Exemplo n.º 1
0
WindowMenu::WindowMenu(QWidget *parent) : QMenu(QString::fromUtf8("&Window"), parent)
{
   pMinimize_ = addAction(QString::fromUtf8("Minimize"));
   pMinimize_->setShortcut(QKeySequence(QString::fromAscii("Meta+M")));
   connect(pMinimize_, SIGNAL(triggered()),
           this, SLOT(onMinimize()));

   pZoom_ = addAction(QString::fromUtf8("Zoom"));
   connect(pZoom_, SIGNAL(triggered()),
           this, SLOT(onZoom()));

   addSeparator();

   pWindowPlaceholder_ = addAction(QString::fromAscii("__PLACEHOLDER__"));
   pWindowPlaceholder_->setVisible(false);

   addSeparator();

   pBringAllToFront_ = addAction(QString::fromUtf8("Bring All to Front"));
   connect(pBringAllToFront_, SIGNAL(triggered()),
           this, SLOT(onBringAllToFront()));

   connect(this, SIGNAL(aboutToShow()),
           this, SLOT(onAboutToShow()));
   connect(this, SIGNAL(aboutToHide()),
           this, SLOT(onAboutToHide()));
}
Exemplo n.º 2
0
void SDLWindow::handleWindowEvent() {
    switch (m_sdlEvent.window.event) {
        case SDL_WINDOWEVENT_MOVED:
            onMove(m_sdlEvent.window.data1, m_sdlEvent.window.data2);
            break;
        case SDL_WINDOWEVENT_RESIZED:
        case SDL_WINDOWEVENT_SIZE_CHANGED:
            onResize(m_sdlEvent.window.data1, m_sdlEvent.window.data2);
            break;
        case SDL_WINDOWEVENT_MINIMIZED:
            onMinimize();
            break;
        case SDL_WINDOWEVENT_MAXIMIZED:
            onMaximize();
            break;
        case SDL_WINDOWEVENT_RESTORED:
            onRestore();
            break;
		case SDL_WINDOWEVENT_SHOWN:
			onDisplay();
			break;
        default:
            break;
    }
}
Exemplo n.º 3
0
//METHODS
void Event::onEvent(SDL_Event* event) {
    switch(event->type) {
        case SDL_ACTIVEEVENT: {
            switch (event->active.state) {
                case SDL_APPMOUSEFOCUS: {
                    if (event->active.gain) onMouseFocus();
                    else onMouseBlur();
                    break;
                }
                case SDL_APPINPUTFOCUS: {
                    if (event->active.gain) onInputFocus();
                    else onInputBlur();
                    break;
                }
                case SDL_APPACTIVE: {
                    if (event->active.gain) onRestore();
                    else onMinimize();
                    break;
                }
            }
            break;
        }
        case SDL_KEYDOWN: {
            onKeyDown(event->key.keysym.sym, event->key.keysym.mod,
                event->key.keysym.unicode);
            break;
        }
        case SDL_KEYUP: {
            onKeyUp(event->key.keysym.sym, event->key.keysym.mod,
                event->key.keysym.unicode);
            break;
        }
        case SDL_MOUSEMOTION: {
            onMouseMove(event->motion.x, event->motion.y,
                event->motion.xrel, event->motion.yrel,
                (event->motion.state & SDL_BUTTON(SDL_BUTTON_LEFT)) != 0,
                (event->motion.state & SDL_BUTTON(SDL_BUTTON_RIGHT)) != 0,
                (event->motion.state & SDL_BUTTON(SDL_BUTTON_MIDDLE)) != 0);
            break;
        }
        case SDL_MOUSEBUTTONDOWN: {
            switch(event->button.button) {
                case SDL_BUTTON_LEFT: {
                    onLButtonDown(event->button.x, event->button.y);
                    break;
                }
                case SDL_BUTTON_RIGHT: {
                    onRButtonDown(event->button.x, event->button.y);
                    break;
                }
                case SDL_BUTTON_MIDDLE: {
                    onMButtonDown(event->button.x, event->button.y);
                    break;
                }
            }
            break;
        }
        case SDL_MOUSEBUTTONUP: {
            switch(event->button.button) {
                case SDL_BUTTON_LEFT: {
                    onLButtonUp(event->button.x, event->button.y);
                    break;
                }
                case SDL_BUTTON_RIGHT: {
                    onRButtonUp(event->button.x, event->button.y);
                    break;
                }
                case SDL_BUTTON_MIDDLE: {
                    onMButtonUp(event->button.x, event->button.y);
                    break;
                }
            }
            break;
        }
        case SDL_JOYAXISMOTION: {
            onJoyAxis(event->jaxis.which, event->jaxis.axis,
                event->jaxis.value);
            break;
        }
        case SDL_JOYBALLMOTION: {
            onJoyBall(event->jball.which, event->jball.ball,
                event->jball.xrel, event->jball.yrel);
            break;
        }
        case SDL_JOYHATMOTION: {
            onJoyHat(event->jhat.which, event->jhat.hat,
                event->jhat.value);
            break;
        }
        case SDL_JOYBUTTONDOWN: {
            onJoyButtonDown(event->jbutton.which, event->jbutton.button);
            break;
        }
        case SDL_JOYBUTTONUP: {
            onJoyButtonUp(event->jbutton.which, event->jbutton.button);
            break;
        }
        case SDL_QUIT: {
            onExit();
            break;
        }
        case SDL_SYSWMEVENT: {
            //Ignore
            break;
        }
        case SDL_VIDEORESIZE: {
            onResize(event->resize.w, event->resize.h);
            break;
        }
        case SDL_VIDEOEXPOSE: {
            onExpose();
            break;
        }
        default: {
            onUser(event->user.type, event->user.code,
                event->user.data1, event->user.data2);
            break;
        }
    }
}
Exemplo n.º 4
0
void SDL2Window::tick() {

