInitWindowSize(320, 320);
	glutCreateWindow("Sprê¿yna");
	//register callbacks
	glutDisplayFunc(renderScene);
	glutReshapeFunc(changeSize);
	//tryb bezczynnoœci
	glutIdleFunc(renderScene);
	//po naciœniêciu klawisza
	glutKeyboardFunc(processNormalKeys);
	glutSpecialFunc(processSpecialKeys);
	//obs³uga myszy
	glutMouseFunc(mouseButton);
	glutMotionFunc(mouseMove);
	//OpenGL init
	initRendering();
	//start
	glutMainLoop();
	return 1;
}
Exemplo n.º 19
0
int main (int argc, char** argv){
    
    bola.x = (LARGURA)/2;
    bola.y = HBARRA + RBOLA + 0.1;
    bola.vx = VBOLAX;
    bola.vy = VBOLAY;
    
    //allocate bricks
    bloco = (brick *)malloc(NBLOCOS*sizeof(brick));
    //fillMatrix(bloco);

    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_RGBA|GLUT_DOUBLE|GLUT_DEPTH);
    glutInitWindowSize(LARGURA, ALTURA);
    glutCreateWindow("BrickGame");
    glutDisplayFunc(display);
    glutReshapeFunc(reshape);
    glutIdleFunc(idle);
    glutSpecialFunc(keyboard);
    glutSpecialUpFunc(keyboardup);
    fillMatrix(bloco);
    
    glutMainLoop();
}
Exemplo n.º 20
0
int main(int argc, char** argv)
{
	glutInit(&argc, argv);
	glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
	glutInitWindowSize(height, width);
	glutInitWindowPosition(100, 100);
	glutCreateWindow(argv[0]);
	init();
	glutDisplayFunc(display);
	glutReshapeFunc(reshape);
	glutMotionFunc(MotionCallback);
	glutMouseFunc(mouse);
	glutKeyboardFunc(keyboard);
	glutSpecialFunc(processSpecialKeys);
	glutCreateMenu(mainMenu);
		glutAddMenuEntry("UP ARROW: Zoom In", 1);
		glutAddMenuEntry("DOWN ARROW: Zoom Out", 2);
		glutAddMenuEntry("RIGHT ARROW: Move To The Right", 3);
		glutAddMenuEntry("LEFT ARROW: Move To The Left", 4);
		glutAddMenuEntry("Esc: Exit", 27);
	glutAttachMenu(GLUT_RIGHT_BUTTON);
	glutMainLoop();
	return 0;
}
Exemplo n.º 21
0
GlutWindow::GlutWindow(unsigned int const width, unsigned int const height,
        char const * title) {
    this->width = width;
    this->height = height;

    initGlut();
    /*
     * Set up a basic window.  This is not very generic, but
     * exactly what is needed to render a raster image transferred via
     * OpenCL.
     */
    glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE);
    glutInitWindowSize(width, height);
    glutInitWindowPosition(glutGet(GLUT_SCREEN_WIDTH) / 2 - width / 2, glutGet(
            GLUT_SCREEN_HEIGHT) / 2 - height / 2);
    glutWindowID = glutCreateWindow(title);
    glutWindows[glutWindowID] = this;

    glutDisplayFunc(glutWindowDisplay);
    glutReshapeFunc(glutWindowReshape);
    glutKeyboardFunc(glutKeypress);
    glutSpecialFunc(glutSpecialKeypress);
    glutMouseFunc(glutMouse);
}
Exemplo n.º 22
0
int main(int argc, char **argv)
{
	glutInit(&argc, argv);
	
	glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH);
	glutInitWindowSize(Window_Width, Window_Height);
	Window_ID = glutCreateWindow(PROGRAM_TITLE);
	glutInitWindowPosition(0,0);
	
	glutDisplayFunc(&display);
	glutIdleFunc(&display);
	glutSpecialFunc(&keyPressControl);
	glutKeyboardFunc(&pressKey);
	glutReshapeFunc(&resize);
	glutMouseFunc(&mouse);
	
	init(Window_Width, Window_Height);
	
	initMap();
	
	init(Window_Width,Window_Height);
	glutMainLoop();
	return 1;
}
Exemplo n.º 23
0
/* main function - program entry point */
int main(int argc, char** argv)
{
    glutInit(&argc, argv);		//starts up GLUT
    
