Exemplo n.º 1
0
Bool BitmapData::Init(GeListNode *node)
{
	shader=NULL;

	BaseContainer *data = ((BaseShader*)node)->GetDataInstance();
	
	data->SetReal(BITMAPDISTORTIONSHADER_NOISE,0.0);
	data->SetReal(BITMAPDISTORTIONSHADER_OCTAVES,1.0);
	data->SetReal(BITMAPDISTORTIONSHADER_SCALE,1.0);
	data->SetLink(BITMAPDISTORTIONSHADER_TEXTURE,NULL);

	return TRUE;
}