    SDL_Event event;
    while(SDL_PollEvent(&event)) {

        switch(event.type) {

        case SDL_WINDOWEVENT: {
            switch(event.window.event) {

            case SDL_WINDOWEVENT_SHOWN:
                onShow(true);
                break;
            case SDL_WINDOWEVENT_HIDDEN:
                onShow(false);
                break;
            case SDL_WINDOWEVENT_EXPOSED:
                onPaint();
                break;
            case SDL_WINDOWEVENT_MINIMIZED:
                onMinimize();
                break;
            case SDL_WINDOWEVENT_MAXIMIZED:
                onMaximize();
                break;
            case SDL_WINDOWEVENT_RESTORED:
                onRestore();
                break;
            case SDL_WINDOWEVENT_FOCUS_GAINED:
                onFocus(true);
                break;
            case SDL_WINDOWEVENT_FOCUS_LOST:
                onFocus(false);
                break;

            case SDL_WINDOWEVENT_MOVED: {
                onMove(event.window.data1, event.window.data2);
                break;
            }

            case SDL_WINDOWEVENT_SIZE_CHANGED: {
                Vec2i newSize(event.window.data1, event.window.data2);
                if(newSize != m_size && !m_fullscreen) {
                    m_renderer->beforeResize(false);
                    updateSize();
                } else {
                    // SDL regrettably sends resize events when a fullscreen window
                    // is minimized - we'll have none of that!
                }
                break;
            }

            case SDL_WINDOWEVENT_CLOSE: {
                // The user has requested to close a single window
                // TODO we only support one main window for now
                break;
            }

            }
            break;
        }

        case SDL_QUIT: {
            // The user has requested to close the whole program
            // TODO onDestroy() fits SDL_WINDOWEVENT_CLOSE better, but SDL captures Ctrl+C
            // evenst and *only* sends the SDL_QUIT event for them while normal close
            // generates *both* SDL_WINDOWEVENT_CLOSE and SDL_QUIT
            onDestroy();
            return; // abort event loop!
        }

        }

        if(m_input) {
            m_input->onEvent(event);
        }

    }

    if(!m_renderer->isInitialized()) {
        updateSize();
        m_renderer->afterResize();
        m_renderer->SetViewport(Rect(m_size.x, m_size.y));
    }
}
Exemplo n.º 5
0
void Ui::VideoPanelHeader::_onMinimize() {
    emit onMinimize();
}
Exemplo n.º 6
0
    /// event handlers
    void Module::onEvent(const SDL_Event& inEvent)
    {
        switch (inEvent.type)
        {
            case SDL_ACTIVEEVENT:
            {
                switch (inEvent.active.state)
                {
                    case SDL_APPMOUSEFOCUS:
                    {
                        if (inEvent.active.gain)
                            onMouseFocus();
                        else
                            onMouseBlur();

                        break;
                    }
                    case SDL_APPINPUTFOCUS:
                    {
                        if (inEvent.active.gain)
                            onInputFocus();
                        else
                            onInputBlur();

                        break;
                    }
                    case SDL_APPACTIVE:
                    {
                        if (inEvent.active.gain)
                            onRestore();
                        else
                            onMinimize();

                        break;
                    }
                }
                break;
            }

            case SDL_KEYDOWN:
            {
                onKeyDown(inEvent.key.keysym.sym, inEvent.key.keysym.mod,
                    inEvent.key.keysym.unicode);
                break;
            }

            case SDL_KEYUP:
            {
                onKeyUp(inEvent.key.keysym.sym, inEvent.key.keysym.mod,
                    inEvent.key.keysym.unicode);
                break;
            }

            case SDL_MOUSEMOTION:
            {
                onMouseMove(inEvent.motion.x, inEvent.motion.y,
                    inEvent.motion.xrel, inEvent.motion.yrel,
                    inEvent.motion.state & SDL_BUTTON(SDL_BUTTON_LEFT),
                    inEvent.motion.state & SDL_BUTTON(SDL_BUTTON_RIGHT),
                    inEvent.motion.state & SDL_BUTTON(SDL_BUTTON_MIDDLE));
                break;
            }

            case SDL_MOUSEBUTTONDOWN:
            {
                switch (inEvent.button.button)
                {
                    case SDL_BUTTON_LEFT:
                    {
                        onLButtonDown(inEvent.button.x, inEvent.button.y);
                        break;
                    }
                    case SDL_BUTTON_RIGHT:
                    {
                        onRButtonDown(inEvent.button.x, inEvent.button.y);
                        break;
                    }
                    case SDL_BUTTON_MIDDLE:
                    {
                        onMButtonDown(inEvent.button.x, inEvent.button.y);
                        break;
                    }
                }
                break;
            }

