void CContainerUI::SetFloatPos(int iIndex)
	{
		// 因为CControlUI::SetPos对float的操作影响,这里不能对float组件添加滚动条的影响
		if( iIndex < 0 || iIndex >= m_items.GetSize() ) return;

		CControlUI* pControl = static_cast<CControlUI*>(m_items[iIndex]);

		if( !pControl->IsVisible() ) return;
		if( !pControl->IsFloat() ) return;

		SIZE szXY = pControl->GetFixedXY();
		SIZE sz = {pControl->GetFixedWidth(), pControl->GetFixedHeight()};
		TPercentInfo rcPercent = pControl->GetFloatPercent();
		LONG width = m_rcItem.right - m_rcItem.left;
		LONG height = m_rcItem.bottom - m_rcItem.top;
		RECT rcCtrl = { 0 };
		rcCtrl.left = (LONG)(width*rcPercent.left) + szXY.cx;
		rcCtrl.top = (LONG)(height*rcPercent.top) + szXY.cy;
		rcCtrl.right = (LONG)(width*rcPercent.right) + szXY.cx + sz.cx;
		rcCtrl.bottom = (LONG)(height*rcPercent.bottom) + szXY.cy + sz.cy;
		pControl->SetPos(rcCtrl, false);
	}