Exemplo n.º 1
0
bool AreaAllocator::Allocate(int width, int height, int& x, int& y)
{
    if (width < 0)
        width = 0;
    if (height < 0)
        height = 0;
    
    PODVector<IntRect>::Iterator best;
    int bestFreeArea;
    
    for(;;)
    {
        best = freeAreas_.End();
        bestFreeArea = M_MAX_INT;
        for (PODVector<IntRect>::Iterator i = freeAreas_.Begin(); i != freeAreas_.End(); ++i)
        {
            int freeWidth = i->Width();
            int freeHeight = i->Height();
            
            if (freeWidth >= width && freeHeight >= height)
            {
                // Calculate rank for free area. Lower is better
                int freeArea = freeWidth * freeHeight;
                
                if (freeArea < bestFreeArea)
                {
                    best = i;
                    bestFreeArea = freeArea;
                }
            }
        }
        
        if (best == freeAreas_.End())
        {
            if (doubleWidth_ && size_.x_ < maxSize_.x_)
            {
                int oldWidth = size_.x_;
                size_.x_ <<= 1;
                // If no allocations yet, simply expand the single free area
                IntRect& first = freeAreas_.Front();
                if (freeAreas_.Size() == 1 && first.left_ == 0 && first.top_ == 0 && first.right_ == oldWidth && first.bottom_ == size_.y_)
                    first.right_ = size_.x_;
                else
                {
                    IntRect newArea(oldWidth, 0, size_.x_, size_.y_);
                    freeAreas_.Push(newArea);
                }
            }
            else if (!doubleWidth_ && size_.y_ < maxSize_.y_)
            {
                int oldHeight = size_.y_;
                size_.y_ <<= 1;
                // If no allocations yet, simply expand the single free area
                IntRect& first = freeAreas_.Front();
                if (freeAreas_.Size() == 1 && first.left_ == 0 && first.top_ == 0 && first.right_ == size_.x_ && first.bottom_ == oldHeight)
                    first.bottom_ = size_.y_;
                else
                {
                    IntRect newArea(0, oldHeight, size_.x_, size_.y_);
                    freeAreas_.Push(newArea);
                }
            }
            else
                return false;
            
            doubleWidth_ = !doubleWidth_;
        }
        else
            break;
    }
    
    IntRect reserved(best->left_, best->top_, best->left_ + width, best->top_ + height);
    x = best->left_;
    y = best->top_;
    
    if (fastMode_)
    {
        // Reserve the area by splitting up the remaining free area
        best->left_ = reserved.right_;
        if (best->Height() > 2 * height || height >= size_.y_ / 2)
        {
            IntRect splitArea(reserved.left_, reserved.bottom_, best->right_, best->bottom_);
            best->bottom_ = reserved.bottom_;
            freeAreas_.Push(splitArea);
        }
    }
    else
    {
        // Remove the reserved area from all free areas
        for (unsigned i = 0; i < freeAreas_.Size();)
        {
            if (SplitRect(freeAreas_[i], reserved))
                freeAreas_.Erase(i);
            else
                ++i;
        }
        
        Cleanup();
    }
    
    return true;
}
Exemplo n.º 2
0
bool AreaAllocator::Allocate(int width, int height, int& x, int& y)
{
    if (width < 0)
        width = 0;
    if (height < 0)
        height = 0;
    
    PODVector<IntRect>::Iterator best = freeAreas_.End();
    int bestFreeArea = M_MAX_INT;
    
    for(;;)
    {
        for (PODVector<IntRect>::Iterator i = freeAreas_.Begin(); i != freeAreas_.End(); ++i)
        {
            int freeWidth = i->Width();
            int freeHeight = i->Height();
            
            if (freeWidth >= width && freeHeight >= height)
            {
                // Calculate rank for free area. Lower is better
                int freeArea = freeWidth * freeHeight;
                
                if (freeArea < bestFreeArea)
                {
                    best = i;
                    bestFreeArea = freeArea;
                }
            }
        }
        
        if (best == freeAreas_.End())
        {
            if (doubleWidth_ && size_.x_ < maxSize_.x_)
            {
                int oldWidth = size_.x_;
                size_.x_ <<= 1;
                IntRect newArea(oldWidth, 0, size_.x_, size_.y_);
                freeAreas_.Push(newArea);
            }
            else if (!doubleWidth_ && size_.y_ < maxSize_.y_)
            {
                int oldHeight = size_.y_;
                size_.y_ <<= 1;
                IntRect newArea(0, oldHeight, size_.x_, size_.y_);
                freeAreas_.Push(newArea);
            }
            else
                return false;
            
            doubleWidth_ = !doubleWidth_;
        }
        else
            break;
    }
    
    IntRect reserved(best->left_, best->top_, best->left_ + width, best->top_ + height);
    x = best->left_;
    y = best->top_;
    
    // Reserve the area by splitting up the remaining free area
    best->left_ = reserved.right_;
    if (best->Height() > 2 * height)
    {
        IntRect splitArea(reserved.left_, reserved.bottom_, best->right_, best->bottom_);
        best->bottom_ = reserved.bottom_;
        freeAreas_.Push(splitArea);
    }

    return true;
}