            case SDL_MOUSEBUTTONUP:
            {
                switch (inEvent.button.button)
                {
                    case SDL_BUTTON_LEFT:
                    {
                        onLButtonUp(inEvent.button.x, inEvent.button.y);
                        break;
                    }
                    case SDL_BUTTON_RIGHT:
                    {
                        onRButtonUp(inEvent.button.x, inEvent.button.y);
                        break;
                    }
                    case SDL_BUTTON_MIDDLE:
                    {
                        onMButtonUp(inEvent.button.x, inEvent.button.y);
                        break;
                    }
                    case SDL_BUTTON_WHEELUP:
                    {
                        onMouseWheel(true, false);
                        break;
                    }
                    case SDL_BUTTON_WHEELDOWN:
                    {
                        onMouseWheel(false, true);
                        break;
                    }
                }
                break;
            }

            case SDL_JOYAXISMOTION:
            {
                onJoyAxis(inEvent.jaxis.which, inEvent.jaxis.axis,
                          inEvent.jaxis.value);
                break;
            }

            case SDL_JOYBALLMOTION:
            {
                onJoyBall(inEvent.jball.which, inEvent.jball.ball,
                          inEvent.jball.xrel, inEvent.jball.yrel);
                break;
            }

            case SDL_JOYHATMOTION:
            {
                onJoyHat(inEvent.jhat.which, inEvent.jhat.hat,
                         inEvent.jhat.value);
                break;
            }
            case SDL_JOYBUTTONDOWN:
            {
                onJoyButtonDown(inEvent.jbutton.which,
                    inEvent.jbutton.button);
                break;
            }

            case SDL_JOYBUTTONUP:
            {
                onJoyButtonUp(inEvent.jbutton.which, inEvent.jbutton.button);
                break;
            }

            case SDL_QUIT:
            {
                onExit();
                break;
            }

            case SDL_SYSWMEVENT:
            {
                break;
            }

            case SDL_VIDEORESIZE:
            {
                onResize(inEvent.resize.w, inEvent.resize.h);
                break;
            }

            case SDL_VIDEOEXPOSE:
            {
                onExpose();
                break;
            }

            default:
            {
                onUser(inEvent.user.type, inEvent.user.code,
                    inEvent.user.data1, inEvent.user.data2);
                break;
            }
        }
    }
Exemplo n.º 7
0
void SDLWindow::tick() {
	
	SDL_Event event;
	while(SDL_PollEvent(&event)) {
		
		switch(event.type) {
			
			case SDL_ACTIVEEVENT: {
				if(event.active.state & SDL_APPINPUTFOCUS) {
					// ignored
				}
				if(event.active.state & SDL_APPACTIVE) {
					if(event.active.gain) {
						onRestore();
					} else {
						onMinimize();
					}
				}
				if(input != NULL && (event.active.state & SDL_APPMOUSEFOCUS)) {
					input->onInputEvent(event);
				}
				break;
			}
			
			case SDL_KEYDOWN:
				
				// For some reason, release notes from SDL 1.2.12 says a SDL_QUIT message
				// should be sent when Command+Q is pressed on Mac OS or ALT-F4 on other platforms
				// but it doesn't look like it's working as expected...
#if ARX_PLATFORM == ARX_PLATFORM_MACOSX
				if(event.key.keysym.sym == SDLK_q
					&& (event.key.keysym.mod & KMOD_META) != KMOD_NONE) {
#else
				if(event.key.keysym.sym == SDLK_F4
					&& (event.key.keysym.mod & KMOD_ALT) != KMOD_NONE) {
#endif
					onDestroy();
					break;
				}
				
#if ARX_PLATFORM != ARX_PLATFORM_WIN32
				// The SDL X11 backend always grabs all keys when in fullscreen mode,
				// ufortunately breaking window manager shortcuts.
				// At least provide users with a way to switch to other windows.
				if(event.key.keysym.sym == SDLK_TAB
				   && (event.key.keysym.mod & KMOD_ALT) != KMOD_NONE) {
					SDL_WM_IconifyWindow();
				}
#endif
				
			case SDL_KEYUP:
			case SDL_MOUSEMOTION:
			case SDL_MOUSEBUTTONDOWN:
			case SDL_MOUSEBUTTONUP:
			case SDL_JOYAXISMOTION:
			case SDL_JOYBALLMOTION:
			case SDL_JOYHATMOTION:
			case SDL_JOYBUTTONDOWN:
			case SDL_JOYBUTTONUP: {
				if(input) {
					input->onInputEvent(event);
				}
				break;
			}
			
			case SDL_QUIT: {
				onDestroy();
				break;
			}
			
			case SDL_VIDEORESIZE: {
				Vec2i newSize(event.resize.w, event.resize.h);
				if(newSize != size_ && !isFullscreen_) {
					setMode(DisplayMode(newSize, depth_), false);
					updateSize(false);
				}
				break;
			}
			
			case SDL_VIDEOEXPOSE: {
				onPaint();
				break;
			}
			
		}
		
	}
	
}

Vec2i SDLWindow::getCursorPosition() const {
	int cursorPosX, cursorPosY;
	SDL_GetMouseState(&cursorPosX, &cursorPosY);
	return Vec2i(cursorPosX, cursorPosY);
}
Exemplo n.º 8
0
void SDL2Window::tick() {
	