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
    
    
    glutInitWindowSize(600, 600);
    glutInitWindowPosition(50, 50);
    
    glutCreateWindow("SimpleSceneGraph");	//creates the window

    glEnable(GL_DEPTH_TEST);
    
    glutDisplayFunc(display);	//registers "display" as the display callback function
    glutKeyboardFunc(keyboard);
    glutSpecialFunc(special);
    glutMouseFunc(mouse);
    
    init();
    
    glutMainLoop();				//starts the event loop
    return(0);					//return may not be necessary on all compilers
}
Exemplo n.º 24
0
/**
 * Main entry point for GLUT based programs
 */
int main(int argc, char* argv[])
{
	gltSetWorkingDirectory(argv[0]);

	glutInit(&argc, argv);
	glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH | GLUT_STENCIL);
	glutInitWindowSize(800, 600);
	glutCreateWindow("Triangle");

	gltShowVersionInfo();

	// Create the menu
	glutCreateMenu(ProcessMenu);
	glutAddMenuEntry("Btn1",1);
	glutAddMenuEntry("Btn2",2);
	glutAttachMenu(GLUT_RIGHT_BUTTON);

	glutReshapeFunc(ChangeSize);
	glutDisplayFunc(RenderScene);
	glutSpecialFunc(SpecialKeys);
	glutKeyboardFunc(KeyPressFunc);

	GLenum err = glewInit();
	if (GLEW_OK != err) {
		fprintf(stderr, "GLEW Error: %s\n", glewGetErrorString(err));
		return 1;
	}

	SetupRC();

	glutMainLoop();

	OnExit();

	return 0;
}
Exemplo n.º 25
0
GlutViewer::
GlutViewer(const char* _title, int _width, int _height)
    : m_width(_width), m_height(_height)
{
#if 1
    if (!curve::a.is_glut_initiated)
    {
        curve::a.is_glut_initiated = true;
        int c = 0;
        char ** v = NULL;
        glutInit(&c, v);
    }
#endif
    // create window
    glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE | GLUT_ALPHA);
    glutInitWindowSize(_width, _height);
    windowID_ = glutCreateWindow(_title);
    windows__[windowID_] = this;


    // register callbacks
    glutDisplayFunc(display__);
    glutKeyboardFunc(keyboard__);
    glutSpecialFunc(special__);
    glutMouseFunc(mouse__);
    glutMotionFunc(motion__);
    glutPassiveMotionFunc(passivemotion__);
    glutReshapeFunc(reshape__);
    glutVisibilityFunc(visibility__);


    // create menu
    n_draw_modes_ = 0;
    menuID_ = glutCreateMenu(processmenu__);
    glutAttachMenu(GLUT_RIGHT_BUTTON);
}
Exemplo n.º 26
0
void initGL(int argc, char** argv){
	// Inicialização do GLUT
	glutInit(&argc, argv);

	glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH | GLUT_RGBA);
	
	glutGameModeString(OGLWindow_getGameModeString());
	if(glutGameModeGet(GLUT_GAME_MODE_POSSIBLE))
	{
		OGLWindow_initGameMode();
	}
	else // Cria Janela Normal
	{
		OGLWindow_initWindowMode();
	}



	// Registar funções de callback
	glutDisplayFunc(display);
	glutReshapeFunc(reshape);
	glutIdleFunc(display);
	glutIgnoreKeyRepeat(1);
	glutKeyboardFunc(pressNormalKeys);
	glutKeyboardUpFunc(releaseNormalKeys);
	glutSpecialFunc(pressSpecialKey);
	glutSpecialUpFunc(releaseSpecialKey);
	glutMotionFunc(mouseMove);

	glutMouseFunc(mouseClick);

