int CHL2MP_Player::OnTakeDamage( const CTakeDamageInfo &inputInfo )
{
#ifndef GE_DLL
    //return here if the player is in the respawn grace period vs. slams.
    if ( gpGlobals->curtime < m_flSlamProtectTime &&  (inputInfo.GetDamageType() == DMG_BLAST ) )
        return 0;
    m_vecTotalBulletForce += inputInfo.GetDamageForce();
    gamestats->Event_PlayerDamage( this, inputInfo );
#else
    CBaseEntity *attacker = inputInfo.GetAttacker();
    Vector force = inputInfo.GetDamageForce();
    if ( force == vec3_origin && attacker )
    {
        Vector vecDir = vec3_origin;
        if ( inputInfo.GetInflictor() && GetMoveType() == MOVETYPE_WALK && !attacker->IsSolidFlagSet(FSOLID_TRIGGER) )
        {
            vecDir = inputInfo.GetInflictor()->WorldSpaceCenter() - Vector ( 0, 0, 10 ) - WorldSpaceCenter();
            VectorNormalize( vecDir );
            force = vecDir * -DamageForce( WorldAlignSize(), inputInfo.GetBaseDamage() );
        }
    }
    m_vecTotalBulletForce += force;
#endif

    return BaseClass::OnTakeDamage( inputInfo );
}