	SDL_Event event;
	while(SDL_PollEvent(&event)) {
		
		switch(event.type) {
			
			case SDL_WINDOWEVENT: {
				switch(event.window.event) {
					
					case SDL_WINDOWEVENT_SHOWN:        onShow(true);   break;
					case SDL_WINDOWEVENT_HIDDEN:       onShow(false);  break;
					case SDL_WINDOWEVENT_EXPOSED:      onPaint();      break;
					case SDL_WINDOWEVENT_MINIMIZED:    onMinimize();   break;
					case SDL_WINDOWEVENT_MAXIMIZED:    onMaximize();   break;
					case SDL_WINDOWEVENT_RESTORED:     onRestore();    break;
					case SDL_WINDOWEVENT_FOCUS_GAINED: onFocus(true);  break;
					case SDL_WINDOWEVENT_FOCUS_LOST:   onFocus(false); break;
					
					case SDL_WINDOWEVENT_MOVED: {
						onMove(event.window.data1, event.window.data2);
						break;
					}
					
					case SDL_WINDOWEVENT_SIZE_CHANGED: {
						Vec2i newSize(event.window.data1, event.window.data2);
						if(newSize != m_size && !m_fullscreen) {
							m_renderer->beforeResize(false);
							updateSize();
						} else {
							// SDL regrettably sends resize events when a fullscreen window
							// is minimized - we'll have none of that!
						}
						break;
					}
					
					case SDL_WINDOWEVENT_CLOSE: {
						// The user has requested to close a single window
						// TODO we only support one main window for now
						break;
					}
					
				}
				break;
			}
			
			#if ARX_PLATFORM == ARX_PLATFORM_WIN32
			case SDL_KEYDOWN: {
				// SDL2 is still eating our ALT+F4 under windows...
				// See bug report here: https://bugzilla.libsdl.org/show_bug.cgi?id=1555
				if(event.key.keysym.sym == SDLK_F4
				   && (event.key.keysym.mod & KMOD_ALT) != KMOD_NONE) {
					SDL_Event quitevent;
					quitevent.type = SDL_QUIT;
					SDL_PushEvent(&quitevent);
				}
				break;
			}
			#endif
			
			case SDL_QUIT: {
				// The user has requested to close the whole program
				// TODO onDestroy() fits SDL_WINDOWEVENT_CLOSE better, but SDL captures Ctrl+C
				// evenst and *only* sends the SDL_QUIT event for them while normal close
				// generates *both* SDL_WINDOWEVENT_CLOSE and SDL_QUIT
				onDestroy();
				return; // abort event loop!
			}
			
		}
		
		if(m_input) {
			m_input->onEvent(event);
		}
		
	}
	
	if(!m_renderer->isInitialized()) {
		updateSize();
		m_renderer->afterResize();
		m_renderer->SetViewport(Rect(m_size.x, m_size.y));
	}
}
Exemplo n.º 9
0
QSkinDialog::QSkinDialog(bool sizable, bool closable, bool mainDialog, bool preview, QWidget* parent) :
	QDialog(parent),
	ui(new Ui::QSkinDialog)
{
	ui->setupUi(this);
	maximized = false;
	minimized = false;
	movable = false;
	moving = false;
	dialogSizable = sizable;
	dialogClosable = closable;
	dialogPreview = preview;
	isMainDialog = mainDialog;
	sizableTopLeft = false;
	sizableLeft = false;
	sizableBottomLeft = false;
	sizableBottom = false;
	sizableTopRight = false;
	sizableRight = false;
	sizableBottomRight = false;

	systemMenu = new QMenu(this);
	systemRestoreAction = new QAction(tr("Restore"), this);
	systemRestoreAction->setIcon(style()->standardIcon(QStyle::SP_TitleBarNormalButton));
	systemRestoreAction->setEnabled(false);
	systemMenu->addAction(systemRestoreAction);
	systemMinimizeAction = new QAction(tr("Minimize"), this);
	systemMinimizeAction->setIcon(style()->standardIcon(QStyle::SP_TitleBarMinButton));
	systemMenu->addAction(systemMinimizeAction);
	systemMinimizeAction->setEnabled(dialogSizable);
	systemMaximizeAction = new QAction(tr("Maximize"), this);
	systemMaximizeAction->setIcon(style()->standardIcon(QStyle::SP_TitleBarMaxButton));
	systemMenu->addAction(systemMaximizeAction);
	systemMaximizeAction->setEnabled(dialogSizable);
	systemMenu->addSeparator();
	systemCloseAction = new QAction(tr("Close"), this);
	systemCloseAction->setIcon(style()->standardIcon(QStyle::SP_TitleBarCloseButton));
	systemCloseAction->setShortcut(QKeySequence::Close);
	systemCloseAction->setEnabled(dialogClosable);
	systemMenu->addAction(systemCloseAction);

