void CGUILargeTextureManager::ReleaseImage(const std::string &path, bool immediately)
{
  CSingleLock lock(m_listSection);
  for (listIterator it = m_allocated.begin(); it != m_allocated.end(); ++it)
  {
    CLargeTexture *image = *it;
    if (image->GetPath() == path)
    {
      if (image->DecrRef(immediately) && immediately)
        m_allocated.erase(it);
      return;
    }
  }
  for (queueIterator it = m_queued.begin(); it != m_queued.end(); ++it)
  {
    unsigned int id = it->first;
    CLargeTexture *image = it->second;
    if (image->GetPath() == path && image->DecrRef(true))
    {
      // cancel this job
      CJobManager::GetInstance().CancelJob(id);
      m_queued.erase(it);
      return;
    }
  }
}
Exemplo n.º 2
0
void CGUILargeTextureManager::ReleaseImage(const CStdString &path, bool immediately)
{
  CSingleLock lock(m_listSection);
  if (path == "image://http%3a%2f%2fcf2.imgobject.com%2ft%2fp%2foriginal%2frXhuBgQyRKB7cW5BRImyVkO89K7.jpg/")
  {
    int a = 0;
  }

  for (listIterator it = m_allocated.begin(); it != m_allocated.end(); ++it)
  {
    CLargeTexture *image = *it;
    if (image->GetPath() == path)
    {
      if (image->DecrRef(immediately) && immediately)
        m_allocated.erase(it);
      return;
    }
  }

  for (queueIterator it = m_queued.begin(); it != m_queued.end(); ++it)
  {
    unsigned int id = it->first;
    CLargeTexture *image = it->second;
    if (image->GetPath() == path && image->DecrRef(true))
    {
      // cancel this job
      CJobManager::GetInstance().CancelJob(id);
      m_queued.erase(it);
      return;
    }
  }

#if defined(__VIDONME_MEDIACENTER__)
  std::deque<std::pair<CImageLoader*, int> >::iterator iter = m_queImageLoaders.begin();
  for (; iter != m_queImageLoaders.end(); ++iter)
  {
    if ((*iter).first->m_path == path)
    {
      (*iter).second--;
      if ((*iter).second == 0)
      {
        delete (*iter).first;
        m_queImageLoaders.erase(iter);
      }

      return;
    }
  }
#endif
}
Exemplo n.º 3
0
void CGUILargeTextureManager::ReleaseImage(const CStdString &path, bool immediately)
{
  CSingleLock lock(m_listSection);
  for (listIterator it = m_allocated.begin(); it != m_allocated.end(); ++it)
  {
    CLargeTexture *image = *it;
    if (image->GetPath() == path)
    {
      if (image->DecrRef(immediately) && immediately)
        m_allocated.erase(it);
      return;
    }
  }
  assert(false);
}