	// - Directly redirect GLUT mouse button events to AntTweakBar
	//glutMouseFunc((GLUTmousebuttonfun)TwEventMouseButtonGLUT);
	// - Directly redirect GLUT mouse "passive" motion events to AntTweakBar (same as MouseMotion)
	glutPassiveMotionFunc((GLUTmousemotionfun)TwEventMouseMotionGLUT);
}
Exemplo n.º 27
0
int main(int artcp, char **argv)
{
	std::random_device rd;
	std::mt19937 gen(rd());
	std::uniform_int_distribution<> dis(1, 1000);

	for (int n = 0; n < 1000; ++n) {
		randeros[n] = dis(gen);
		std::cout << randeros[n] << ' ';
	}

	glutInit(&artcp, argv);
	glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH);
	glutInitWindowSize(640, 640);
	glutCreateWindow("Rotating teapot"); //crear una ventana
	glutDisplayFunc(Display);  //callback principal
	glutReshapeFunc(Reshape); //callback de reshape
	glutSpecialFunc(SpecialKeys);
	glutKeyboardFunc(Keyboard);
	Init();			// Inicializaciones
	glutMainLoop();   //loop del programa
	return 0;

}
Exemplo n.º 28
0
//------------------------------------------------------------------------------
void npGlutEventFuncs (void)
{
	//! register keyboard events with GLUT
	glutKeyboardFunc (npGlutKeyDown);
	glutKeyboardUpFunc (npGlutKeyUp);
	glutSpecialFunc (npGlutKeyDownSpecial);
	glutSpecialUpFunc (npGlutKeyUpSpecial);
	
	//! register mouse events with GLUT
	//glutEntryFunc( npMouseEntry );  //zz only works when clicking
	glutMouseFunc (npMouseEvent);
	glutMotionFunc (npMouseMotion);
	glutPassiveMotionFunc( npMousePosition );

	/// Apple GLUT does not support the mouse wheel
#ifndef NP_OSX_														//zz-osx debug lde
	glutMouseWheelFunc (npMouseWheel);
#endif
	//! register display functions with GLUT
	glutDisplayFunc (npGlutDrawGLScene);
	glutIdleFunc (npGlutDrawGLSceneIdle);
	glutReshapeFunc (npGLResizeScene);
	
}
Exemplo n.º 29
0
void InitGlut(int argc, char** argv, char* lessonTitle)
{
    glutInit(&argc, argv);
    glutInitWindowSize(512, 512);
    glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
    gMainHandle = glutCreateWindow(lessonTitle);
    glutSetWindow(gMainHandle);
    glutDisplayFunc(RenderCallback);
    glutReshapeFunc(ReshapeCallback);
    glutIdleFunc(IdleCallback);
    glutKeyboardFunc(KeyboardCallback);
    glutKeyboardUpFunc(KeyboardUpCallback);
	glutSpecialFunc(SpecialCallback);
    glutMouseFunc(MouseCallback);
    glutMotionFunc(MotionCallback);
	MotionCallback(0,0);
#ifndef LINUX
	glutExitFunc(ExitCallback);
#endif

    // Setup default render states
    glClearColor(0.0f, 0.0f, 0.0f, 1.0);
    glEnable(GL_DEPTH_TEST);
    glEnable(GL_COLOR_MATERIAL);
    glEnable(GL_CULL_FACE);

    // Setup lighting
    glEnable(GL_LIGHTING);
    float AmbientColor[]    = { 0.0f, 0.1f, 0.2f, 0.0f };         glLightfv(GL_LIGHT0, GL_AMBIENT, AmbientColor);
    float DiffuseColor[]    = { 0.2f, 0.2f, 0.2f, 0.0f };         glLightfv(GL_LIGHT0, GL_DIFFUSE, DiffuseColor);
    float SpecularColor[]   = { 0.5f, 0.5f, 0.5f, 0.0f };         glLightfv(GL_LIGHT0, GL_SPECULAR, SpecularColor);
    float Position[]        = { 100.0f, 100.0f, -400.0f, 1.0f };  glLightfv(GL_LIGHT0, GL_POSITION, Position);
    glEnable(GL_LIGHT0);

	InitShapeDisplayLists();
}
Exemplo n.º 30
0
}

int main(int argc, char **argv)
{
	init_sph_system();

	glutInit(&argc, argv);

	glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
	glutInitWindowSize(window_width, window_height);
	glutCreateWindow("SPH System 2D");

	init();
	init_menu();

    glutDisplayFunc(display_func);
	glutReshapeFunc(reshape_func);
	glutIdleFunc(idle_func);
	glutKeyboardFunc(process_keyboard);
	glutSpecialFunc(special_keys);
	glutMouseFunc(mouse_func);
    glutMotionFunc(motion_func);
    glutMainLoop();