	// We are using our own frame of course instead of the system frame
	if(!parent == 0)
	{
		this->setWindowFlags(Qt::FramelessWindowHint | Qt::Window);
	}
	else
	{
		this->setWindowFlags(Qt::FramelessWindowHint);
	}
	// To enable alpha blending and transparency in the frame
	setAttribute(Qt::WA_TranslucentBackground);
	setAttribute(Qt::WA_StaticContents);

	this->setMaximumSize(QApplication::desktop()->availableGeometry(this).width(), QApplication::desktop()->availableGeometry(this).height());

	ui->minimizeButton->setEnabled(dialogSizable);
	ui->maximizeButton->setEnabled(dialogSizable);
	ui->closeButton->setEnabled(dialogClosable);
	if(!dialogSizable)
	{
		ui->windowFrameTopLeft->setCursor(QCursor(Qt::ArrowCursor));
		ui->windowFrameLeft->setCursor(QCursor(Qt::ArrowCursor));
		ui->windowFrameBottomLeft->setCursor(QCursor(Qt::ArrowCursor));
		ui->windowFrameTop->setCursor(QCursor(Qt::ArrowCursor));
		ui->windowFrameBottom->setCursor(QCursor(Qt::ArrowCursor));
		ui->windowFrameTopRight->setCursor(QCursor(Qt::ArrowCursor));
		ui->windowFrameRight->setCursor(QCursor(Qt::ArrowCursor));
		ui->windowFrameBottomRight->setCursor(QCursor(Qt::ArrowCursor));
	}

	connect(systemRestoreAction, SIGNAL(triggered()), this, SLOT(onMaximize()));
	connect(systemMaximizeAction, SIGNAL(triggered()), this, SLOT(onMaximize()));
	connect(systemMinimizeAction, SIGNAL(triggered()), this, SLOT(onMinimize()));
	connect(systemCloseAction, SIGNAL(triggered()), this, SLOT(onClose()));
	connect(ui->closeButton, SIGNAL(clicked()), this, SLOT(onClose()));
	connect(ui->minimizeButton, SIGNAL(clicked()), this, SLOT(onMinimize()));
	connect(ui->maximizeButton, SIGNAL(clicked()), this, SLOT(onMaximize()));
	connect(&skinSettings, SIGNAL(skinChanged()), this, SLOT(skinChangeEvent()));

	if(quazaaSettings.Skin.File.isEmpty())
	{
		quazaaSettings.loadSkinSettings();
	}

	skinSettings.loadSkin(quazaaSettings.Skin.File);
	quazaaSettings.saveSkinSettings();

	// Load the previously set skin

	if(!dialogPreview)
	{
		if(isMainDialog)
		{
			ui->windowFrameTopLeft->setStyleSheet(skinSettings.windowFrameTopLeftStyleSheet);
			ui->windowFrameLeft->setStyleSheet(skinSettings.windowFrameLeftStyleSheet);
			ui->windowFrameBottomLeft->setStyleSheet(skinSettings.windowFrameBottomLeftStyleSheet);
			ui->windowFrameTop->setStyleSheet(skinSettings.windowFrameTopStyleSheet);
			ui->windowFrameBottom->setStyleSheet(skinSettings.windowFrameBottomStyleSheet);
			ui->windowFrameTopRight->setStyleSheet(skinSettings.windowFrameTopRightStyleSheet);
			ui->windowFrameRight->setStyleSheet(skinSettings.windowFrameRightStyleSheet);
			ui->windowFrameBottomRight->setStyleSheet(skinSettings.windowFrameBottomRightStyleSheet);
			ui->titlebarButtonsFrame->setStyleSheet(skinSettings.titlebarButtonsFrameStyleSheet);
			ui->minimizeButton->setStyleSheet(skinSettings.minimizeButtonStyleSheet);
			ui->maximizeButton->setStyleSheet(skinSettings.maximizeButtonStyleSheet);
			ui->closeButton->setStyleSheet(skinSettings.closeButtonStyleSheet);
			ui->windowFrameTopSpacer->setStyleSheet(skinSettings.windowFrameTopSpacerStyleSheet);
			ui->windowText->setStyleSheet(skinSettings.windowTextStyleSheet);
			ui->windowIconFrame->setStyleSheet(skinSettings.windowIconFrameStyleSheet);
			ui->windowIcon->setVisible(skinSettings.windowIconVisible);
			quazaaSettings.loadSkinWindowSettings(this);
		}
		else
		{
			ui->windowFrameTopLeft->setStyleSheet(skinSettings.childWindowFrameTopLeftStyleSheet);
			ui->windowFrameLeft->setStyleSheet(skinSettings.childWindowFrameLeftStyleSheet);
			ui->windowFrameBottomLeft->setStyleSheet(skinSettings.childWindowFrameBottomLeftStyleSheet);
			ui->windowFrameTop->setStyleSheet(skinSettings.childWindowFrameTopStyleSheet);
			ui->windowFrameBottom->setStyleSheet(skinSettings.childWindowFrameBottomStyleSheet);
			ui->windowFrameTopRight->setStyleSheet(skinSettings.childWindowFrameTopRightStyleSheet);
			ui->windowFrameRight->setStyleSheet(skinSettings.childWindowFrameRightStyleSheet);
			ui->windowFrameBottomRight->setStyleSheet(skinSettings.childWindowFrameBottomRightStyleSheet);
			ui->titlebarButtonsFrame->setStyleSheet(skinSettings.childTitlebarButtonsFrameStyleSheet);
			ui->minimizeButton->setStyleSheet(skinSettings.childMinimizeButtonStyleSheet);
			ui->maximizeButton->setStyleSheet(skinSettings.childMaximizeButtonStyleSheet);
			ui->closeButton->setStyleSheet(skinSettings.childCloseButtonStyleSheet);
			ui->windowFrameTopSpacer->setStyleSheet(skinSettings.childWindowFrameTopSpacerStyleSheet);
			ui->windowText->setStyleSheet(skinSettings.childWindowTextStyleSheet);
			ui->windowIconFrame->setStyleSheet(skinSettings.childWindowIconFrameStyleSheet);
			ui->windowIcon->setVisible(skinSettings.childWindowIconVisible);
		}
	}
}
acDockWidgetTitlebar::acDockWidgetTitlebar(QWidget *parent) : parent(parent)
{
    QString PushButtonStyle("QPushButton {border:none; margin: 0px; padding: 0px } QPushButton:hover {border:1px solid black}");

    QPalette Pal(palette());
    Pal.setColor(QPalette::Background, Qt::lightGray);
    setAutoFillBackground(true);
    setPalette(Pal);
    setMaximumHeight(20);
    m_close = false;

    m_parent = parent;

    // Create a close button and set its icon to that of the OS 
    m_ToolBarIcon = new QIcon(":/CompressonatorGUI/Images/settings.png");

    m_buttonToolBar = new QPushButton(this);
    m_buttonToolBar->setIcon(*m_ToolBarIcon);
    m_buttonToolBar->setStyleSheet(PushButtonStyle);
    m_buttonToolBar->setToolTip("Show Tool Bar");
    m_buttonToolBarEnabled = true;


    // Get the OS close button icon
    QStyle*style = qApp->style();

    QIcon minimizeIcon = style->standardIcon(QStyle::SP_TitleBarMinButton);
    // Create a maximize button and set its icon to that of the OS 
    m_buttonMinimize = new QPushButton(this);
    m_buttonMinimize->setIcon(minimizeIcon);
    m_buttonMinimize->setStyleSheet(PushButtonStyle);
    m_buttonMinimize->setToolTip("Minimize Window");

    QIcon maximizeIcon = style->standardIcon(QStyle::SP_TitleBarMaxButton);
    // Create a maximize button and set its icon to that of the OS 
    m_buttonMaximize = new QPushButton(this);
    m_buttonMaximize->setIcon(maximizeIcon);
    m_buttonMaximize->setStyleSheet(PushButtonStyle);
    m_buttonMaximize->setToolTip("Maximize Window");

    QIcon normalIcon = style->standardIcon(QStyle::SP_TitleBarNormalButton);
    // Create a maximize button and set its icon to that of the OS 
    m_buttonNormal = new QPushButton(this);
    m_buttonNormal->setIcon(normalIcon);
    m_buttonNormal->setStyleSheet(PushButtonStyle);
    m_buttonNormal->setToolTip("Normal Window");
    m_buttonNormal->hide();

    QIcon closeIcon = style->standardIcon(QStyle::SP_TitleBarCloseButton);
    
    // Create a close button and set its icon to that of the OS 
    m_buttonClose = new QPushButton(this);
    //m_buttonClose->setIcon(QIcon(":/CompressonatorGUI/Images/cxClose.png"));
    m_buttonClose->setIcon(closeIcon);
    m_buttonClose->setStyleSheet(PushButtonStyle);
    m_buttonClose->setToolTip("Close Window");
    m_ButtonCloseEnabled = true;

    // Reserve a label for the Titlebar
    m_label = new QLabel("",this);

    // Set a layout for the new label and pushbutton
    m_layout = new QHBoxLayout(this);
    m_layout->addWidget(m_label,Qt::AlignLeading);
    m_layout->addWidget(m_buttonToolBar);
    m_layout->addWidget(m_buttonMinimize);
    m_layout->addWidget(m_buttonNormal);
    m_layout->addWidget(m_buttonMaximize);
    m_layout->addWidget(m_buttonClose);

    m_layout->setSpacing(0);
    m_layout->setMargin(0);
    m_layout->setContentsMargins(0, 0, 0, 0);

    setLayout(m_layout);

    connect(m_buttonMinimize, SIGNAL(clicked()), this, SLOT(onMinimize()));
    connect(m_buttonNormal, SIGNAL(clicked()), this, SLOT(onNormal()));
    connect(m_buttonMaximize, SIGNAL(clicked()), this, SLOT(onMaximize()));
    connect(m_buttonClose, SIGNAL(clicked()), this, SLOT(onClose()));
    connect(m_buttonToolBar, SIGNAL(clicked()), this, SLOT(OnToolBarClicked()));

    setButtonMinMaxEnabled(false);
    
}
Exemplo n.º 11
0
//==============================================================================
void CEvent::onEvent(SDL_Event *anEvent) {
    switch(anEvent->type) {

        case SDL_WINDOWEVENT: {

            switch(anEvent->window.event) {

                case SDL_WINDOWEVENT_ENTER:{
                    onMouseFocus();
                    break;
                }

                case SDL_WINDOWEVENT_LEAVE:{
                    onMouseBlur();
                    break;
                }

                case SDL_WINDOWEVENT_FOCUS_GAINED: {
                    onInputFocus();                   
                    break;
                }

                case SDL_WINDOWEVENT_FOCUS_LOST: {
                    onInputBlur();
                    break;
                }

                case SDL_WINDOWEVENT_RESTORED: {
                    onRestore();
                    break;
                }

                case SDL_WINDOWEVENT_MINIMIZED: {
                    onMinimize();
                    break;
                }

            }

            break;

        }

        case SDL_KEYDOWN: {
            onKeyPress(anEvent->key.keysym.sym, anEvent->key.keysym.mod);
            break;
        }

        case SDL_KEYUP: {
            onKeyRelease(anEvent->key.keysym.sym,anEvent->key.keysym.mod);
            break;
        }

        case SDL_MOUSEMOTION: {
            onMouseMove(anEvent->motion.x, anEvent->motion.y, anEvent->motion.xrel, anEvent->motion.yrel,(anEvent->motion.state&SDL_BUTTON(SDL_BUTTON_LEFT))!=0,(anEvent->motion.state&SDL_BUTTON(SDL_BUTTON_RIGHT))!=0,(anEvent->motion.state&SDL_BUTTON(SDL_BUTTON_MIDDLE))!=0);
            break;
        }

        case SDL_MOUSEBUTTONDOWN: {
            switch(anEvent->button.button) {
                case SDL_BUTTON_LEFT: {
                    onLButtonDown(anEvent->button.x,anEvent->button.y);
                    break;
                 }

                case SDL_BUTTON_RIGHT: {
                    onRButtonDown(anEvent->button.x,anEvent->button.y);
                    break;
                 }

                case SDL_BUTTON_MIDDLE: {
                    onMButtonDown(anEvent->button.x,anEvent->button.y);
                    break;
                 }
            }
            break;
       }
     
        case SDL_MOUSEBUTTONUP: {
            switch(anEvent->button.button) {
                case SDL_BUTTON_LEFT: {
                    onLButtonUp(anEvent->button.x,anEvent->button.y);
                    break;
                }
                case SDL_BUTTON_RIGHT: {
                    onRButtonUp(anEvent->button.x,anEvent->button.y);
                    break;
                }
                case SDL_BUTTON_MIDDLE: {
                    onMButtonUp(anEvent->button.x,anEvent->button.y);
                    break;
                }
            }
            break;
        }

        case SDL_QUIT: {
            onExit();
            break;
        }

        case SDL_SYSWMEVENT: {
            //Ignore
            break;
        }

        case SDL_WINDOWEVENT_RESIZED: {
            onResize(anEvent->window.data1,anEvent->window.data2);
            break;
        }

        case SDL_WINDOWEVENT_EXPOSED: {
            onExpose();
            break;
        }

        default: {
            onUser(anEvent->user.type,anEvent->user.code,anEvent->user.data1,anEvent->user.data2);
            break;
        }
    }
}
Exemplo n.º 12
0
void Event::onEvent(SDL_Event *event)
{
    switch (event->type)
    {
        case SDL_ACTIVEEVENT:
            switch (event->active.state)
            {
                case SDL_APPMOUSEFOCUS:
                    if (event->active.gain) {
                        onMouseFocus();
                    }
                    else {
                        onMouseBlur();
                    }
                    break;

                case SDL_APPINPUTFOCUS:
                    if (event->active.gain) {
                        onInputFocus();
                    }
                    else {
                        onInputBlur();
                    }
                    break;

                case SDL_APPACTIVE:
                    if (event->active.gain) {
                        onRestore();
                    }
                    else {
                        onMinimize();
                    }
                    break;
            }
        break; //SDL_ACTIVEEVENT

        case SDL_KEYDOWN:
            onKeyDown(event->key.keysym.sym, event->key.keysym.mod, event->key.keysym.unicode);
            break;

        case SDL_KEYUP:
            onKeyUp(event->key.keysym.sym, event->key.keysym.mod, event->key.keysym.unicode);
            break;

        case SDL_MOUSEBUTTONDOWN:
            onMouseDown(event->button.button, event->button.x, event->button.y);
            break;

        case SDL_MOUSEBUTTONUP:
            onMouseUp(event->button.button, event->button.x, event->button.y);
            break;

        case SDL_JOYAXISMOTION:
            onJoyAxis(event->jaxis.which, event->jaxis.axis, event->jaxis.value);
            break;

        case SDL_JOYBALLMOTION:
            onJoyBall(event->jball.which, event->jball.ball, event->jball.xrel, event->jball.yrel);
            break;

        case SDL_JOYHATMOTION:
            onJoyHat(event->jhat.which, event->jhat.hat, event->jhat.value);
            break;

        case SDL_JOYBUTTONDOWN:
            onJoyButtonDown(event->jbutton.which, event->jbutton.button);
            break;

        case SDL_JOYBUTTONUP:
            onJoyButtonUp(event->jbutton.which, event->jbutton.button);
            break;

        case SDL_QUIT:
            onQuit();
            break;

        case SDL_VIDEORESIZE:
            onResize(event->resize.w, event->resize.h);
            break;

        default:
            onUser(event->user.type, event->user.code, event->user.data1, event->user.data2);
            break;
    }
}
Exemplo n.º 13
0
Ui::DetachedVideoWindow::DetachedVideoWindow(QWidget* parent)
    : AspectRatioResizebleWnd()
    , parent_(parent)
	, closed_manualy_(false)
	, show_panel_timer_(this)
	, video_panel_header_(new VideoPanelHeader(this, kVPH_ShowClose)) {

        if (this->objectName().isEmpty())
            this->setObjectName(QStringLiteral("detachedVideoWnd"));
        this->resize(400, 300);
        this->setMinimumSize(QSize(0, 0));
        this->setMaximumSize(QSize(16777215, 16777215));
        this->setProperty("DetachedVideoWindowCommon", QVariant(true));
        horizontal_layout_ = new QHBoxLayout(this);
        horizontal_layout_->setObjectName(QStringLiteral("horizontalLayout"));
        horizontal_layout_->setContentsMargins(0, 0, 0, 0);
        horizontal_layout_->setSpacing(0);
        horizontal_layout_->setAlignment(Qt::AlignVCenter);
        QMetaObject::connectSlotsByName(this);
        
#ifdef _WIN32
        setWindowFlags(Qt::WindowStaysOnTopHint | Qt::FramelessWindowHint | Qt::SubWindow);
#else
        setWindowFlags(Qt::WindowStaysOnTopHint | Qt::Window | Qt::WindowDoesNotAcceptFocus/*| Qt::WindowMinimizeButtonHint | Qt::WindowCloseButtonHint | Qt::WindowMaximizeButtonHint*/);
        setAttribute(Qt::WA_ShowWithoutActivating);
        setAttribute(Qt::WA_X11DoNotAcceptFocus);
#endif

        video_panel_header_effect_ = new UIEffects(*video_panel_header_.get());
#ifndef __linux__
        std::vector<QWidget*> panels;
        panels.push_back(video_panel_header_.get());
        _rootWidget = platform_specific::GraphicsPanel::create(this, panels);
        _rootWidget->setContentsMargins(0, 0, 0, 0);
        //_rootWidget->setProperty("WidgetWithBG", true);
        _rootWidget->setAttribute(Qt::WA_UpdatesDisabled);
        _rootWidget->setSizePolicy(QSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding));
        layout()->addWidget(_rootWidget);
#endif //__linux__
        std::vector<QWidget*> topPanels;
        topPanels.push_back(video_panel_header_.get());
        std::vector<QWidget*> bottomPanels;
        event_filter_ = new video_window::ResizeEventFilter(topPanels, bottomPanels, this);
		installEventFilter(event_filter_);

        setAttribute(Qt::WA_UpdatesDisabled);
        setAttribute(Qt::WA_ShowWithoutActivating);

		connect(&show_panel_timer_, SIGNAL(timeout()), this, SLOT(_check_panels_vis()), Qt::QueuedConnection);
		show_panel_timer_.setInterval(1500);

		assert(!!video_panel_header_);
		if (!!video_panel_header_) {
			//video_panel_header_->setWindowFlags(Qt::SubWindow | Qt::FramelessWindowHint | Qt::WindowStaysOnTopHint);
			//video_panel_header_->setAttribute(Qt::WA_NoSystemBackground, true);
			//video_panel_header_->setAttribute(Qt::WA_TranslucentBackground, true); 

            video_panel_header_->setWindowFlags(Qt::SubWindow | Qt::FramelessWindowHint | Qt::WindowStaysOnTopHint);
            video_panel_header_->setAttribute(Qt::WA_NoSystemBackground, true);
            video_panel_header_->setAttribute(Qt::WA_TranslucentBackground, true);  

			connect(video_panel_header_.get(), SIGNAL(onMouseEnter()), this, SLOT(onPanelMouseEnter()), Qt::QueuedConnection);
			connect(video_panel_header_.get(), SIGNAL(onMouseLeave()), this, SLOT(onPanelMouseLeave()), Qt::QueuedConnection);

			connect(video_panel_header_.get(), SIGNAL(onClose()), this, SLOT(onPanelClickedClose()), Qt::QueuedConnection);
			connect(video_panel_header_.get(), SIGNAL(onMinimize()), this, SLOT(onPanelClickedMinimize()), Qt::QueuedConnection);
			connect(video_panel_header_.get(), SIGNAL(onMaximize()), this, SLOT(onPanelClickedMaximize()), Qt::QueuedConnection);
		}

        connect(&Ui::GetDispatcher()->getVoipController(), SIGNAL(onVoipWindowRemoveComplete(quintptr)), this, SLOT(onVoipWindowRemoveComplete(quintptr)), Qt::DirectConnection);
        connect(&Ui::GetDispatcher()->getVoipController(), SIGNAL(onVoipWindowAddComplete(quintptr)), this, SLOT(onVoipWindowAddComplete(quintptr)), Qt::DirectConnection);
        connect(&Ui::GetDispatcher()->getVoipController(), SIGNAL(onVoipCallDestroyed(const voip_manager::ContactEx&)), this, SLOT(onVoipCallDestroyed(const voip_manager::ContactEx&)), Qt::DirectConnection);

        setMinimumSize(Utils::scale_value(320), Utils::scale_value(80));
        
        QDesktopWidget dw;
        const auto screen_rect = dw.screenGeometry(dw.primaryScreen());
        const auto detached_wnd_rect = rect();

        auto detached_wnd_pos = screen_rect.topRight();
        detached_wnd_pos.setX(detached_wnd_pos.x() - detached_wnd_rect.width() - 0.01f * screen_rect.width());
        detached_wnd_pos.setY(detached_wnd_pos.y() + 0.05f * screen_rect.height());

        const QRect rc(detached_wnd_pos.x(), detached_wnd_pos.y(), detached_wnd_rect.width(), detached_wnd_rect.height());
        setGeometry(rc);
}